Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Suggestion for more precise MMR
My recommendation is to first: cancel the ability to make character/item/perk/offering changes while in the lobby.
Second: Give each items/offerings/perks a secret score based on its its impact to the game. (More powerful items have a higher number) and that is added to your mmr rating.
*this is an addition to the current system not a replacement*
There would also be a score increase based on the number of people in a swf
what this would also do is put SWFs or people who bring meta perks or pink/purple add-one in a higher tier, where the opponent/ fellow survivors will have a similar score based on their own combinations.
First and most importantly, it will take into consideration if a killer faces a SWF. -The score would essentially protect new players from high level players perks/add-ons and protect new killers from SWF until they get their rank up.
Second, it’ll allow for players to rank map preferences. We could check a box and it could automatically avoid lobbies where someone brought that particular offering. (You could still get it randomly of course).