Overcharge

Should explode the gen if the survivor stop reparing it just like Merciles Storm does

Comments

  • tesla
    tesla Member Posts: 446

    Yeah, it's so stupid that you can hit a skill check while off the gen...

  • Raccoon
    Raccoon Member Posts: 7,843

    While I agree, people have recently been advocating that REGULAR gen skill checks should function as Overcharge currently does because they feel it is unfair to have coincidentally triggered a skill check the moment they are letting go of the gen.

    As for Overcharge...it absolutely should force the person to finish the check on the gen. Seems a lot more balanced than Meg Sprint Bursting across the map while still hitting the skill check. It would be a nice QoL change.

  • tesla
    tesla Member Posts: 446

    The problem with regular skill checks could be addressed by giving the sound alert a little bit earlier, like 100 ms or so, so they don't let go or just cancel the skill check if they let go right at the beginning, or a combination of both. But letting go after a skill check has started should definitely explode the gen, specially with overcharge, since it's already a weak perk.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    They should also give overcharge the same type of skill checks as merciless storm.

  • Raptorrotas
    Raptorrotas Member Posts: 3,280

    Overcharge is an exemption that needs to be normalised.

    Those people have it backwards. The skillcheck doesnt siddenly pop while they let go.

    They let go during a skillcheck. Which fails said skillcheck.

    I dont know how skillchecks are coded but i think there isnt a nonabuseable method to stop skillchecks from " just appearing when survs let go".

    And validating skillchecks to not retroactively have appeared if a survivor lets go is negating the whole skillcheck mechanic.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,468

    I agree, “overcharge to go” as I like to call it is dumb.