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Blight is long overdue for a proper nerf
Blight has been too strong for experienced players and here are a few ways to nerf him to make him a more balanced killer to go against. Lock his camera vertically so he can't slide off wall faces. Give compound 33 a big cool down for using it to break pallets, 3-5 seconds, and remove hinder on pallet break. Hinder effect doesn't work on survivor in a locker. Don't allow him to immediately swing after starting a lethal rush as his lethal rush hit boxes are already scuffed as is. Reduce the directional lunge boost he gets during a lethal rush to prevent him getting a hit at 135 degree angles from the direction of his rush. Any one of these being implemented would make him better to go against and reduce his ability to get a hit from, even on both sides, would have been logically by every other killer, a missed hit. No killer should be allowed to have insane mobility with janky hitboxes.
Comments
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This again? Blight performs evenly against players of even skill on an even-sided map. Blaming Blight for winning when MMR gives uneven matches or uneven maps/map offerings is like blaming survivors for winning when the same happens in reverse.
Sliding is completely counterable via mindgames. Also is an intended mechanic by Blight’s creator.
Not being able to immediately swing in Lethal Rush would be a stupid nerf because it means you are invincible if you run right up to the Blight.
He can only flick 90 in one frame. The only way to go further is to pre-turn before the flick, or to flick, M1 to reset turn amount, and flick again. These are both intentionally created mechanics by Blight’s creator, and like sliding, is fully mindgameable.
Blight is the second best balanced/designed killer in the game. His ability to make almost every tile a 50/50 is exactly why, since it makes chase come down to player skill vs player skill in mindgaming, and not off factors out of one’s control like object/map RNG generation.
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"Lock his camera vertically so he can't slide off wall faces"
I assume you mean the hug tech mechanic? I'm not sure the devs stances on this, but actually being able to slide off stuff at angle is very much intended if you mean sliding at all.
"Give compound 33 a big cool down for using it to break pallets, 3-5 seconds, and remove hinder on pallet break. Hinder effect doesn't work on survivor in a locker."
I agree compound 33 is very strong especially combined with adrenaline vial. He has a lot of problematic addons that make him much stronger with no downside.
"Don't allow him to immediately swing after starting a lethal rush as his lethal rush hit boxes are already scuffed as is. Reduce the directional lunge boost he gets during a lethal rush to prevent him getting a hit at 135 degree angles from the direction of his rush. Any one of these being implemented would make him better to go against and reduce his ability to get a hit from, even on both sides, would have been logically by every other killer, a missed hit. No killer should be allowed to have insane mobility with janky hitboxes."
If this was the case then survivors could purposely get in his face to avoid a hit in tight loops which seems very unfair. If they reduce his starting hitbox he will be able to get juked way too easily since he has to commit to a swing direction and has limited turning for the most part. I don't think you're realizing blight has to use his rushes to get an opening to even hit a survivor before going for a swing so he's using his charges/ which are on cooldown to possibly get a hit and if he misses he's slowed down and becomes a m1 killer. His turn rate/flicks are very much intended to be the way they are.
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Blight himself is fine- his basekit is strong, but counterable and requires skill from the killer player.
Blight's addons, on the other hand, could use some nerfs. He has a bunch of really strong ones, especially Alchemist's Ring.
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Alchemist Ring needs a nerf but the others are mostly a non-issue. They’re strong but not busted.
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Blight's base-kit is too strong. He has one of the best kill potentials in the game, he has the best map mobility in the game and he is unbeatable if you go into a dead-zone. Most killers powers are completely negated in loops, Blight's power is at least somewhat usable. He just has no downsides.
If I used Blight without add-ons, he would still be better than 90% of the Killers with add-ons.
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That last statement is true (albeit an exaggeration), but that's because a lot of killers are kinda weaker than they should be rather than because Blight is too strong.
Most killers are unbeatable if you go into a deadzone, so that's an odd thing to say. Could you elaborate on that?
