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Yall hook campers listen... (mini guide for beginners)
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Not really I play nurse at high MMR and often get 5 gens and max sacrifices that sometimes I feel bad and let two farm and leave.
But whatever mate, project yourself onto me.
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Mmr is an invisible number designed to make the sweatiest of sweat lords feel like they are good at the game when in reality we all know they shouldn't take dbd as seriously as they do.
Also i do not really camp and i have a decent invisible imaginary number that no one should care about unless they are a sweaty sweat lord.
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maybe i did but a lot of people say that they start hook camping when 2 gens pop and thats literally impossible to get a win unless the survivors doesnt do anything... but you get my point theoretically (if the surivors just do gens and ignore the hook) hook camping should be MAX 2 kills
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ur talking like i care about mmr rofl i want it long gone it doesnt work it does what pips do but worse... but i used it as an argument because he hasnt played again a 10000 combined hour SWF where CAMPING WONT WORK unless you literally use hacks or something they are trolling because once agian 120 sec = 1 kill a gen is 80 sec and if they loop you for like 40 sec that should be all 5 gens popped before the first guy is dead
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rly u 5 gen swfs with 10000 hours? i think not + i do get some 5 gens 2 but my point is if you do thats just the survivors that are bad (most of the time) i mean sure you can have a haunted grounds infectious nurse 4 slug but meh... nurse is a boring + strong killer for a reason man (i mean boring to play against)
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proxy camp is one thing tunnel is valid strats tho if you do tunnel you cant complain about DS... and im talking about face camping or just camping ignoring everyone and everything unless they are going for the hook... i do camp if someone is 10 sec away from going into 2nd hook stage and i pass by or if im cose its ######### not to camp the 10 sec to get someone out of the game... but my point with this point wasnt that camping itself is completely useless. it was more like if you camp because survivors are "good" how are you going to improve urself... i see killer with 1000 hours that are worse than the AI killer... they double back on all loops they respect all pallets the swing with the wrong timing(too far away) and they camp than in the end game they say "i camped because you were good" most of the times its not even the survivors that are good, its because you are bad like how is it even possible to loop a rock and a tree 11 times that takes 6 sec to run around? it isnt unless the killer does weird stuff
Post edited by EQWashu on0 -
If they do, but at all levels of play you'll find survivor players that need to get that rescue and be the hero, despite the risk. Just a fact of the game. I don't bother setting arbitrary limits on what I do, I go with whatever works for the match I'm currently in, no matter if I'm playing killer or survivor. As killer, sometimes that involves using someone on a hook as bait. And to be fair, they are on a hook, where worms go.
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one question as i said i've played since 2017 and i've never seen this but this mf got 45 000 bloodpoints which i assume is impossible since its first of all capped at 32000 2nd no offerin nor perks for bp i've seen player get like 39 000 during events but thats an event
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White glyph challenge where you pick it up and go to the basement.
If you escape, it's 25k.
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I agree plenty of killers can resort to camping out of frustration or as a last ditch effort to get a kill, and it can be because they’re bad at the game, which does hinder them from improving.
Sometimes though, even if they’re better than the survivors there’s still little chance of winning, and in those situations many will choose to camp. Too many killers are weak and outdated, too many maps are survivor sided with several safe tiles linking together and a massive supply of pallets, and too many meta perks for survivors allow them to survive even if they misplay multiple times.
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That's the white glyph, more than likely. Worth a ton if you do the challenge.
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ooh didnt think about the white glyph explains a lot then
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Its a smart bubba tactic
Make them come to you
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That good 'ol "you arent playing how I want you to therefore you shouldnt play" entitlement. Yikes bud if you expect things from everybody you will be sadly disappointed.
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once again against survivors with 2000 hours IT WONT WORK
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For me its honestly just a mix of frustration and damage control. Like u play against a super efficient team and you have 1 chase or make 1 mistake and 3 gens are gone its just super frustrating. By camping the one survivor u got at least u get some points. Also most efficient teams that run the strong perks and are hardly mindgameable are swfs and try harder to save it each other from the hooks in my experience than ppl that solo q. So most of the time u can force them to make mistakes by camping and then hope for a comeback which wouldnt be possible any other way.
But yeah for me its just one of the only ways to come back as killer after u make a mistake. Do one of the "forbidden killer techniques" as described in the survivor rulebook. Camping, tunneling, slugging.
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It may not work on you and your buddy, but there's footage showing even "comp" teams falling over themselves to give up hits to a camping killer. It shouldn't work, because the counter is there and everyone should know it by now, but it has been my experience that in fact, the more time a survivor has, the more likely they are to believe they are skilled enough to pull off the perfect rescue against a camper. To be fair, I don't play bubba (the campground King) I main doc, huntress and Myers generally, maybe survivors just don't respect the ability of the killers I play to be defensive.
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Camping, and to an extent tunneling, are only good in certain situations. The skill is when to know to do it. See a regressing gen while a hooked survivor is on stage two right next to it? You can proxy them to get the person dead while simultaneously get gen regression. Or tunneling someone when they intentionally DSed you before, and remembering that the person who's getting off hook doesn't have DS anymore. Stuff like that can change a game.
If you're not tunneling or camping, you're throwing the game. If you camp and tunnel and the correct moments, it's skilled imo.
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Y'all don't listen to this guy. You can be a good killer and still camp a hook. It's better than letting the survivors escape.
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