Raising the BPS cap due to the grind.


As a longtime DbD player, I have every character/DLC unlocked as well as all their teachables. Now, getting prepared for the Ringu chapter on March 8th, like most players, we hoard as much BPS to dump into the new character. Thing that sucks is, this upcoming Bloodhunt ends the day before chapter release which in affect does nothing really for longtime players especially when there is a cap on BPS at 1 million. Due to the grind that's currently in the game, it would greatly be beneficial to raise the cap to at the very least 3 million. To level up a new character takes an INSANE amount of BPS these days that it actually becomes discouraging to even play the game or purchase a new character. Please consider raising the cap until a permanent change to the grind is implemented.


  • JosephN
    JosephN Member Posts: 38

    I hope they do this, but I also would love if they just extended the blood hunt into the beginning of the ringu chapter to give us a larger incentive to play once the new chapter drops.

  • Kill_Yr_Idol83
    Kill_Yr_Idol83 Member Posts: 213

    Agreed. I almost feel like the Bloodhunt has more to do with the release of Elden Ring than it does with earning BPS for the new chapter especially since it ends the day before Ringu releases. Because of this, it's a missed opportunity for the community.

  • Mazoobi
    Mazoobi Member Posts: 1,499

    I'd be down if the cap was doubled and if a bp storage was implemented.

    There were many times where I would have extra bp due to an event or the archive but didn't need the bp at the moment but I didn't want to play matches at max bp cap so I would just waste that precious bp on a character. The storage could help us store BP for future use.

  • R1ch4rd_N1x0n
    R1ch4rd_N1x0n Member Posts: 1,731

    Or just remove the cap entirely. It's incredibly unnecessary.

  • Nathan13
    Nathan13 Member Posts: 6,639

    either remove perk tiers, or increase the bloodcap to 2 million. We have new grade rewards that surpass a million so I don't see why the devs can't do that.