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Don't Remove Offering From Inventory Before The Match Starts
The past couple of days I have had a good number of "failed to start" games, the ones where we get past the Offering screen to the loading screen but then it cuts to the end game screen because someone failed to load in properly. I have the same amount of the add-ons I went into the match with but my Offering is gone with no effect because the game never started. Many times it was the only such Offering of that type I had on that character. (I lost four B.P.S. in this manner over three days as well as an Ivory and Ebony Mori.)
Please make it so if the game fails to load we don't also lose the Offerings. I know this won't make sense from a lore perspective, because they are already "burnt" and all but it'll make for a better gaming experience if the stuff we spent our Bloodpoints on doesn't go up in ash without actually getting to be used.
Comments
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Its not consumed, just unequipped
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You don't lose your offerings if a match fails to start. The offering gets returned to the players inventory.
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That is what is SUPOSED to happen, yes, but I HAVE been losing them. As I said, sometimes it was the last Offering of that type I had so I KNOW it wasn't just unequipped as when I went back to my loadout to reequip it it would no longer be in my inventory at all.
And I know for a fact I've gone down from having five of an offering to having only four of it from a "failed to start" game but I didn't keep better track of the other "failed to start" matches I had and if my Offering were returned or bunt to no effect. (Over the past week I seem to have had really bad luck and had two or three such games per night except for last night where I didn't have a single one. I don't know if it was the various testing messing with people or what was going on but hopefully it has settled out now.)
So maybe this should be in Bug Report? I don't know. Before the most recent spat I very rarely had such instance of the game failing to start.
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