New killer and perk suggestions

D&D Inspired fantasy horror. This could be used as cross marketing event with wizards of the coast if they agree. If not slight change to names and all this still works well. Could introduce a new liar style map and plenty of new skins for killers and survivors. I believe this will preserve the horror feel of the game, but there are plenty of other horror genre creatures that would also make sense in place of a beholder from D&D.

The Beholder has large view angles with a gaze attack and a Mimic trap.

Power:

Gaze: maintain unbroken line of sight with 1 survivor for 1 sec. survivor is slowed, blinded, deafened for 5 sec. Debuff timer only goes down while survivor is out of the beholders line of sight. (possible addons: Decrease gaze time, increase the debuff duration, apply other debuffs, ect...)

Mimic Trap: The beholder can replace up to 2 pallets or lockers with mimics. When a Survivor interacts with a mimic the mimic lashes out inflicted the injured state. (Possible Addons: Extra mimics, Mimics are preset at random, 1 mimic that is a chest which inflicts the dieing state, Mimics no longer need to be interacted with to be triggered, ect...)

Killer Perks:

Cursed Objects: Add an extra chests to the map. 1 chest holds a cursed item. Item has unlimited charge, but inflicts the injured state when used.

Consume Totem: Destroy a totem to gain 5% increased movement speed for 10 sec. Booned and Hex totems give a 10% movement speed instead.

Scourge Hook, Corrupted Soul: Up to 4 random hooks are empowered. Their auras are white to the killer. When a survivor is unhooked from one of these they gain the corrupted soul debuff for 1 min or until it triggers. Trigger effect: trying to Heal a survivor reveals their aura and inflicts Bleed. Bleed must be mended before the survivor can be healed. Trying to repair a gen cause the survivors aura to be revealed and the generator to instantly drop to 0% progress.

Survivor Perks:

The Martyr: Survivor can trade places with another survivor on a hook with in 10 meters. The martyr does not gain a hook counter or any affects from being hooked, but can not free themselves from the hook by any means. The survivor removed from the hook acts as if they were unhooked for all purposes.

Last breath: 1 time during a game, if the killer remains within 5 meters of a hook you are on for 5 seconds you gain a 100% chance to unhook yourself. For the next 5 seconds you leave no blood trail or scratches, you make no sounds, and you gain the affects of barrowed time.

Roll with Advantage: A failed skill check has no effect, but triggers another skill check. Roll with Advantage has a 30 sec cool down.