Gen Rushing needs to be addressed ASAP
This getting rediouceleus in the past weeks. The match hasn't even run 2 minutes and you already see 2 to 3 gens getting done. The major problems are
- Killer gets spawned on the far site, while survivors are spawned near 2 or 3 gens
- Killer's totem is most of the time on the side of the map, near the spawn point of the survivors - Hex:Ruin (in Monto's words: To slow down the game a little bit)
The game needs an overall for spawns and time needed to fix a gen
- Spawn the Killer in the middle of the map and surviors on the edge, always seperated, unless an offering was placed
- Hex Totem need better spawns so they wont be cleansed in a couple of seconds after the game has started
- Considerably increase the time needed to fix a gen. The more SV are on the map the longer it takes: 2 min with 4 SV and 80 sec with only one left.
- Decrease the time reduction of multiple SV work on the same gen. If a gen needs 2 min for a single person, 3 persons shouldn't fix in 1 min.
These are just thoughts, but it needs to be addressed.
Comments
-
Or maybe a new game mechanic.
Doing gens is rly booooooooooooooooooooring.
But gen rush is a big problem.1 -
Don't punish Co-op actions, teamwork should be method 1 for finishing objectives with solo work being effective but less enticing. We need Dev's to add those additional objectives that keep getting mentioned. Having something else that has to be completed worked great for game time last event, they just need to be better implemented and tied to escaping. Hex just needs to be redone so that you actually have to hunt for them, only a lazy killer would put stuff in the open.0
-
Devs reaction to this:
https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
0 -
@Master said:
Devs reaction to this:https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
Don't you ever get tired of lying, the devs have already stated on numerous streams they want to address gen rushing and give the survivors an additional objective. But then you'd have to admit that the issue isn't gen rushing but your bad gameplay skills.
I mean they nerfed BNPS several patches ago which omg addressed gen rushing, they tested out an additional objective during the Harvest event. But hey don't let facts get in the way of your trolling.
1 -
@powerbats said:
@Master said:
Devs reaction to this:https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
Don't you ever get tired of lying, the devs have already stated on numerous streams they want to address gen rushing and give the survivors an additional objective. But then you'd have to admit that the issue isn't gen rushing but your bad gameplay skills.
I mean they nerfed BNPS several patches ago which omg addressed gen rushing, they tested out an additional objective during the Harvest event. But hey don't let facts get in the way of your trolling.
Yeah they want to adress genrushing, they want to change hatch mechanic, they want to rework DS, they want to rework SC
At this point they have lost my trust, I onyl believe what I can see ingame and fact is that the generators havent been touched at all
1 -
@Master said:
@powerbats said:
@Master said:
Devs reaction to this:https://clips.twitch.tv/PluckyEagerAlfalfa4Head
They have been aware of this problem for ages, they never claimed that its balanced.
Yet they didnt adress genrush as core issue at all during the whole time
Don't you ever get tired of lying, the devs have already stated on numerous streams they want to address gen rushing and give the survivors an additional objective. But then you'd have to admit that the issue isn't gen rushing but your bad gameplay skills.
I mean they nerfed BNPS several patches ago which omg addressed gen rushing, they tested out an additional objective during the Harvest event. But hey don't let facts get in the way of your trolling.
Yeah they want to adress genrushing, they want to change hatch mechanic, they want to rework DS, they want to rework SC
At this point they have lost my trust, I onyl believe what I can see ingame and fact is that the generators havent been touched at all
So in other words your Straw Man's got torched and now you've moved the goalposts.
Lets see they did nerf SC since it takes longer to heal now, whoops they addressed it,.
They want to change th others in a way that doesn't just benefit one side, but hey because it's not killer favored it means it's not balanced.
Also gens aren't going to get the massive rework to hold m1 longer and adding the 2ndary objectives is going to happen. It just has to be done right so both sides enjoy it, not just you and your quest for easier matches.
If you really want easier games where you have no challenge then this isn't the game for you.
1 -
I'd prefer to see survivors spawning on the map and their only objetive would be to still alive for the long as possible before EVERYONE was dead, there would be NO ESCAPE and no gens at all.
1 -
as boring as i see to gen rush, it's the only viable tactic as long as killers keep spamming -slugging, facecamping-tunneling- which been going on since they got the first strong buff, flashlight saves are honestly dogshit hard now, no even worth to try to time it, flashlight is only good for pallet blind and get away a bit more, but still, got pallet nerfed too, i mean as the game is right now, id change survivors name to "the sacrificed" cus i havent gotten a single game where i escape with all my teammates, saying this as a solo player, not a swf main.
3 -
agreed, i played a game with wraith on thompson house and my usual tactic is to run a circuit round the map and repeat until i find a touched gen or survivor, and after making it around 1 loop of the map, invisible btw so i was faster, 2 gens had popped on the other side of the map, bare in mind none of the survivors brought a toolbox and it had barely been 1 minute before the game was one third completed, after finding a survivor (a david with dead hard and DS, imagine that for a chase) i proceeded to hook them in the middle of the cornfield and i spotted 2 survivors running for the unhook and during this time ANOTHER gen was completed! barely 1 minute after the first 2. The morale of this story is that more generators need to be added or something else needs to be done like in the hallowed blight event. I found myself having much more fun during that event than i am now, which is saying something because i was playing Trapper back then.
0