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The Twins are both miserable to play as and against, they need some changes

crackhead
crackhead Member Posts: 8
edited April 2022 in Feedback and Suggestions

Victor's pounce has a massive hitbox and can just stick to you like glue while holding it to make sure you have no way of avoiding it. I think the charge speed and movement speed while charging pounce need to be buffed, but when pounce is fully charged, Victor should be even slower than he is as of now, and have a hitbox that accurately matches the reach of his arms. cough freddy cough

Victor also needs a revert on his pounce cooldown. back to 3 seconds from 5, and can't move while in the cooldown. 5 seconds is waaay too extreme of a downtime, and can't be justified with an excuse like 'incentive to not slug' imo.


As for Charlotte, I think that taking 20 light years to wake up from a coma while moving at the speed of a dying survivor affected by Knock Out is also kind of polarizing.


Charlotte should be able to move at full speed while waking up from her dormant state instantly, and only have a 2 second cooldown before she can swing or switch back to Victor.


Another thing that was changed for some reason is the camera switch when Victor latches. It should instantly snap back to Charlotte as soon as you land a successful pounce on a healthy survivor instead of having to spend a few more seconds watching Victor on their back.


Charlotte should also have the option to use the active ability button to recall Victor when he's too far away from her and dormant, just like she can do when he's on a survivor's back for long enough.


And one last thing, I think that killing Victor with a kick/stun should be more punishing for the killer, and Charlotte needs an increased cooldown of I'd say, 15 secnds before she can release Victor again. If a survivor crushes Victor when he's latched onto them, or he automatically dies from being idle, it should be the normal cooldown.

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