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Give back Franklin's old Power!
Hello, just wanted to make a simple suggestion to Franklin's Demise.
At release, any killer could knock out any item out of your hand, no matter what attack they used. It might have been frustrating with a huntress snipe and such, but taking away the chance from Billy and Leatherface to use their chainsaw just to get your item out of your hands is- illogical.
So instead of simply reverting it, how about we add a meter radius to Franklin's Demise like this:
Your heavy blows at close range cause Survivors to drop their items, losing 10% base charges. Whenever you attack a survivor in an 8 meter range, they drop their item to the ground.
Would be a fair change, since a chainsaw hit will definitely cause you to lose more than just an item...
What do you guys think?
Comments
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+1. Doesn't make sense that people drop their items from being hit with a mallet but not a chainsaw. Also I feel like Throwing Axes should make you drop your items. It rewards skillful play on the Huntresses part for landing it from a distance further than 8 meters
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No.2
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@theagitatedapricot said:
No.Got any actual feedback on why you think it's not a deserved change?
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I think it's a strong enough perk as is and doesn't need any kind of buff. I think needing to choose between a one hit down and knocking an item out of a survivor's hand keeps the perk balanced.1
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@Mercury said:
Hello, just wanted to make a simple suggestion to Franklin's Demise.At release, any killer could knock out any item out of your hand, no matter what attack they used. It might have been frustrating with a huntress snipe and such, but taking away the chance from Billy and Leatherface to use their chainsaw just to get your item out of your hands is- illogical.
So instead of simply reverting it, how about we add a meter radius to Franklin's Demise like this:
Your heavy blows at close range cause Survivors to drop their items, losing 10% base charges. Whenever you attack a survivor in an 8 meter range, they drop their item to the ground.Would be a fair change, since a chainsaw hit will definitely cause you to lose more than just an item...
What do you guys think?
As a survivor main i think it's a great idea
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theagitatedapricot said:I think it's a strong enough perk as is and doesn't need any kind of buff. I think needing to choose between a one hit down and knocking an item out of a survivor's hand keeps the perk balanced.0
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This is a good idea. I saw no good reason for them to nerf it. Plus, when it was changed it no longer followed the lore behind it correctly.
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As stated above, the nerf to give killers a "choice" wasn't even justified in the first place.
Items are strong enough not to deserve any kind of luxury.1