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Legion rework idea. (TL;DR Reverse Blight)

We can all agree that the power is somewhat dull and is too simple, right? I have a way we can keep it fairly easy to follow along with but give it a super high skill ceiling. I only had this idea come to me thanks to the fact that Ghostie and Legion are getting changes. So you know how Blight can bump into walls, instantly speed up and your turning is severely limited? Why not have the opposite of that? Introducing the new name for Legion's power

Killer Power: Calculated Ferocity

Your methods may be considered chaotic to others but the inner machinations of your mind have other plans. Plans that will require quick thinking and clever maneuvering.


The power will slowly charge up over a period of 24 seconds once used fully but will be instantly filled at the start of a trial. When pressing the secondary button, slowly build up speed whilst having your turning fairly reduced the more you pick up in terms of velocity. You will keep your normal movement animation until you reach 135% killer movement speed. While in this Ferocious state, you can bring a survivor into the dying state by hitting them while they are in the deep wound state. Hitting a survivor will set your speed back to 125% killer movement speed. Hitting an injured survivor will bring them into the deep wound state, giving them the time to run away. When damaging a survivor in deep wound in this state, you will lose killer instinct. For the duration that Calculated Ferocity is active, you must not hit any surface that you can collide with or else you will be brought out of the Ferocious state to be fatigued for 3 seconds. This will be followed by a reduction of your power meter by 33%. Should you come into contact with a pallet or window while in the Ferocious state, vault over it with ease. During the vault, you can reposition yourself midway through in order to adjust your exit trajectory. Should you collide with a breakable wall at a high enough velocity, bash through it using your shoulder and set your movement speed back to 125% killer movement speed. Over the course of 8 seconds, increase your movement speed from 120% to 200%. This sprint will last for 32 seconds when used at its maximum capacity. You can end this sprint at any time at the cost of facing a fatigue lasting 2.5 seconds.

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