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Spirit bug has been in the game since her nerf
Step 1: Boot up the game
Step 2: Play as spirit in any mode (custom or public)
Step 3: Start phasing
Step 4: Notice it takes a moment to get up to full speed, by the time you're at full speed you have lost roughly 1/4 of your power gauge (without duration add-ons). This effect is more noticeable with speed add-ons. This doesn't always happen and its intensity varies every time, at least for me.
https://youtu.be/SrlZEGmHMXQ Pre-nerf, she had no acceleration.
https://youtu.be/4hzlTS5Wymk Post-nerf, the spirit accelerates when starting to phase and when she gets to full speed, 1/4 of her power has already been used.
If this was intended, please address it, if not then please fix it because it makes her feel clunky.
Comments
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Bhvr please fix!
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Yeah I think this is kinda big even tho it looks small
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Can confirm. Everytime you start Phasing you lose a whole second of your power before being able to move.
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I noticed this as well! Can this please get acknowledged?
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We need this to be
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Why hasn't bhvr at least acknowledged this post yet? They have no reason to not have done so by now.
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Yep totally,thought it was just me bugging,this seems like a stealth nerf.
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I can also confirm this didn't happen before at all, I hope this isn't a shadownerf as it happened to Billy with his cooldown 3/4 years ago or with Wraith's shadow dance add-on.
I remember it being different, you did not stay still in place for 0,5 seconds.
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That and the acceleration instead of starting at 176% hurts as little as it is. Some things like that can make a huge difference and this is one
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also acknowledgment and fixing of the iron will bug aka injured survivors with iron will having neither injured (as intendend) nor breathing sounds (bug?), making them completely quiet. Would make sense that IW doesn't make em completely silent but instead reverts survivor noises from injured to breathing while being injured with iron will. But that has never been acknowledged nor fixed.
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press the attack button once you gain control of Spirit ( at the start of a match ) and it’ll disappear for the entirety of the match. :)
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That doesnt fix it
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Commenting to say this needs acknowledged.
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This bug really needs to get acknowledged
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It does but you have to do it once every match but i agree we shouldn’t have to do that.
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I really don't understand why it takes BHVR so long to even say that this is an acknowledged bug. Honestly it's embarrassing for there to be this long of a response time for bugs like this
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We need to bump this so this gets acknowledged
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I tried it a few times and it still didnt fix anything
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Hmm weird it always works for me whenever i swing
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Idk why it's like this but they need to fix it lol
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I went back to the Patch Notes for her original nerf (5.3.0). They do NOT mention Spirit having to speed up in phasing: https://forum.deadbydaylight.com/en/kb/articles/298-5-3-0-hour-of-the-witch
What I DID notice, is in the following release 5.4.0, they mention an Optimization fix for the Spirit, but don't describe what the issue was. They just say, "Dev Note: The Spirit has the largest impact on performance of any Killer, technically speaking. These performance optimizations should help alleviate that on all platforms." https://forum.deadbydaylight.com/en/kb/articles/306-5-4-0-portrait-of-a-murder
5.4.1 Fixed an issue that sometimes caused the Oni and Spirit's hair to disappear during the intro pan.
5.4.2 Fixed an issue that prevented the Spirit's new chase music from playing for Killers.
5.5.0 Fixed an issue that caused the Spirit's hair to disappear before the rest of her body when she phase in and out.
5.6.0 Fixed an issue that caused the Spirit's Husk not to be destroyed when stunned by the Head On perk.
No mention of Spirit directly in any other patch since 5.3.0. So yeah, no mention of this specific bug/nerf. Please fix or specify!
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Bumping this so it can be page 1 again
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I knew something was off whenever I started Phasing as Spirit.
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