Distortion - Jeff's perk - change it?
There are more and more ways for killers to read auras multiple times in a match.
Is it time to remove the token system on this perk and make it cooldown based?
I would suggest a cooldown of 60 seconds.
The 4 tokens are burnt through very quickly...
Comments
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It just needs a method of getting tokens back
Maybe give the survivor 1 extra token for every safe unhook up, still keeping a hard cap of 4 or maybe 5.
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I don't see why you don't get a new token for every safe unhook. It's sorta how all of Jeff's other perks work.
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Unlimited aura blocking is rather busted, which is why I think it has the four token limit. I can't really see a way to make it infinite use or rechargeable without it being overpowered.
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Maybe have it work only ever other time?
Like at the start of the match it blocks Lethal Pursuer, doesn't block Barbecue and Chili, but then blocks Bitter Murmur.
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I feel like if it had many more tokens/opportunities to use it beyond what it has now it'd basically not be any different than unlimited in a lot of cases unless it's something like scratched mirror or amanda's letter. I'm not super convinced it needs any more changes honestly, now that it has 4 tokens instead of 3.
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It ought to work like PWYF or STBFL, where you can gain and lose tokens during the match. Remove the 4 tokens, you now start the trial with 1 token. You want more, go and earn them through various trial actions like unhooking, repairing, cleansing / blessing, cooperative actions for a certain amount of time, etc.
It would make the perk more interactive, would give it a chance to matter during the mid and end-game, where the perk would make a bigger difference, and it would incentivise players who run that perk to play as part of a team.
Completing any action with another person, be it healing, unhooking, repairing, etc. should give you a token, and select solo actions like cleansing / blessing should also award a token. I don't know exactly how to balance this part of the equation, but I'm sure there's something sensible that could be done about it.
Additionally, distortion should have an active time and cooldown time, to prevent you from losing your tokens too quickly, i.e. a mirror Myers spamming stalk. Distortion activates, blocks auras for a number of seconds, then goes on cooldown for the same length of time.
The idea of an aura-blocking perk is nice, but I feel the current implementation of it is poorly thought out. Seldom does one end up during the endgame with all or some tokens left, and there is no way of gaining more. It only really helps you in the early game for the first 4 hooks (or 3 if there's lethal in play), and is completely useless for the rest of the trial.
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