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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Suggestion for more precise MMR

My recommendation is to first: cancel the ability to make character/item/perk/offering changes while in the lobby.

Second: Give each items/offerings/perks a secret score based on its its impact to the game. (More powerful items have a higher number) and that is added to your mmr rating.


*this is an addition to the current system not a replacement*


There would also be a score increase based on the number of people in a swf

what this would also do is put SWFs or people who bring meta perks or pink/purple add-one in a higher tier, where the opponent/ fellow survivors will have a similar score based on their own combinations.

First and most importantly, it will take into consideration if a killer faces a SWF. -The score would essentially protect new players from high level players perks/add-ons and protect new killers from SWF until they get their rank up.

Second, it’ll allow for players to rank map preferences. We could check a box and it could automatically avoid lobbies where someone brought that particular offering. (You could still get it randomly of course).