Nemesis Zombie buffs and counters
I prefered zombies as they were before, the issue was the lack of gameplay counter,
so the idea is ...
1) Zombie should not detect crouched survivors or sorvivor walking from behind; they are just looking right in front of them
2) they should be instantly triggered by loud noise, grunt of pain or running footstep and turn into that direction, and attack if close enough.
3) they should be attracted by blood trail and flashlight (not blinded by it) with increased movement speed.
4) survivor could be able to push zombie from behind to fall on the ground (same action duration a killer snuffing out a boon totem), zombie would then only crawl, with limited movement and turning speed, but able now to detect crouched survivors.
5) Toolbox/medkit would enable to kill them from behind instead of knocking it down; as those box would more likely contain hammer, screwdrivers, scissors or scalpel.
Comments
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I LOVE all the changes, great ideas. More interactive than before, nice.
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