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It’s almost like Blight is a role model and the others are far behind. “Why is killer unbeatable in dead zone” Gee, I don’t know. Maybe that’s the point. Killer powers being completely negated in loops is bad design.
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Or maybe Blight is easy to use, easy to learn and does everything all the other killers do but better. If a killer out-performs all the other killers at all skill levels, that's usually an indication he needs a nerf.
I play a lot of killers and Blight is just way to easy to use for how much kill potential he has.
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Ah yes the good old "I play a alot xy and that's why I am right" it's the best friend of "I'm at high mmr so I know what I'm talking about". First of all I never believe such statements because you hear them from guys like sluzzy and that guy is bonkers. And second just no. Just because you play something a lot doesn't make you an expert on how things should be its the same like all the guys repeat all that comes from otz like its in the holy book. Blight is strong that is true but he is not to strong. He is at a good level where you feel like you can compete against survivors that are equal to you. Most killer we have are to weak and need a buff to come closer to blight. If you really play as much killer as you say you would think the same. It's bad balancing that almost all killer in this game get left behind the more your skill advances and the higher you get in mmr. There is a reason why only a hand full of killer get played by the top knotch of players and if blight is so bsuted like you say that would mean at high mmr there should be no game the survs ever win against him because to that "super strong killer" comes the skill of these players
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Did you ever play blight i wonder this survivors want to ruin killers in the end you will not have killers to play against trust me
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Or… bring the other killers up, instead of nerfing the killer that’s in a perfect spot other than stuff like Alch Ring.
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I'm not nor have I ever said I was at a high MMR.
I do play a lot of killers, so there's definite validity to the statement that Blight is one of the easiest killers to learn right behind Wraith. He's simplistic. Compared to how much effort I put into other killers, Blight is a killer I can pick up and get 4ks easily. I think anyone who plays a lot of different killers will agree with me on that.
I'm not saying I'm right. I'm saying what my experience is from play Blight.
Now here are some other things a lot of players are noticing. One is that Blight is getting played way more than any of the other killers. Blight synergizes way to good with a lot of perks, such as Tinkerer, Ruin, Pop Goes the Weasel and a lot of other slowdown perks that work off of generator proximity. Blight's map control is the best, bar none, because his mobility and ease controlling his mobility is ridiculous.
He's just good all over.
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Blight like nurse is a killer where you need to be super careful on how you change how they work because he can be miserable to play as when they change his mechanical play.
- While I agree that Blight's hug tech is annoying, it should only be removed if it doesn't affect any other part of his kit. What I mean by this is if they ruin collision to remove hug tech, that's a terrible decision.
- There are 3 areas for Blight that can be safely modified without breaking him.
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- His base movement speed. In my honest opinion, blight should be a 4.4 m/s killer. That change doesn't affect his power, meaning that they can keep that mechanically safe while nerfing Blight. And it has the added bonus of making him require more skill to play. This is similar to when Nurse's movement speed was reduced.
- His rush speed. The speed that he performs at can be reduced safely without breaking him. However, the amount of this reduction should be less than his meme add-on, because that is roughly the point where his rush becomes unusable.
- His add-ons. Blight is not dependent on any add-ons, therefore his add-ons can be made less effective safely. I will say though that the add-ons that should be reworked or removed are : Compound 33, Alchemist Ring, Blighted Crow, and Blighted Rat.
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Or the point could be made that every other killer needs a good buff the bring them up to blight and nurse standards and make every game an exciting game of survival against a scary antagonist regardless of which one is picked.
Blights in a goo dp;ace as he's an all round good killer and its where all killers should be.
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Blight is fun, strong, and interactive. Relatively simple to pick up (since you are still 115 and can default to M1 if you’re not good at power yet, unlike Nurse), super high skill ceiling for mastery that is rewarded.
Any good killer can 4K with almost anything. Average players are not good. Good survivors can get huge escape streaks for same reason.
Yes, a strong killer with a strong build is strong. This is not a Blight-specific thing by any means.
