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Thoughts On Nuking the Meta
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Sometimes true, sometimes not. And some of the band aids fall off real quick. I remember the fear of Dragon’s Grip with Blight’s release, how many times do you see that perk run now? Nothing from Artist and Jonah really bandaged anything up, nor does it appear so for this Ringu chapter.
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Pain Resonance
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Artist's entire kit is based on slowdown, she is a manifestation of band-aid LOL
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That one’s fair. But scourge hooks still have the problem of RNG
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Honestly I was being kinda dramatic. Certainly the majority of perks that come out are not meta whatsoever. But each DLC tends to have 1 perk that's worth having, so even if I don't like that Killer, I buy them anyway. I only got artist, pinhead, nemesis, and trickster just because of 1 perk I wanted. I'm sure I'm not the only one.
Side note: I would love to see Dragon's Grip buffed.
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Because bt body blocking takes away the entire point of the perk by making it useful for someone other than the hooked survivor. Bt is supposed to be an anti tunnel giving the person an extra hit, but it shouldnt be ok when they use that hit on protecting someone else and getting everyone out when the killer cant do anything about it
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Easy,get rid of exhaustion and gen regressing perks,then you'll have a normal game on your hands.
And of boons like coh and noed.
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trading exhaustion perks for regression perks is worst thing we can do.
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The issue with BT and DS is they fix a fundamental game issue, there’s no other way to deal with a killer who is dead set in tunnelling.
And gen regression perks are popular since many killer players think kicking gens is normally a waste of time.
With Dead Hard personally I think it should just be combined with No Mither and David be given another perk to replace the missing one.
And finally with CoH make self healing the same speed as Self Care.
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A killer who is dead set on tunneling isn't going to be dealt with by anything (perk-wise), unfortunately. If a killer wants to tunnel you out, that is what is going to happen (unless they are terrible).
And kicking gens is a waste of time (assuming you're not running pop/overcharge). It takes way longer for the kick than for a surv to tap it, and the base regression speed is glacially slow.
You won't see regression perks fall out of favor until regression speeds get a serious buff, or it is made more time intensive for a surv to stop the regression.
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BT and DS doesn't fix fundamental issue, they can buy some time but that's about it.
If they want you to die, you will die no matter what.
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The fundamental issue with DS/BT is that they're a solution to a symptom the game has: It's too easy for survivors to reset. Because it's so quick to heal, and killers take so long to down someone, they're encouraged to tunnel and camp a person out to reduce the amount of time advantage survivors get.
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Firstly, because if we nuke all the meta perks, this will promote more perk variety. Nobody likes to see Pain Resonance, Corrupt, PGTW, DMS ect every game. Nobody likes to see DH, DS, BT and CoH every game. These are examples, not the only things being nerfed.
Wrong. The reason is that it is not the strength of the perk itself but rather what it does. For example DS/BT are meta not because they are strong, they really aren't. The reason they are meta is because they are needed in current DBD due to the majority of killers adopting the tunnel/ camp playstyle. For example I remember when power struggle was first being announced, everybody said this perk would be meta and is so abusive and blah blah blah. Power struggle was never nerfed and it is an extremely rare perk. Because it is a gimmick, a joke. How can it ever be at the same level as say DS. We would either have to A majorly buff power struggle, which would be ridiculous or nerf DS which would result in far more camping tunnelling. Now you mention some of this in your next point, however even if you think I'm wrong, this would make the game unplayable until all of these issues are fixed. People asked for years for simply a second objective for survivors and they came up with boon totems, which have had a serious negative impact on the game.
Secondly, this will allow the Devs to look at the base-game issues. No Survivors enjoys being tunneled or camped. We might understand that it's necessary, but it's not enjoyable for anyone involved. No Killer enjoys seeing gens fly and structures chain together so perfectly, the best advise anyone can give is, "Yeah, just don't chase there." By destroying the perks that mask these issues, we can finally make a game where there is a punishment for camping/tunneling because there's not a need to do so. Likewise, we can do something about gen speeds and problematic loops/maps.
