DC penalty

DC penalty is too light now.
There are many players doing intentional DC frequently without hesitation because getting BAN is very rare case.
I think that Devs should restrict them after DC, for example, DCed player get few hours wait time automatically before next match.
Anyway, DC makes a mess of the game for players left behind, it is a important problem for the game.
Comments
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I've always liked the idea of a gradual time out that increases with each DC in a certain time frame. And this could also apply to Killers that pre-emptively close their lobby (aka Dodging) simply cause one person is a streamer or someone has a toolbox. They already have a 5 second cooldown when you return to menu, why not make it increase with each return? Someone DC's in a match? 30 second cooldown. They DC again? 3 minutes. Again? 30 minutes. Etc.
Of course the killer dodge penalty wouldn't be as steep as the above example, but if they were forced to wait for 2-5 minutes between each Dodge, they'd be slightly less prone to do so.
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@memento said:
DC penalty is too light now.
There are many players doing intentional DC frequently without hesitation because getting BAN is very rare case.
I think that Devs should restrict them after DC, for example, DCed player get few hours wait time automatically before next match.
Anyway, DC makes a mess of the game for players left behind, it is a important problem for the game.Give us a casual mode, fix bugs and exploits and get a proper anti cheat engine.
Yeah, then we can talk about severe punishments in ranked mode0 -
@BratG7 said:
I've always liked the idea of a gradual time out that increases with each DC in a certain time frame. And this could also apply to Killers that pre-emptively close their lobby (aka Dodging) simply cause one person is a streamer or someone has a toolbox. They already have a 5 second cooldown when you return to menu, why not make it increase with each return? Someone DC's in a match? 30 second cooldown. They DC again? 3 minutes. Again? 30 minutes. Etc.Of course the killer dodge penalty wouldn't be as steep as the above example, but if they were forced to wait for 2-5 minutes between each Dodge, they'd be slightly less prone to do so.
Even if I had to wait 1 hour after a dodge, I will keep dodging these toxic streamers. In my 500+ hours I have only encountered a single one where I enjoyed playing against him.
Playing another game for 1 hour is more enjoyable then going into such a game1 -
@Master said:
@BratG7 said:
I've always liked the idea of a gradual time out that increases with each DC in a certain time frame. And this could also apply to Killers that pre-emptively close their lobby (aka Dodging) simply cause one person is a streamer or someone has a toolbox. They already have a 5 second cooldown when you return to menu, why not make it increase with each return? Someone DC's in a match? 30 second cooldown. They DC again? 3 minutes. Again? 30 minutes. Etc.Of course the killer dodge penalty wouldn't be as steep as the above example, but if they were forced to wait for 2-5 minutes between each Dodge, they'd be slightly less prone to do so.
Even if I had to wait 1 hour after a dodge, I will keep dodging these toxic streamers. In my 500+ hours I have only encountered a single one where I enjoyed playing against him.
Playing another game for 1 hour is more enjoyable then going into such a gameI second this. I play this game to have fun, not go up against mister teabags and his 4 BNP's with D strike. If there is a time penalty created for dodging lobbies i will just play another game. Got lots of games on steam that i need to finish.
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