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Clairvoyance Rework

b4d_p3rks
b4d_p3rks Member Posts: 39
edited March 2022 in Feedback and Suggestions

There is an intrinsic energy in you that senses danger beyond your reaction time. Whenever you cleanse a Totem gain one token:

1 Token - When a killer commences a chase with another survivor, you see auras of all the hooks surrounding them for 4 seconds.

2 Tokens - When you are hooked, the previous generator you worked on cannot be kicked until you are unhooked. (It can regress if it was regressing before, or regression perks are used.)

3 Tokens - When you do not see the killer when he is near you, ignore all status effects for a short time (5 seconds) and have killer footsteps 50%/50%/65% louder.

"Does anyone else sense that? Just me?" — Mikaela Reid

Post edited by EQWashu on

Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057
    edited March 2022

    Your ideas have nothing to do with the idea behind the perk.

    And most of them would make the game even more broken than it already is.

    1 token: "oh I see hooks over there, that means the killer's chasing someone, I can work on this gen safely" there's already perks to allow you to know where the killer is, use those instead. There's no reason to see hooks near a survivor when a chase starts. Seeing them once they get downed/picked up, sure, and that's already part of Saboteur.

    2 tokens: it could be an idea for a future perk, but not "until you are unhooked", either "until another survivor works on it, or after x/y/z seconds" (and heck, that's repressed alliance)

    3 tokens: ignoring status effects would be broken, and stridor for survivors could also be its own perk, even if it would be weak as hell.

  • b4d_p3rks
    b4d_p3rks Member Posts: 39

    i see on 1 and 3 tokens, but 2 tokens? its not broken. the gen can still regress at any means it just cant be kicked

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    And that's why it's broken. Kicking the generator is basekit. Not every killer brings gen regression perks. So you're telling me if a team of survivors bring that broken ass perk, and there's 3 generators left, and 3 of them get hooked at the same time after each working on a separate generator, the killer with no gen regression perk can't do ######### about it, since your broken ass perk idea means he can't kick it? Or he has to kick it before chasing/hooking you, because otherwise he can't touch it?

    Bring Repressed Alliance, if you want to prevent the killer from kicking your generator, that's what the perk is there for, and it has more of a requirement to activate than just "get hooked".

    Heck, survivors would allow themselves to get grabbed off the generator on purpose, knowing fully that the killer won't be able to kick it for the next minute or two if they go into struggle and their teammates work on other generators, this one's safe from kicks for now.