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He needs Nerfs to his Add Ons, mainly:
- Alchemist Ring (obvious one)
- Speed Add Ons (Blightet Crow and Blighted Rat)... IMO Blight should never be faster than his Basekit Speed.
- Compound 33
- Adrenaline Vial
At the very least, Speed Add Ons should not stack with each other (so no Blighted Rat and Blighted Crow or either of those with Adrenaline Vial). But Alchemist Ring is the Add On which 100% needs a Nerf.
Personally, I think you can nerf all 5 of his Add Ons and he will still remain S-Tier.
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Someone here needs to git gud
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Yeah he is good that's right I'm all with you and I think that's good. He is good and you can counter him I see no problem there. The fact that he has such a high pick rate is that he is so much better then most other killers but that means the other should get to his level. If you get easy 4ks all the time that's not a sign that he is op like I said earlier equaly good player can win against him they fact that many player can have so many 4ks with strong killers is because the matchmaking sucks. I mean what do you want do you want every killer to be at trapper level so any decent group of survivor can beat your power and loop you for ages
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I disagree with this. Blight in the right hands is absolutely oppressive. Even in competitive, when versing a Blight it's not a question of if survivors escape but how many gens they complete before they die.
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Yes only with certian build you get a chance against good survivors try somethint chill and you will lose badly 🙃
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That's the problem. Blight is able to use that Tinkerer-Ruin build and is basically unstoppable. I can play perkless and add-on-less and not get the kill-rate with Blight that I can with those perks. But the game isn't balanced around perkless and add-on-less Blight, it s balanced around Tinkerer-Ruin Blight.
But again, perk-less base-kit Blight is as good as 90% of killers with add-ons. That's a problem.
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You dont have an idea or you get potatos to vs i still lose with that build survivors needs nerfs not killers
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Lets say bhvr destroys blight listening to you what then should people only play nurse to have a chance where is fun in that? Oh i guess killers shouldnt have fun just surviviros
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The current killer stats released by the BHVR developers is showing every killer slightly above a 50% kill rate or better, depending on the killer.
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Well in that case all is fine and even
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Blight powerwise is what other killers should be like. He doesn't need any changes.
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But i agree that some addons need to be nerfed not his base kit
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How can you presure 3 gens when tinkerer pops up on them and you are in chase with one survivor? Tell me?
Post edited by eaebree on1 -
My build with Blight - BBQ, Fire up, Bamboozle, Brutal Strength Add-on: Adrenaline Vial and Blighted Crow I've been running that build for nearly 2 months and I've got a 3 or 4k 90 percent of my games.
I don't run this build because I think it's the best, I ran this build because I was bored to tears of never ever losing and I decided to switch to a build that gives survivors a chance, and they still lose all the time. Now some of that is Match making being bad, but everyone's matchmaking is bad. That doesn't change the fact that a strong build is not necessary with Blight with current matchmaking.
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That addons are more busted in good hands then alch ring honestly you are getting rushes back so quickly and people like to throw when they see blight or nurse
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So you're saying that Blight needs a nerf? OMG LOL. I'm not going to pretend that Adrenaline Vial isn't busted, it's fun so I use it. But Adrenaline vial is not easy to use, I would say that it can easily cost you the game.
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Sorry, but this is just wrong. Even in comp, people regularly escape Blight. If you remove all restrictions, people STILL regularly escape Blight. On an actually even map for him (eg, Blood Lodge) his average is still only 2K.
You mean the stats BHVR themselves literally always gives as a disclaimer literally any time they post kill rates that people shouldn’t use in arguments of any kind, because there’s dozens of factors that contribute to the stats? What they posted was all games on all regions, which completely removes any distinctions of what specific factors do. You know, the stats BHVR themselves said they dislike posting cause people always take them out of context when there is no usable context for them because it doesn’t control for any factor?
If you want to see the impact of something, you have to control for those variables, and even then, correlation is not causation. The kill rates BHVR posts controls for literally nothing.
