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Ways the Onryō could be improved

I've been playing straight ~12h a day (enjoying my vacation :) ) for the past few days or so, and most of it were with sadako. I'm loving her ptb changes but she's still underwhelming and the changes do little to nothing to help her level the play field.

These are suggestions that could be prototyped and changed in the future:


A - Changes we need.

B - Changes that are my deep rhoughts


A) Much needed changes:


  1. While demanifested she SHOULD NOT start a chase with any survivor, or continue the chase she's in. (these could imply in complications with the emblem system but could be worked around).
  2. While demanifested, give her a 10% haste speed. this should turn her into a 5.0 killer. This will allow her to close gaps faster while in chase and could use the extra speed to go towards generators that had their tv turned off. While manifesting, the change from 125% to 115% should be smooth, to prevent motion sickness. turning into a 115% completely when 100% manifested.
  3. She should not be penalized while manifesting, REMOVE the movement penalty please.
  4. Bloody Fingernails should be Basekit (more 50% time of speed burst after teleporting out of a TV). This will help to use it to patrol/chase.


B) Some more changes I would make personally, but we could live without:


  1. Allow her to be undetectable for 1s after manifesting, to help with mindgames.
  2. Reduce the sound she makes while demanifested. The lullaby should be it, she should not have a noise that allows people to know EXACTLY where you are comming from. (ex: Huntress) even if that means increased Lullaby radius.


This would turn her into a very balanced killer that will pair her strength with survivors. She will have a fair fight having more tools to handle her chases and gen patrol. She's AMAZING at map patrolling, but she's very very poor at chases. Translating to very long chases and enough time to finish all gens before we even have a chance to turn the game around.

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