The game needs an anti-bodyblocking feature
I'm talking about bodyblocking as a form of griefing, like blocking a survivor in a corner of AFKing in front of a Jigsaw Box with Video Tape (just lost two teammates to this bs). The current systems are clearly not enough to avoid people ruining the match to others and fter 6 years I think it's time to implement a system to prevent it.
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I think if a killer/survivor has not moved out of a spot for 60 seconds they should lose collision. This will stop them from being able to bodyblock areas where the survivor blocked can move around a small area but can't leave.
As far as blocking jigsaw box they could do something similar to PH staying by a cage for too long like reverse bear traps deactivated when the pig stays near a box for a certain amount of time.
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Bodyblocking to indefinitely stall the game out so the only option is to disconnect is reportable, but in terms of systems I can think of a couple of features they could maybe add that would help
- Have an internal timer on games where if nothing concrete happens for, say, 5 minutes then the game starts the endgame collapse or simply ends in a draw. For example if nobody scores any new bloodpoints for 5 minutes straight then the game simply ends. That would prevent exploits where a survivor is permanently trapped by an afk bodyblocking killer and unable to reach the hatch or gates to end the match, for example, as well as things like the last remaining survivors just sneaking around in remote corners and the killer simply unable to find them for long stretches.
- Make characters who are afk too long have no collision. Similar to above, this would also prevent that type of exploit.
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60 seconds?! Try five.
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I imagine they'd like to but their code is so wonky they'd somehow make it so that every 5 seconds the killer loses collision and falls through the bottom of the map or something...
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5 would be too short. When survivors body block at hook there would be ones standing there waiting for a hit that would lose collision before the hit. If want it short I'd say 10-15 seconds at the lowest.
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Bodyblocking is one of my fave things in thew game, not to grief, but survs do it all the time to killers, so we can bodyblock back.
Not referring to griefing, but I will frenzy pasty someone and block a door or window, same with Wraith.
Bodyblockingg is part of the game
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Eh, 10 minimum. Sometimes killers'll stand there just to let it sink in how much the survivor ######### up before hitting them/downing them with an instadown.
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Survivors shouldnt be able to bodyblock another survivor for more than 10 seconds, im talking specifically about a survivor locked in a corner and unable to do anything about it.
Killers should have a longer grace period, with the mechanic disabled during Endgame. If you get caught during Endgame in a corner, no one's gonna let you go, so why should weak killers be denied a kill just because their collision gets reduced?
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A "stalemate detector" like you're describing could result in encouraging some really bizarre strategies out of survivors in a losing match - like trying to hide out for 5 minutes knowing that the EGC will kick in if they're successful enough rather than try and contest a 3-gen scenario with 2 survivors.
Maybe just no collision while a survivor has AFK crows?
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Sad Grit : your lunges are not limited while carrying a survivor, but you have a longer cooldown for missed attacks.
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When a Survivor has idle crows, they lose collision with other Survivors until they get rid of them.
When a Killer is standing still for 60 seconds or longer, Survivors can go through them.
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