Corrupt Intervention (in some form) should be base kit in 2022.
With the way the (stale) survivor meta has been over the last couple years, the implementation of SBMM and the issue with SWFs, it's long overdue that Corrupt Intervention in some form or another, should be base kit. It shouldn't even be a question at this point. Is it a long term fix? No but the early game is in desperate need of it and adding perks like Lethal Persurer and Floods Of Rage isn't cutting it nor is it helping just how awful the early game is for killers. There's been a massive uptick in tunneling because there's no getting a jump these days unless you a) play a flawless game with literally 0 mistakes, b) are playing Nurse or Blight or c) have a survivor DC or luck out in playing with a room of strictly solo sirvivors. It's gross and is only part of the reason why so many killers are leaving the game (myself included). If you can't ever feel like you're getting a win, regardless of skill, what's even the point of playing anymore?
Comments
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I personally always wished there was a mini pop goes the weasel base kit.
Like any time you damage a gen it should reduce it by 5% or 10% then start to regress.
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Maybe not basekit but it should block every gen
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That would actually make it a nerf. Survivors would just hide until it was over. Itd only benefit Hag and trapper
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Can't say that'd be helpful. If Corrupt blocked every gen then it'd make for a really boring and counterproductive early game. Survivors would just continue to get a leg up by looting all the chests and loading themselves up with items, blessing and/or cleansing most if not all the totems or they'd just hide rendering the perk useless and putting the killer at a further disadvantage. If it blocked a 4th gen, maybe but as is it should be base kit because of how much of a necessity the perk has become. Maybe dial the time limit back to a minute if it's basekit and if you equip the perk, you gain an extra minute and/or extra gen?
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I would like it so that gen repair speeds are slower to some degree until the first gen is completed, or something similar
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Holding m1 boring as it is....
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Agreed. The amount of damage done to a generator and its regression from just a normal kick is not at the level it should be as to where the game is today.
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I get where you're going with this train of thought and I can see how it could work. Just not awake enough to do the math right now lol
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Then maybe you should recommend something else instead :)
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Nothing, its not like killers lost the game when all gens repaired, survivors still have to escape....
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Yeah I don't know most survivors I play against don't seem to mind 😒
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Thanks for coming out. Your participation award is in the mail 🙄
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lol no it would be everyone's pick
biased people like you swarming in this forum
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As I was saying above, if a full 2 minutes seems like overkill for it to be basekit and if the perk would still exist, I'd suggest dialing back the basekit time limit to roughly a minute, maybe a minute and a half (that way you can actually make it across the map and not have a gen be completed in the first 30 seconds of the game) and if you choose to use the perk Corrupt Intervention, you could stack an extra minute and/or extra blocked gen as a bonus. Yeah?
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Agreed. If it only takes a tap to stop regression, and a few seconds to kick one, those kicks should do real damage.
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Good point.
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All perks should be basekit with 20% strength of Tier3.
Perks should be enhance what players can already do, not unlock a new abilities (unless its stun, exhaustion & expose, speed boost... perks).
I would love Killer after a hook can Kick a Gen drop instantly 5%, first survivor touching the Gen gets an Over charge skill check (with DS difficult) without using any perk.
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I'd say until the first hit.
@topic basekit Corrupt would be ridiculous.
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The new player experience for DBD is already awful, this would make it insanely complicated
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If there was a way to implement it as basekit when a lobby has a 3 to 4 man swf, it wouldn't be ridiculous at all. I also made a comment as to lowering the time limit if it were to be basekit to stop it from being overkill. As it is right now, something NEEDS to be done about the early game and/or gen speeds. Too many years have gone by that the devs have ignored this glaring issue in the game and it's time they focus on it as it is dated problem that is becoming more and more imbalanced with every new update.
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I think gen tapping should be removed. Instead, you either have to work on the gen for around 10 secs to stop regression or there is a set of special skill checks to stop the gen regressing before it's ready to be progressed again(like an easier version of floods of rage or something). This would also be slightly more fun for survivors so it's not just holding m1 longer.
Survivors spawning right in front of a gen always happens and it's honestly ridiculous. In truth the maps/spawns need to be fixed, but some form of a basekit corrupt intervention is a good bandaid.
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Totally agree with you. Gen tapping to stop regression should've been removed years ago!!
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Honestly, I think if all killers collectively agreed to not take any gen slowdown perks and NOED during a period of 2 or 3 months, then the heavily increased escape rates would convince the devs to do something in regard of gens.
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Most killers have close to 60% killrate...
So will never happen
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I'll pass. I don't want people hiding for 2 minutes every game.
But I'd rather have gens go 50 % slower for 2 minutes or once the first down happens. (Because the Killer will get pressure once the down happens).
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50* on the last dev stats.
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Can you link?
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I've been using Corrupt in every one of my killer builds for over two years straight and trust, survivors never if ever wait it out but if you take the time to read this thread, myself as well as others have discussed a lot of great ideas to slow down gens, including getting rid of the godawful ability survivors have in gen tapping to stop regressing generators.
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Disagree.
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Thanks for the input👍
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Im sure it'd be better to implement a stalling mechanic thats present the whole match instead of just the start.
Like a penalty for repairing too many charges in a timeframe 'per gen' or 'for all gens'
Something akin progressively worse skillchecks, the gen maybe just exploding and being blocked for a few seconds or something the like.
Btw that'd be something of a "dont tunnel"-mechanic for sirvivors. Its just fair to implement something for them too.
