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Show SWF groups to players in the lobby
This way solos don't have to unjustly face the wrath of Nurse/Blight sweatlords who assume every match is SWF.
Thanks
Comments
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The killers are gonna dodge all SWF groups, just saying that
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Killers wont hold back against Solos.
But nice try.
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That'd lead to a bunch of potentially unnecessary lobby-dodging, for no real benefit.
I empathise with the plight of the solo players there, though, for real. Balance still needs fixing.
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If swf wasn't an issue then killers wouldn't have a reason to dodge, just saying that.
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If Killers would accept that they do mistakes instead of blaming SWFs for every loss, they would not have a reason to dodge, just saying that.
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Interesting since SWF fans says dbd cant exist without swf. I think dbd would be much better without swf. For solo players and killers.
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don't you people blame your solo q teammates 90% of the time you guys lose when you're equally as bad?
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Still not a mute option on these forums yet
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Then buff solos. Give them BT and Kindred as base set. And SWF will see if they get killers or if they get never ending queues ...
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Tell that to the survivor who ran away early after i peeled off their friend to ambush them in a jungle gym because tinkerer went off.
I guess that mystical free info they got was a skill issue on my part? Perhaps it is more skilful to just tunnel the guy i was on and just sit at the hook with bubba until he died instead.
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This is practically already reality. When i am in lobby with a 3SWF it took sometimes much more than 10 minutes to find a killer. And i stopped nearly completely to play killer. And in the rare case i do i confirm its no swf. One private Profile automatically leads to dodging. A Vac Ban also.
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You hit the nail on the head.
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So, making it worse for no benefit would be a bad idea, wouldn't you agree?
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This has nothing to do with my post.
But nah, I dont need someone to tell me if a Killer has Tinkerer. Killers are not completely silent even if they are Undetectable. And I am always aware when a Gen reaches around 70%.
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You say its a skill issue on the killers part. The problem is that SWF is EZ mode for survivors and nullifies the skill of the killer. A killers skill doesn't come from how well he can mindgame one survivor in a chase and down them. It comes from their ability to keep survivors occupied and off the gens through macro gameplay.
If you can just tell each other what to do and when, then it removes that if your team is skilled enough, and not just poop talking all game with music going.
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If the lobby showed there was a swf, every killer would lobby dodge. I wouldn't mind the game showing me it was a swf "after" the match ended.
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No as Ziggy Marley said i swear it was a self defense. No tbh i dont want unfair gaming experience. I appreciate myself that much that i do all to avoid. And since SWF Fans absolutely dont care for others - i have been reguarly "sacrified" or betrayed by 3SWF - now i dont care for SWF anymore.
The problem is that even if you buff solo survs killers still dont want unfair matches against swf. But if you buff killers too, solo survs need another buff and so on ....
The problem is the SWF. Separate them and let everyone decide on him oder herself where to play. It can be so easy.
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Yep, it is a skill issue on the Killers part. Killer players just cannot accept that they are not as good as they think they are.
If someone wants to remove SWF (as an example), this shows that they are a bad player. Giving penalties to SWFs as well.
But I cannot really blame them, giving the fact that some of the biggest and vocal Content Creators are the same and basically role models when it comes to complaining.
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I have heard swf communicating on youtube. If you think that has no unfair advantage lol
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🙄 you do you i guess.
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Swf adds an advantage on survivors, no doubt on that. However, disabling swf would just mean a lot of the player base will quit dbd, because they will look for another game to play with their friends, and it's always more fun to play with friends! This is why I think the game should balance the game considering survivor can communicate, and also add communications between soloq like they proposed in their last survey. Also I agree that many killers would dodge swf lobbys more frequently if its clearly showed to them at the current state of the game.
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If you are such a good surv why do you need SWF? Why do you need voice chat, a trained fix group and coordinate perks? Then play solo.
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"An" advantage?!? LOL Exactly my sense of humor :)))
- A fix group that train themself over a period of time.
- Voice Chat which is practically cheating when you know all maps and swf do know them.
- You can coordinate perks and roles.
And its not about disabling. Killers just wanna know if they face a swf in lobby. If SWF is so great and so important for dbd why do they have to hide it?
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I am aware why it is in the game. The problem is they didn't develop the game with swf in mind after adding it.
Solo should have been buffed years ago at a base level and killers buffed or at least not nerfed to compensate. But nah.. they ignored it and focused on the kill stats with a weak solo game present to boost them.
Just look at pinhead. Weak vs swf who can keep the box solved vs solo players who will pick it up next to the killer or ignore it until everyone is being chained. They nerfed him quick smart when they shouldn't have.
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I play with one friend who I know for over 20 years. But obviously I play SWF to gain an advantage.
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There are many other np games in universe. And if you hold on swf dont complain about bein dodged in lobbys. As solo surv i meanwhile look for 100% random lobbys and no one hiding his or her profile. Then queue time gets significantly better. But i dont blame the killers.
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I was just thinking that too.
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Hm then SWF is a problem for game balance? Interesting.
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Or, accept that you can lose regardless of SWFs. You know, learning from mistakes instead of blaming people playing with their friends. Wicked, I know.
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Or how about just please stop complaining about it?
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A lot of people in this thread are making a classic mistake. Players often assume perfect survivor play at all times and average killer play. If you are finding that survivors are often playing perfectly in perfect coordination game after game, the common thread is you. SWF is not a huge factor against a highly skilled killer.
