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CoH Nerfed! We Won Guys, We Won!
Comments
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I bet you'll rarely see it after this change.
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It only changes 1/16 perks. the rest still ran full meta.
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CoH getting two nerfs so far while face camping and tunneling remain untouched is spitting in the face of survivors. Also, where’s that ping system for solo queue?
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If you need healing just run any of the other healing perks that are now better than COH. 😂
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Exactly this. BHVR surprised me this week. First they are testing stuffs for making MMR better. Second they have pretty good Mid-Chapter, i loved all changes. And now CoH nerf.
Good job BHVR, really good job.
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right now nothing is planned for Sadako, we wish to continue to monitor her. As there's not really much time between chapter release and the next mid chapter to make meaningful changes (if required).
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That’s the thing. I don’t think anyone is going to bring it anymore. We will just see the same 4 perks survivors have been running for the past 4 years again.
The ONLY good healing perks at this point, would be Well make it and Inner Strength. Especially with the upcoming buff to Hemorrhage status.
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Yep. I'm not equipping this perk, so my teammates spend forever healing and getting everyone killed.
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So CoH is not dead? That's good
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You will stay injured? This is good pressure for me. Because this mean you will not be safe at gen if you stay injured. I will get you down faster. And plus i still have anti-gen perks.
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Sorry boons, welcome back inner strenght!
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I agree,this has to be my favorite mid chapter update already and we didn't even get to see what else there's in store for us.
I hope this kind of changes will mean devs will also look at boons being able to be infinitely lit up with no sort of cooldown or penalty.
As many people say that the big problems wasn't just coh healing speed,but also the fact boons can be infinitely lit up with no sort of real downside.
But this is great,i'm really happy and the devs have my praise for finally listening the voices of killer players as well.
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Gl. I'm not a god survivor, but I'm decent. This is how I played before CoH was added to the game.
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Please bring back inner strenght,I miss seeing survivors interact with dull totems other than just bless them.
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If killer is running Pentimento you get double the number of heals now. 😂
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Actually boons are not problem for me anymore. Other boons are just average, CoH was only issue. And now with this change, they will waste so much time. So i am okey for current CoH now.
And yeah, killers really needed this changes. Dead Hard and CoH was stupidly strong. One of them gone and we know nerf is on the way for other.
But they are still ignoring solo survivors, hope we can get some love for solo-q.
I am always going for weakest survivor. Less survivor less problem :)
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Didn't think about that, it''s even better!
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It is still a free 5th perk for other 3 team mates... it should never have gone live in the first place. I guess it is still an improvement on the current situation but the perk should be deleted altogether
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I'm of two minds here.
On one hand, anybody could see that CoH when released needed balancing, especially in the hands of SWFs or at high MMR.
On the other, this is going to gut solo queue once again. Even with peak CoH speeds, survivors (in my personal experience) still had trouble because of the absolute mess that solo queue has been for years now.
I think this is ultimately a good change, but I really wish solo queue wasn't the one to suffer the most with these nerfs. SWFs won't care about this other than the fact that they can't troll with it anymore.
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Better than nothing but i doubt this will change anything. We will see.
Still unlimited heals for whole team.
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Maybe I'm wrong but I don't think this will fix the issue with CoH. If I did the math correctly, 24 seconds is still pretty good.
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It only makes sense if you're playing as a SWF or just like the easy bold points. But yeah, you're pretty much spot on.
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Do you get altruism points if one of the other survivors are using it to heal themselves? Because you definitely should.
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I don’t think the speed was what was busted about this perk in it’s current state but the self-heal ability for the whole team for one perk is.
Also boons affecting multiple stories in Maps like Game or RPD..
but well… at least those kinda killer mains got something they will just ignore anyway
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really wish i didn't read the replies of that twitter, its everything i hate about the DBD community turned up to 11.
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Nah. I've run into a handful of survivors who ran it and it did absolutely nothing. Maybe on RPD, or once in a blue moon on Midwhich where you get done dirty by hook rng and you need to take a dropdown. But it's been a dead perk since the nerf. I'm perfectly fine if survivors in my trials waste a slot on that.
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In all situations but RPD library and kinda Eyrie of Crows, it was the same as it is now. It wasn't too strong before, it was abusable, there's a difference.
Now, you're left with the actual buffs it got - 16m hook aura hiding, which is useful for making killers stop and check where a hook is before pickup, and 100% increased stagger, which is useful on all indoor maps and sometimes elsewhere - and a potential (but unlikely) free escape if you can proc the great height drop. That's a perfectly serviceable perk, in my opinion.
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Exactly. It happened with MoM and I am certain it will happen again.
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Welcome to my world of "######### Twitter"
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What are people saying? Can't see myself at the moment.
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It'll actually be a little less. CoH self-healing will take 21.33 seconds with this nerf (assuming you have no med-kit and no other perks that affect healing speed).
