PLS make every killer viable
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"im done here, good day" translation: i know you're right and even proved me wrong with statistics but im unwilling to admit im wrong and now ill just leave so i can continue my day thinking im mommys special boy who is the smartest person on the planet and everyone should listen to what i say"
lol yikes. Maybe play fortnite for a bit if you have such an issue with gaps in skill level
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Huh? My skill level? What do you know about my skill level? This conversation between me and that person also had nothing to do with skill level. In fact, my thoughts on this viability topic seems closer to your other comment about practicing more. edit: see my reply on this thread that starts with: "Also, I actually think all killers are viable as well."
If I repeat my conclusion, which is objectively true, that tourneys play differently than public matches and viability of killers in tourney matches != viability in public matches, twice and someone misunderstands it, twice, I'm done with that conversation, so yeah.
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objectively, being the operative word there. juuuust about anything can be objectively true given enough information, relative to topic.
Skill level directly relates to practicing more. i know nothing of your skill level, personally. But given that you think only two killers are viable, that means, objectively, your skill level is lower than what you want it to be/what is required to effectively use other killers.
get over yourself, just play the game and stop looking for scapegoats to blame for your inability to play.
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I don't think only two killers are viable. We are literally in agreement. I think every killer is viable.
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No there are many that are not....Twins, Doc, Slinger, Trapper.....shall I go on.
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Which is just plainly wrong.
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How so?
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If they made every killer viable how can the survivors cry about something being OP?!
They'd run straight into trapper's beartrap and cry for nerfs on him.
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5 is my average hook count in random matches as nurse at high MMR when it's a survivor sided map, usually lose 2 gens in that first chase, as soon as I leave the hook to patrol gens the person gets unhooked and then usually at that point another generator is almost done at the other side of the map and the recently unhooked is usually healed by the time I reach said generator which is basically 99'ed at this point.
Then it becomes a frustrating game of yo-yo and hide and seek because they know I can't leave the generator to go for hooks because they can rush the gens on the other side of the map by the time I get there and finish the 99'ed gen and they have a boon somewhere they can run straight to if injured knowing I can't chase them or lose the gen.
Happens the most on Yamakoa maps and auto haven.
It's so boring at high MMR.
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Cause there are dozens of killer mains (maining a specific killer) that have no issue to play their character. Cause, you know, theyre really good players. Just because majority players is bad and cant utilize a killer to its fullest, it doesnt mean killers characters are bad. Like even myself has a 3k average as trapper main and I still dont belong to those really good players, but on a good mmr (and i can say that cause i know to assess survivor abilitys) i know how to play well enough without being a jerk. any other killer i would probably have struggles, cause i dont main them. and mostl people just complain cause they not good at all but want to ahve easy games with no effort. i see this daily while playing survivor, where killer complain while they basically didnt know how to cut loops with their powers, and just blame gen speed and swf. Its pathetic.
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I didn't say it does, I quite literally said the opposite. A 4k doesn't mean something is balanced.
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Sorry.
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You cannot even begin to bring all Killers in line in terms of viability until Dead Hard and Iron Will are both kicked in the crotch. Hard. I don't care if both perks are rendered totally useless in the process.
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"git gud. I can 4k as Trapper with 0 Perks or Add-on at high MMR without tunneling and camping"
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