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I completely agree, and these balancing will take a lot of time.
My point on why showing if a team is a swf is an issue is because it will just increase matchmaking time on average, and survivor queue time is long enough on afternoon-evening.
Also, I don't know if the "filling" is still a thing (I remember they told that if someone leaves a lobby, it will be replaced asap, barely taking into account mmr for replacing). If it's still a thing, that's another concern for showing swf.
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No i just listed three facts that make SWF extremely op. Do you really think killers dodge potencial swf just cause they are selfish? Cmon. They have very good reasons for it.
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People will never stop complaining if something is unfair. And i think that is absolutely ok. Of course the spoiled and preferred one will do all to keep their privileges. Thats not new.
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How about SWF get one less perk slot each. They don't need aura perks with comms so that's one extra perk they have each right now.
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But then when the OP is suggesting something like showing the killers if it’s a SWF, that’s only a recipe for disaster. People that are playing with their friends will never find a match and most SWFs aren’t even that good at the game yet they’re still going to get heavily punished.
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I played swf too ut stopped a long time ago since i dont wanna be a hypocrite. If queue gets endless then swf should think about it. There is no right to play swf or to get unfair advantages. And if you play killer vs solo random or fix swf there is a big difference.
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So you’re saying it’s unethical to play a game with your friends?
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Thats an option. But the voice chat is really powerful. I know it since i played swf some time too.
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I know it's highly annoying. This wouldn't be a full solution but I think BHVR should try it at least.
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No. I even said there are many mp games in the games universe. I just say playin against swf is unfair for killer. And killer should decide himself to do or not to do. Or do you want to force him to play with your SWF when you hide it?
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The problem is to balance SWF, Solo AND Killer. I came to conclusion its better separate Solo and SWF. And then we see which one will be more successful. I am pretty sure most killers will prefer to play with solo random slightly buffed survs. And some SWF have to play killer against SWF. Taking their own medicine will probably enlighten them ;)
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Well SWF wouldn't get many games most probably. I don't mind some SWF games but sometimes it's just too highly stacked.
They come in with a plan with perks to match the roles they take on. At least with one less perk each they would be more limited.
I had one SWF with 2 flashlight players with boil over, flip-flop, unbreakable and DS. One of the others was also a sabo. The other was just a gen jockey. I managed to kill one which was hugely satisfying.
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TBH i liked SWF for the team factor. But i realized how unfair it is against solo survs and esp. against killers. I doubt if one less perk would be enought. At the same time you should buff solo survs with BT and Kindred as base kit for example.
On the other hand when do we have a swf? Only when they are 4 mates? 3 Mates? Or even 2 groups with 2 mates? Maybe one perk less for everyone who is in a swf.
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Anyone who has joined someone's lobby was my idea. Yeah solo's should probably get BT at the very least. You do get some randoms that play well together though so I dunno.
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Sure some randoms are nice and i even find friends there. But i still think its more easy to seprate Solo and SWF. And 2 SWF each 2 players are a swf.
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This is way underselling how comms help out even bad survivors. Here are some examples that all tilt the match way against the killer:
Knowing the guy on hook has Deliverance so no one goes to rescue him and sticks on gens. Solo queue sometimes has multiple people go for the save
Knowing when all major pallets are down. Solo has to run WoO for that info
Knowing killer has Spirit Fury/Enduring as soon as it procs the first time then predropping everything in the future. Solos don't know unless they witness it
One guy knows where the hex is, everyone does
All splitting up on gens at all times. I see solo queue gamers hop on gens with 2 other people all the time
Guy gets chased off a gen in the corner that's 80% done and Ruin chews all the way through it in solo queue. In SWF, his buddy runs from across the map to get on it so it doesn't lose as much progress negating a huge killer gain
Coordinating perks so that one person is a dedicated CoH while solo queue can have multiple self cares taking away spots for multiple 2nd chance perks
Etc Etc Etc. This is just stuff that causes the killer hardships on the macro, not even the annoying BS that SWFs can organize against killers like multiple Head On stuns, Boil Over/Sabo/Eyrie RPD offering abuse etc.
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A lot of killers will dodge lobbies.
2 -
It would become Dodge city.
Just give a compounding addition to total MMR value of a lobby based on the number cued together.
If you have 4 100 MR players, increase their overall MMR score by 75%. ( 400 | 700 MR killer )
By making it so that each SWF addition increases the group's calculated MMR by an additional 25% - divided over the lot.
(If you have a 200 MR person and a 800 MR person qued together, their overall score would be 1,750 - 875 each. The preferred killer would be around 875.)
The system, overall, should distribute the average of the lobby's MR and distribute it evenly to produce a killer value. But those that que together should create an MR value significantly higher than otherwise, regardless of discrepancies.
In a normal lobby, you can have a 1,000 MR, 1,000 MR, 1,000 MR, and a 200 MR survivor - and the average will be made to find a 800 MR killer.
With SWF, instead, this matchup would search for a 1,400 MR killer instead. Even though the 200MR survivor will struggle, the benefits of coordination through their teammates will make the match up far more amicable than before.
Honestly, though, things would be made a lot easier if the perk meta was a lot less unfair and uninteresting... and MR was determined by a flat variable that could be deduced while in a match.
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Great enumeration and there are even more facts that make it clear that swf is just unfair to killer and solo survs.
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