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Can BHVR disable all terrible maps?

CrowFoxy
CrowFoxy Member Posts: 1,310
edited March 2022 in Feedback and Suggestions

C'mon, we all know RPD and Midwich are still completely awful. When I get these map as survivor (50/50 player typically), I rejoice. All I have to do usually is run in a straight line...find a window or god pallet, let my swf do like 3 gens.

I do win as killer on these maps, but to do so I often employ nasty strategies like proxy camping, I do not like having to do this, and almost never do on more open maps and the OG maps, which work with DbDs design. I know thats rough, but when it comes to those two maps I just don't care. I know as a survivor player myself, that it's so easy to avoid almost any M1 killer on those maps, by just running down hallways. It's really getting on my nerves, maybe I ought to quit DBD again (not like it affects anything but my own sanity.)

Comments

  • Shroompy
    Shroompy Member Posts: 6,695

    Short answer: No

    Long answer: No

  • indieeden7
    indieeden7 Member Posts: 3,400

    I know you didn't just suggest that the smallest map in the game is easy for survivors to win on.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Tends to be easy for me, if that differs for you I'm sorry. You really can just run forward vs a lot of killers.

  • Marc_123
    Marc_123 Member Posts: 3,650
    edited March 2022

    No thanks.

    What you think is terrible maybe is not for other people - ever thought about that?

    I like RPD and i like Midwich and i miss Hawkins.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited March 2022

    Tell me what it is you enjoy about the maps, I'm open to that.

    I just don't enjoy running down hallways for 45 seconds and actively avoiding the killer whilst doing so. It's boring.

    There are also plenty of god pallets, just like Game...but I love the Game. It may be pallet city but it's a mixture of original DBD map design and indoor map design, it kinda works.

    Plus, I do understand and understood while posting this, that people will like these maps, but it doesn't make them good. The complaints against them seem to be much higher than the positivity towards them.

  • Marc_123
    Marc_123 Member Posts: 3,650

    Different people hate almost everything in the game.

    I like the maps and i have no problem playing on them - and that is enough for me. I don´t care if they are "good" or not which is also highly subjective. And the layout is not that complicated (for me at least).

    I don´t find them worse than all the outdoor maps. I win there and i lose there.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited March 2022

    "Can BHVR disable all terrible maps?"

    But then where won't be any maps!

    Serious answer: The devs only disable maps that either aren't working as intended, like when a bunch of maps were killswitched because of issues with totems, or are being actively worked on (Haddonfield as of this message)

    A map won't be disabled solely for being subjectively good or bad.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited March 2022

    It doesn't seem like you actually care about balance, and you have no real points as to why you enjoy the maps. (Other than it's not complivated?) I don't like assuming things about people's thoughts, but this is a multiplayer competitive game and balance should come first and foremost, so people aren't frustrated.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited March 2022

    I understand that a better title for this post would've uh...worked out in a different way.

    Id simply just finished a map where I actually just ran forward on Midwich for like a whole minute before I even got hit. Partially killers fault? Probably. Still, endless hallways aren't fun. I'd rather be playing a jungle gym or loop. But instead I can just buy time by running forward and turning sometimes.

  • Marc_123
    Marc_123 Member Posts: 3,650

    Why do you think that? You don´t know.

    It is competitve for some and not for others. I simply can like maps as it is a game.

    And not all people get frustrated easy and not all people have the same problems. You are assuming.

    You might think completely different of the game than me and that is totally fine.

    But don´t think it is "everybody" that feels like you do.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Still, that by itself is no reason for BHVR to disable the map, since that is neither inherently game breaking nor something they feel needs working on.

    There's already the fact that maps that favor one side may not favor the other, bringing back the point that subjective goodness or badness is a non-factor.

    Much as you may prefer smaller maps as Survivor my understanding is they generally favor Killers. Having only smaller maps can affect balance, just as only having large or only indoor hallway maps can.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited March 2022

    Does my opinion even matter at all then? I just played Trickster on rpd and a Jill literally only had to press W to avoid me, I don't think that's on me, it takes forever to catch up. Eventually, yes, I did break off because I had to. But the map allows you to WIN BY PRESSING W. Ive done it as survivor TOO.


    I've watched several YouTubers on rpd and Midwich win, BY PRESSING W.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Demi did a whole video on the power of W

    https://youtu.be/vebIKA2ZI1c

  • Marc_123
    Marc_123 Member Posts: 3,650

    A lot of people agree with you and don´t like RPD. Just not "everyone". Everybody has an opinion but sometimes try to see the other arguments as well.

    Most complaints are about it being too complicated which i can´t understand completely but that is on me.

    Holding W is not a problem on RPD or Midwich as this works everywhere to a certain degree. On open maps Trickster can be quite strong in a chase when you can´t hide.

    And also as surv you can do this on more maps.

    But i am not sure if you ever played against a very good Trickster on RPD then as we got sometimes completely destroyed there. With other killers as well.

    You mentioned you play SWF - that of course can change everything.

    I play mostly solo and so my experience is probably vastly different.

    For me it is what teammates do i get and how good is the killer.

    Sometimes we escape easy and sometimes we lose easy. The map doesn´t make a huge difference.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited March 2022

    Not the video's case. First game was Dead Dawg Saloon.


    It doesn't even necessarily have to be a good Trickster. I've only played him a handful of times (so, full disclosure my mmr for him won't be high) but I managed my Adept on an RPD game.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Well, I like the solo survivor perspective. I just tend to not play that way because as we all know it can lead to many... shenanigans.


    I say the W is so strong on RPD because you can move from from one area to the next seamlessly, like running in circles and going to the library, where you can proceed to run around railing and waste lots of time, easily. (Trickster can just down them here, unless they vault so less a problem, but pure M1 killer is screwed)

  • Marc_123
    Marc_123 Member Posts: 3,650

    Understandable.

    With good teammates a M1 killer has is very hard there. But i have also faced incredible strong M1 killers you would not think.

    But with bad teammates... you get destroyed. And at the end i often can´t find this damn hatch there.

    But i like the situations where you escape from a game you thought was already lost.