Tunnelling/camping is a huge problem, just as big as SBMM
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if they interject themselves in the chase, then it's on them if you tunnel them.
Not when you gave them an utter broken 48 second BT. How do I tunnel them when they can literally keep BT for nearly a whole minute?
It's clear you have 0 idea how game balance works. Everyone has told you the idea is broken, and yet you keep ignoring them and screaming you know better than everyone else. It's getting tiring.
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then stop replying, don't look at thread and let us grown-ups talk :)
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You claim that BT only comes into effect if you tunnel is untrue. You yourself accept the survivor can interject themselves into a situation where the killer is targeting a different survivor... the definition of not tunneling.
It isn't fun for the killer if the survivors interject themselves into the chase, they are already not tunneling and yet get hit with the effect that is by your own according only supposed to be relevant if they are tunneling! You even claim that if they do so... now you should tunnel? But you weren't! Now imagine you actually down them... they have DS and what they are to blame for tunneling? The uno reverse card play does not apply. In essence your suggestion is; Killers should tunnel, here have a mechanic that makes sure that even if you weren't... you are treated as if you were tunneling, so now you can do so guilt free?
You fail to acknowledge the strength the effects and benefits that good survivors can get out of this. How that this mechanic is unfun for killers to face. You fail to respond to the elephant in the room, how is this to be considered enjoyable for killers? Where is the consideration to the fun of killers? How is this making the game more balanced, by adding a really powerful effect and ability to survivors... base kit!
You even have the audacity to claim this:
"it's that the game is balanced too much to survivors, that is a separate issue and quite frankly making the changes to borrowed time I suggest in the long run would help with that."
You don't care about fun of the killers, that much is clear; nothing in your suggestion would help killers, not in the short or long run. You state killers should never win, which means they should lose by definition. I don't know who you think finds it fun to lose especially if that is the only outcome they will ever get... and your suggestion is clearly geared to that.
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what the actual hell? BT only comes into effect when you tunnel is untrue? It's the WHOLE point of the perk and certainly how it's used.
Your right it isn't fun if survivors interject themselves in the chase but it's free hits and there not doing gens, so it helps you. if you run into BT during a chase, then either 1) u tunnelled or 2) the survivor outplayed you but it is frustrating, no diff between that or them using iron will or dead hard to extend a chase
for the rest of your post, go back to my many posts in this thread, I already answered you many times.
I will add if killers didn't tunnel/camp, then kill stats be more accurate and more likely to show BHVR there is an issue with game balance.
an easy counter is to not tunnel which is why borrowed time becoming base-kit, stacking with the perk, and both being doubled is really not that big a deal.
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You cannot prevent tunnel-camp, nor deter killers from doing so as these are developer-created mechanics.
As a solution we could reduce the number of stages on the hook to 1, that is to say that if the killer falls on you and hooks you the first time, it's over for you.
Only this mechanic could do it.
And that idea would not sit well with any survivor.
But in itself it would really get to the point.
On the other hand, I obviously suggest either increasing the speed of repair of the generators, or reducing the generators to be repaired.
And to also solve the problem of the exit door, I propose to reduce the delay before it closes.
But there would be a lot of work to do in this case.
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Do you even read what you type?
BT only comes into effect when you tunnel? But...
1) You were tunneling.
2) The survivor did something while you weren't tunneling and that is frustrating? -> Doesn't this mean that it would be used while the killer isn't tunneling?
Where is the incentive: Don't tunnel... still get hit with BT, because you got 'outplayed' by a 24/48 second buff while not tunneling versus the tunnel from the start and get hit with BT from the start hell most likely in a quicker manner. Seeing that time is the most important aspect of playing killer, you should just do it at the start it saves the survivor a 15 second to get to you and means your chase is now 15 seconds shorter of what it would be anyway...
The outplay and extension is the equivalent of what people can do with Dead Hard by your own admission. I don't know the perk that is considered by most as the most powerful perk in the entirety of the game. One of the most frustrating and considered by many an unfun interaction for the killer. Like that is a good idea to add to the game? The game is about fun and considering the other side? Guess once again that only applies to survivors... lets try making more of the most complained and frustrating experiences for killers ooh and to top it off, lets make it basekit!
No worries, once all the killers left the game by adding even more frustrating and unfun mechanics for killers to face with... BHVR will fix their game! BOT KILLERS incoming... because no human being will want to be one.
Like seriously... actually go and try to win a game consistently as killer, actually try getting kills every single match and do that for a longer period of time. Then see how survivors use BT, DH, etc. and tell me where the considering the killers fun comes into play? By your logic, if you were camped or tunneled to death... you simply got outplayed.
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Yawn. Play a large selection of killers before making balance suggestions.
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Blood points don't mean anything to killers at high MMR, they probably have everything unlocked already so it doesn't do anything. Only thing it does is punish newer players who haven't already sunk 100 million blood points into the various killers.
Borrowed Time is a crutch for players who like to make unsafe unhooks, you should be encouraging the survivors to play the objective rather than trying to play around the hook to counter camping. Giving it base kit and doubling the duration would mean you have to wait it out even longer as a killer and often times it's used for body blocking to prevent you from even having the option of going after someone else.
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Go for the person who unhooked and I said it should be disabled in the end game, as camping is the only real play killers have.
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