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Nemesis Buff Concept

Vampwire
Vampwire Member Posts: 709
edited April 2022 in Feedback and Suggestions

The idea I have is pretty simple, but the way I word it may be confusing, so if you have any questions don't be afraid to ask.

Tier 1: behaves as normal. hitting a survivor will infect them then open them up for injury.

Tier 2: hitting a healthy uninfected survivor will injure and infect them. hitting an uninfected injured survivor will give only infect before damaging them again.

Tier 3: damages survivors of any health state and infects them.

and hopefully better zombie AI

The purpose of this is to make the tiers have varying danger and be more rewarding. The extended range is nice, but having to hit survivors 3 times regardless is a really counterintuitive process. Plus the whole concept of his power is he mutates into stronger forms, like the games.

I think a tweak to supply crates may be necessary if this buff ever went live. Maybe they respawn after certain checks or times?

Post edited by EQWashu on

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