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Boons are seriously ridiculous.
Seriously, whose genius idea was it to add a boon so that now the ENTIRE ironworks of misery grants haste, and it takes a solid 30 seconds out of your game to go kick it, only to have it back up again the second you turn your back.
I'm very over every single game being dictated by boons, and 6 months later killers have 0 ways to deal with them.
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You're new to survive by daylight?
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Boons are alright, all of them situational.
Except CoH. It is problem. It is destroying killer's pressure and it is only boon need to go.
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Maybe give Boons a timer?
I haven't seen that idea thrown around yet. They automatically deactivate after X seconds so you can either kick them or let them expire, if they're too far out of the way.
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Make them breakable by the killer. One use only.
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It's kinda stupid that 1 single perk nullifies an entire playstyle and helps survivors relieve pressure to an absurd degree.
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Entity should can block totems.
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Mainly because it makes any in-chase effect like Shadow Step's scratch mark hiding, the new haste effect, even exponential to a degree, do nothing. If they expire after a time, the only time those perks would function would be if you lit the boon right before the killer found you.
Firstly, they need to lose verticality, because affecting multiple floors is downright broken. Secondly, they need more permanent counterplay. It's ridiculous to spend all game stomping boons for zero net gain, while if you leave them lit they flat out win the game anyway. Stomping boons should destroy totems. It should be up to killers if we want to sacrifice perks like plaything and noed to remove these awful, unbalanced boons permanently, and it it has to be set so that stomped boons can't be turned into pentimento, so be it.
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agreed... idgf if you run shadow step but CoH counters like 3 killers...
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Totems like the ones on the 2nd level of ironworks are the reason why I think they shouldn’t work across multiple floors. Having an effectively increased range (vertically) combined with taking more time to snuff than it’s worth is dumb.
Just make it something like a 4-5m vertical range (whatever number that would fix this problem but wouldn’t have an impact on totems on slightly different elevation, such as a totem on a hill tile on an outdoor map) and then increase the horizontal radius to something like 26m (to make up for the verticality change so they’re all a bit more consistent + otherwise it’s just a straight nerf to perks like exponential which don’t really need one).
This change alone doesn’t fix how broken COH is, it only addresses totems which are in high places far out of the way.
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I don't think a timer really fixes the issue. I don't particularly see much reason survivors would spend time to boon a totem if there's no reason for a killer to either leave it up or waste time snuffing it out. Since now boons become practically ignoreable due to a timer unless the timer is long enough that it doesn't matter.
I would say the core issue just arises in killers having no way to really remove boons. Like survivors can remove hexes from the game and yet boons can just be reapplied as the killer has no way to remove dull totems (outside a few perks, but they don't override boons if they are already placed). Like Shadow Step isn't a problem, because at it's core it always has to be placed in an area a killer will likely be able to easily snuff it (though some maps like RPD are exceptions due to multiple levels). CoH does not have to be placed in an area a killer can easily access giving it far more value than other boons ontop of already being a strong effect. Like if CoH was a 1% healing increase, it would still have no real counterplay but no one would use it.
I would much rather see killers able to destroy the totem instead of turning the boon off and buffing some of the weaker boons to adjust to the fact they can't be infinitely placed. Now boons at least have the consideration of where and when you light. Survivors can still boon multiple times in a match, they just have to be smarter about it.
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