On topic of corrupt intervention, I think it'd lose its charm/effectiveness if it became base. Survs could maybe get used to that, despite the current trends. (Survivors havent shown to adapt to stuff like noed compared to killers who are quite conditioned by DS, DH .)
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You make good points. Some sort of tweak needs to be made to the early game. No way should a gen be able to pop before a killer can make their way to the other side of the map in a straight line, even with Corrupt equipped. Within this discussion I also agree that they need to do away with survivors being able to tap a gen and be able to instantly stop it from regressing. Someone earlier suggested they need to repair it for 10 seconds (give or take) before it stops regressing and that seems more than fair. Also a normal kick from a killer should do more damage to regression than it does. It's outdated in regards to the meta, swfs and just where this game is today in 2022. Also, no more survivors spawning into the map in front of the gen.
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Here you go:
And for comparison the kill rates of the 2 years before that.
You´ll notice a downward trend. Where killers lost between 20 and 30% of their lethality.
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You're doing the same thing BHVR does; band-aid fixing core mechanics.
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This but until the first chase starts. Not first gen done.
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This is one of those times I wish I had access to game data to be able to pivot stats on a lot of matches and see what impact Corrupt Intervention has on kill rates. It’s definitely solidly in the meta, lots of killers swear by it. (I don’t use it personally but that’s only because it can lead to survivors just hiding for 90 seconds and I’d just as soon get the survivors doing things more noisily right out the gate to get the ball rolling. Just a playstyle preference, I have no doubt Corrupt is a great perk strategically.)
If a survivor ever posts data from a large number of matches including the total kills and what perks the killer had though it would be fun to pivot out kill rates versus perk selection for things like Corrupt to see how strong the correlation is.
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Survivors hiding and waiting it out is boring but I don’t actually see it done too often. And I use corrupt as killer in probably half my matches.
I will post data like that at some point, I’ve been keeping stats on my games on both sides including what perks the killers have, but it’ll probably be a while, I want to get more data. So far I have like 130 solo survivor games recorded and around 230 killer games. (I play way more survivor than killer but kept it to solo queue only to keep the data consistent and not when I play in a swf)
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If you read through the discussion, some of us talked about how it could be a good thing vs how it could potentially create problems and how to work around it. We also discussed issues with gen speeds in general and how survivors being able to simply gen tap to stop regression should be removed and how killers simply kicking a gen should create more damage as well as a few other ideas. None of this would be a bandaid fix as all of it generally help the health of the killer side and further break up the meta considering BHVR has no plans in creating new objectives nor changing the early game. Creating a new perk like BHVR has been doing to address players issues, are the real bandaid fixes.
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Cool, looking forward to the data dump. 🙂
Yeah I’m not saying survivors hide all the time against Corrupt, it does happen enough that I notice it though.
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My own thought on this was requiring Survivors to work on a gen few seconds before regression stops, sort of like how a failed skill check halts progress even if you keep working on the gen. Perks that effect regression speed can increase this requirement.
For early game, my thought for a basekit option was something like old Hex: Ruin. Good skill checks do nothing, Greats equal Good skill checks, and this lasts until he first gen is done or the first couple minutes of the match, whichever comes first.
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I don't like to play Nurse and I don't have Blight. I'd like do buy him, but I can play normaly without them. Sometimes I win with 3 ir 4k, sometimes I lose with 4 or 3 escapes. I agree the genrush is a real bored thing, but corrupt being basekit is broken. SWF isnjust a problem when they're toxic, I don't matter to play against tryhard or good players (when I'm not training with a new killer), why would me complaining about how good a team play? Of course I get mad when they put The Game ir another surv sided map, but I'm happy If they aren't toxic and Just play normaly. Me with my friends we aren't pro players, só I think we are "normal" swf?
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Sure, and you like survivors to move at 10% movement speed and start the match of in the dying state? Great meme. Basekit Corupt, XD.
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Thanks for contributing absolutely nothing to the conversation other than to troll. There were good points made in this discussion, yours not being one of them ✌
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You could go into a match with a full gen slowdown build and still get stomped easily in high mmr matches. You can also lose a gen for simply walking from one side of the map to the other at the beginning of a match, then lose two more gens during your first chase before any of your stacked gen regression perks ever activate.
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I always feel like I need Corrupt Intervention as killer. I'd really support a mini Corrupt that lasted 30 or 45 seconds.
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Right?! I feel ya. I use Corrupt for every killer, every match cause the early game is just so survivor tilted that you can lose a gen for simply walking from one side of the map to the next at the very beginning of a match and then lose another gen or two from getting in your first chase. It feels bad and is tiresome to have to waste a perk slot on something that should be worked into the core mechanics at this point, in some form or another.
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I feel like they could work some sort of corruption intervention base kit for when SWF (duos, trios or squads) are part of the trial. For example, no blocked gens if all survivors are SoloQ, 1 gen blocked if there's a duo, 2 gen blocked with a trio or two duos, and 3 gens blocked with a squad. Maybe for 30s?
The perk itself would have to change to add extra gens or time depending on each case.
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I like that idea quite a bit.
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I understand why they don't do it. McClean said before they like to make sure everything makes sense to a new player. It's part of the reason why Kindred isn't basekit for survivor.
I can still win games even if the first 2 gens pop before my first hook but I don't like the stress of it. As you said it's the first perk I choose on every killer, every match.
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Would love a hex version that blocks off the 2 gens furthest from you for like 15 seconds or so with some interval inbetween
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