Ok, but the fact is DBD is balanced for the most part. It is really only at the highest point of DBD where things get really broken, however the overwhelming amount of DBD is balanced. 2 kills and 2 escapes is the majority of matches, it is even worse in solo quee where the killer rates skyrocket. Gen speeds need to exist because killers tunnel and camp, not the other way around. If we doubled gen speeds kilers would know time is in their favour and can camp with no consequences. They have increased gen times before, this is a fact. Now you can say (ok, lets fix camping). Hate to say it but this has been tired countless times and has failed very time, either the killers exploit or the survivors do. I have made posts about this before. Now you can say (ok lets change how the whole hook system works). At that point you are changing the fundamentals of the entire game, and honestly perks are the least of my concerns..
Lastly, because of power creep. Every single meta perk (on both sides) is kind of bonkers busted OP. I'm talking absurdly good. No perk is ever going to beat out Dead Hard. No perk is gonna beat out CoH or DS. The issue is that any perk that actually challenges the pre-established meta is FAR FAR FAR too strong, see Circle of Healing.
Again, it is not the perks themselves but rather what they do that is the issue. For killers the best perk for every single killer in the game, are perks that slow down generators. Nothing is really are strong as that. I recommend you watch this joke video.
Yes it is comedy, but the point is that all the best perks for killers are gen slow downs. Nothing is important as that. So if you want killers to run more variety, then you need to remove them from the game.
Similar the best perks for survivors are perks that help in the chase and camping/ tunnelling. DH/DS?BT. Lastly healing is the second biggest time waste and thus COH. But before COH all survivors ran we will make it. If survivors don't have Dead hard they run LIthe. If killers do not have corrupt they run dead lock. If they do not have ruin they run pop. The perks are not the issue, it is the game design itself. You could nuke every meta perk to the point of being useless. Everybody will just run the second strongest perks. The perks should not be touched until the game itself is fixed.
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The perks mask the true issue, which is game design.
You can't address gen speeds with slowdown perks existing and you can't address slowdown perks without addressing WHY they are needed in the first place.
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They won't fix base game as long as they have band aid perks.
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Okay, why am I getting notifications for this post? did I write something in here?
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all of this. 💯
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killer perks are not that powerful tho
i think the only perks that needs a nerf is CoH , DH , stybtic agent , med kits
other things are just fine / fair and balanced imo
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everything is fair and balanced except these things
1. DH
2. CoH
3. stybtic agent addon for the medkits
4. med kits in genral
5. 4 Commodious tool boxes with 2 extra charge addons with 4 Built to last
other things are just fine and they dont need get touched imo
and meta perk for killer arent that powerful
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So... here's the thing. Unless the DbD Devs are very good, just hard nerfing the top meta perks doesn't accomplish anything. All it does is result in the next most powerful set of perks being meta. Then if the meta gets nerfed again, a different set will cycle in... and you just end up with this revolving carousel of suck where you don't want your favorite thing be meta because it's gonna get nerfed and made useless and eventually nothing is fun anymore.
You say that nerfing the meta will result in the issues with the base game being made clear to the devs... but I legitimately don't think that will happen. The issues with the game should be obvious just from the massive pick rates of anti tunnel and anti camping perks. More likely is the situation I've outlined above. Believe me when I say that we do not want the DbD devs starting down that path. Nothing good lies down that road.
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You must have, then a mod deleted it. Without any notification or warning, I had a post removed for calling a certain group of people “lazy”.
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Sure.
I think the key-hole balancing solution would be:
- Nerf CoH to have a limited number of heals or a limited number of placements (Maybe before you can bless you have to break a dull totem?)
- DH - make it not give I-frames. maybe increase the distance gained to compensate.
- BT - maybe make it deactivate if it's a protection hit?
- DS - again, make it deactivate if you take a protection hit. Maybe have it deactivate if it's the EGC?
I'm not sure how I'd change the killer meta perks, since I don't actually really know what they are.
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