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I think other killers need buffs blight is fine but adrenaline vial is his most busted addon in my opinion if it is in good hands you get rushes back so fast and you got 7 of them
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If his addons get nerfed i dont mind but if his base kit gets destroyed idk if i will play this game anymore
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You mean the stats BHVR themselves literally always gives as a disclaimer literally any time they post kill rates that people shouldn’t use in arguments of any kind, because there’s dozens of factors that contribute to the stats? What they posted was all games on all regions, which completely removes any distinctions of what specific factors do. You know, the stats BHVR themselves said they dislike posting cause people always take them out of context when there is no usable context for them because it doesn’t control for any factor?
I was in another conversation with another user. A user that said that he loses to survivors using tinkerer and ruin, and because of that survivors needs nerfs. Because that was a bad argument, I mentioned the current killer stats because I didn't feel like even justifying the argument because it was bad.
Then you came in and took this quote out of context because you thought I was arguing for killer nerfs across the board I guess?
I'm not arguing for killer nerfs across the board. In fact I think there are killers than can be buffed and killers that can be nerfed. Sadako needs buffed, Blight needs nerfed in my opinion. Twins need to be changed so they don't feel so clunky.
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I was just following your logic when i say surv needs nerfs idk how much did you play blight but good survivors always win no matter the killer and things that he brings ruin? Gets cleansed survivor split up 3 gens on 70% how you stop that?
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Well maybe you know secret that i dont i would like you to let me know so i will never lose again
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blight and Oni are the killers that the base kit makes them so strong that when built with the right perks they are practically unbeatable (although the two kind of suffer in more closed maps)
while blight at the very least needs addon nerfs and maybe a slightly longer cooldown, Oni needs to reset the bloods left on the map as soon as he gets a hook or when his power runs out (to avoid and discourage slug)
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Ah yes, kill the entire point of Oni. Brilliant idea.
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Yes, because stats that include averages between all mmrs is most definitely an indicating factor of game balance. Including mmrs where noed is actually good and facecamping and tunneling will consistently lead to 3-4ks. This source of information is very strong!
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Neither Blight nor his add-ons need nerfing.
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?
just use his power at the right time, it's not like you're forced to use it and lose power as soon as you hook someone. Do a m1 chase, accumulate blood, hook the survivor and use their power. repeats the process.
Oni's users already do that, and abuse the mechanics to accumulate enough blood in the area where they zoned the survivor to activate the power at all times. At least I don't see this being the developers' intention
don't use ad-hominem fallacies to try to prove your point. What would be your suggestion then? "nerf the Oni's power ? Brilliant Idea"
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“Abuse the mechanics”
You should actually learn what you’re talking about. Devs have explicitly created Oni to play around slugging, and have acknowledged that before. That is the entire point.
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You 2 have gotten off topic. No one is seriously considering nerfing Oni, just move on.
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is it a strategy? yes, but is this healthy for the game? No, so don't use the term "abusable" out of my context.
And yes, I wanted to "learn more", if you could post the video where the devs comment on it. Because to me it seems a paradox that they try to rework mechanics like face camp but find super normal slug.
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Basekit Blight doesn’t need to be nerfed.
Blighted Crow/Rat, Alch Ring, and Compound 33 do.
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Killer complaint: Dead Hard is a second chance crutch perk that artificially extends chases and corrects mistakes.
Blight with five rush tokens and Alchemist Ring: exists.
Don't see how you can be ok with one of these things and not the other.
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Alchemist Ring is beyond busted/badly designed. Dead Hard is badly designed. Without Alchemist Ring, Blight is fine.
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No, he really isn’t. He has four (four!!!) lethal rush opportunities, made even more lethal with add-ons. Then they rapidly recharge as the chase continues, even if all are successfully juked by the survivor.
Dead Hard is a one-time use in chase perk (minus one-hit downs while healthy), yet floods these forums with complaint day after day. Blight needs at least one less rush token and at least a little slower base recharge rate on the tokens. Along with a few add-on nerfs of course.
Edit: iPad autocorrect...
Post edited by GoshJosh on1 -
I would love to see how this survivors perform with blight with his strongest addons against semi good team and then complain
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