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Idea for fixing "dead hard"

UnKn0wN45
UnKn0wN45 Member Posts: 60
edited April 2022 in Feedback and Suggestions

Does anyone else think dead hard wouldn't be so bad if it was merged with no mither?

Instead of letting you pick yourself up like unbreakable, no mither gives you dead hard but you are broken. To me at least this seems like a fair compromise, I'd particularly love to hear a survivor mains opinion on this, but all are welcome to ######### on this idea obviously xD

Post edited by EQWashu on

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
    edited April 2022

    I'd be down if No Mither kept it's "Unbreakable".

    Combining No Mither and Dead Hard would have a chase time that's comparable to a normal chase without DH.

    Allowing No Mither to have the extra benefit of licking yourself up would be fair imo

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    Yep new account it’s what I thought. Killer mains don’t get anything it’s not like they nerfed Boil over in a week and just nerfed it again. They nerfed COH twice. M.O.M was nerfed in 3 months. DS was nerfed 5 times Exhaustion was nerfed. Toolboxes, Medkits and instaheals All nerfed. Keys and hatch nerfed.

    But Noooo the killers are oppressed we get nothing it’s not like we have been getting nothing but buffs to weak as ######### killers and perks.

    im not saying the changes are perfect or make a killer from F to S tier but it’s not true to say they only care about one side where they have been nerfed just like the rest

  • OpenX
    OpenX Member Posts: 890

    Yeah I gotta say all the baby killer main tears are pretty cringe. The game has never been easier for killers, other than old mori's or like 5 blink Nurse.

    GF and Legion got massive buffs, CoH nerfs make it objectively worse than self-care, Haddo is now one of the most killer sided maps in DBD, and you still have people on here saying killer is not easy enough because they are getting beat by survivors who are probably significantly better than them.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    The problem with Dead Hard is still DH for unconditional distance. This is one way to do it, but why not just fix the problem instead and make it so you can’t dash unless you dodge an attack?

  • UnKn0wN45
    UnKn0wN45 Member Posts: 60

    I think OhTofu said it best: "Second chance perks suck because you feel like you are loosing to a perk, not to a player."

    And that sentiment rings so true for me, I have no problem loosing to a better player, run me around for 5 gens while I'm missing every swing? Getting blasted with pallet after pallet?

    HATS OFF TO YOU SIR !!! You are a N00b3 level survivor and deserve the win! GG, GL next.

    But when I finally manage to scrape together some pressure with a hook, two slugs chasing the last survivor, outplaying them in a mind game just for them to dead hard for distance, the slug across the map to get up with unbreakable and pick up the other one, who then unhooks in my face because borrowed time gives his pall massive stones to body block without any risk TWICE because even if I do follow up and down him I'll just get DS ed and then tea bagged at the gates. I don't feel like I've been outplayed, just out meta ed, besides there are 4 survivors who can EACH burn a map offering, so I (AS THE KILLER) can't even pick the map WITH an offering...

    Yeah, I'll just go play in traffic, it's more balanced...

    And more fun <3

  • Pyrosorc
    Pyrosorc Member Posts: 202

    COH hasn't received a MEANINGFUL nerf yet. Even after 3 nerfs It's still positive 50% healing speed to your whole team when it should be balanced alongside self-care being negative 50% healing speed to one person.

  • Pyrosorc
    Pyrosorc Member Posts: 202

    COH is not objectively worse than self care, it's 1) still healing 4x as many people and 2) healing much faster than self-care.

    GF and Legion got "massive buffs" and are now what, C tier at best? yay.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    Better than nothing you can’t accuse them of not buffing killers when they completely buffed legion and Ghostface. Every change legion received is exactly what we asked for. Except for the 5th hit down part everything we asked for was added. Shorter cooldown, getting faster when hitting, no more losing power after basic attack and power regenerating after ending frenzy instead of after the fatigue is over are great buffs.

  • Pyrosorc
    Pyrosorc Member Posts: 202

    I mean, Legion got a buff. Most GF players seem to be saying that he got nerfed. But it's not meaningful either way. It's like survivors complaining about camping so they add 1 second to camaderie.

  • DattPugg
    DattPugg Member Posts: 30

    This is pretty different from your idea, but I think its a way to make dead hard still powerful but make it so that it only capitalizes on the purpose of it. Basically this removes the ability to dead hard to pallets, hooks, windows etc and instead only allows you to tank a hit like the devs said the purpose of it way. The idea is that you press e and after this you are completely invulnerable for 2 seconds. If the killer hits you during this time you don't acquire a post-hit speed boost but the killer still has a basic attack cooldown.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,928

    But that would never happen. The devs aren’t that stupid like people say they are. There aware camping is a huge issue buts it’s complicated to fix. You can’t just slow down the death timer while camping cause it can be easily abused. I know cause it was tested in the first PTB

  • N8dog
    N8dog Member Posts: 541

    if you were broken and exhausted either until downed or a much longer time passed than 40 seconds i'd be fine with it.

  • dictep
    dictep Member Posts: 1,333
  • MB666
    MB666 Member Posts: 968

    what about making DH count as getting shock by doctor :

    -you cant vault / drop / interact while dashing and 2 seconds after the dash ends ...fixing the "E" to drop pallet ,"E" to vault windows and pallets 🤔 and "E" to negate hit and vault back a pallets or window.

  • Presidenten
    Presidenten Member Posts: 23
    edited May 2022

    I just want them to slightly increase the distance but remove the invincibility frames from DH, its a simple and effective way to balance the perk for me.

  • ProfSinful
    ProfSinful Member Posts: 271

    Really? Can you say that regression perks really give you value for making a mistake? Is the reward for running them completely unconditional? No.

    Call of Brine stops regressing once the gen gets tapped and requires the gen gets kicked again to work.

    Ruin doesn't work on a gen that's being worked on, shocker! You can do a gen through ruin, and if you can't stick it then you can find the hilariously easy to locate hex and remove it permanently.

    Pop, Jolt, Eruption, and Pain Reso require you to actually be good enough to end a chase in a timely manner (which DH makes even more difficult).

    Tell us again what regression perk rewards you for making a mistake as the killer, I would love to be enlightened. In the meantime, I'm gonna fail a mind game and press the E key to make it to a god pallet, drop it, hold shift+W and waste another minute of the killer's time.

  • ProfSinful
    ProfSinful Member Posts: 271

    The problem with the perk has never been the Iframes, it's the free distance that it gives. Buffing that distance only makes the perk better against 90% of killers.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Survivors have been complaining about face-camping since the beginning of the game and have gotten nothing. The one meta perk survivors have gotten in 4 years, is Circle of Healing and it's been nerfed 3 times now and will probably be nerfed again.

    So be happy killers aren't treated the same way as survivors.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    To take a post I made elsewhere

    To me, part of what makes dealing with Dead Hard tricky is that negating a hit from the Killer is the basic premise of the perk. Time it right, and the attack that should have brought you down doesn't, buying precious time.

    That said, I think a major issue is that, as has been mentioned here, that isn't how a lot of survivors actually use it. They use it to make those last few steps needed to reach a pallet or window.

    I wonder how many of Dead Hard's issues would be mitigated by dropping the Dead Hard for Distance aspect. Maybe change it to an increased wipe animation for the Killer of the Survivor successfully dodges a hit with it.

    Reward using it as intended, prevent using it as not.