The math (someone else showed it earlier, but here it is again): The 50% penalty for self-healing comes first before the 150% buff. So, instead of the standard 1 charge per second, you start with a healing speed of 0.5 c/s. Now, you multiply that by 1.5 (to get 150%), which gives you a self-healing speed of 0.75 c/s. It takes 16 charges to heal, so you divide 16 by 0.75 to get 21.33 seconds.
You could also think of it as taking 32 charges to self heal. Then you just divide 32 by 1.5.
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It’s just back and forth arguments about how “killer or “survivor sided the game is. Stay away from it..
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Pretty much every balance change always brings that out so I think he can imagine.
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DBD Twitter is like the polar opposite of the DBD Forums. "I've never touched survivor a day in my life yet I'm an expert" to "I've never touched killer a day in my life yet I'm an expert".
That should help
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I thought that the problem with boon was that it could be reinstalled right after it got snuffed out.
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Why is it that the Developers intentionally screw survivors over and over again with meta perks. Can you explain to the survivor-players why they haven't received a meta perk since "Windows of Opportunity" with Kate Densen on June 2018 yet every killer release, they receive a brand new meta changing perk. You have effectively removed "Circle of Healing" as a meta perk so there has been literally 1 single meta changing perk in 4 years. Isn't that a problem that you all cater so hard to killer mains yet haven't changed the game for survivors in 4 years?
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They've probably noticed that if they don't start balancing for Killer and making Killer fun again their game is going to dwindle. It would be terrible if the game got hit with a WoW 2021, it wouldn't be able to recover.
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- condescending post
- whining
- armchair game devs
- US vs them crap
- Generalization
- armchair balance experts
- nonsense about how the perk is self care now
the more I click "show replies" the bigger my brain tumor gets
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OH god... I read the comments after i saw this and one of them is (paraphrasing) "I don't see the problem. You can just snuff it as killer and move on. It gives me longer matches but i don't see the point when killers move faster than survivor?"
yes.. totally plays killer >.>
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Still think the % should be lower than self healing perks so the tradeoff would be a teamwide benefit or another perk for faster personal use.
Personally I'd still take the team utility even with the longer heal time.
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Let's all be honest. The real issue is how powerful Med-Kits are. Just reduce the charges on all of them ALONG with this CoH nerf and we'll be off to the races.
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Medkits were a problem, but at least they had counters. You could deplete them or use franklins. The only counter to coh is to kill the one using it.
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Lot of people telling on themselves here. Comparing it solely to self care, I mean, that's a good comparison if you never heal your teammates, lol.
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very sad to see that several alternative suggestions were given on the forum to change the CoH, but devs decided to change the perk % again to the point where self-healing + blessing time is worse than self-care.
Yeah, after parental guidance was nerfed without any justification yet on PTB, I'm not surprised anymore. Now it's time to see SoloQ get even worse with the new hemorrhagic status that's coming, as the game is clearly being balanced around high SWF.
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Solo survivors like myself are again left to suffer, a 60% nerf would've been more balanced. People forget how awful it could be if you're solo surviving. Having teammates being super immersive in the corner of a map, crouching and hiding, not going for unhooks, etc. At least if there was CoH i was sure i could heal myself in a decent time and then go back and help with the game, while others were doing god knows what. We can't ask anyone to come and patch us up (boons or no boons) now solo games will have even more of a waste of time because you can't tell if someone else is healing themselves, hiding, running from the killer or doing gens.
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Lol "I don't see the point when killers move faster than survivor"
That's so OP /s
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I guess complaining here about the same subject everyday does pay off. Killers complain about survivors only using the same 4-5 perks, gee I wonder why?
Any perks that have a chance of becoming meta get nerfed because killers don’t want to adapt to it and the devs don’t have the stones to tell them to get good.
I think Dead man’s switch is overbuffed and broken when combined with pain resonance on killers like blight and nurse, so I guess I will cry on here everyday too since it seems to pay off. Hate something? Just complain on the forums enough for the devs to change it
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Exactly this. We're going to see a reverse situation where all the decent solo queue players stop playing due to hopeless frustration just like a lot of killers were doing previously. This will be further exacerbated by DH's upcoming nerf.
This doesn't fix the problem DBD has been having, it just swings the pendulum the other direction.
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If that worked NOED and nurse wouldn't even exist anymore 😉
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Yes, the initial setup + heal takes longer than self care, but the following heals don't. Once it's set up it's still faster than self care. Having a team wide infinite self care that was faster than self care itself was too strong. Plus the healing still stacks, which means you'll still get fast heals when stacking perks and medkits.
All the Nerf does is make it to where you have to be a bit more tactful when choosing when and where to heal. And God forbid survivors having to be skillful in their gameplay lol.
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