Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Cross-Platform - Wraith Is No Longer Affected by Blast Mine When Cloaked & Blast Mine VFX/Sound Bugs
Xerceo
Member Posts: 4
STEPS to replicate
Step 1: Play as survivor in a public match
Step 2: Survivor primes Blast Mine and applies it to the gen
Step 3: Other survivors on the gen may experience a phantom brightness effect (i.e. detonation VFX) when Blast Mine is applied.
Step 4: Survivor leaves the gen
Step 5: Killer kicks gen during Blast Mine duration
Step 6: If Wraith is cloaked, it does not affect him at all. For other killers, the deafness sound effect/distortion is sometimes applied regardless of distance to the survivor who applied it and the Blast Mine bubble indicator is delayed.
Additional information
- Characters played: Felix, Jill, Jeff, Steve, Ace, Leon
- Perks played: Blast Mine and three of {We'll Make It, Adrenaline, Dead Hard, Lithe, Smash Hit, Borrowed Time, Prove Thyself, Decisive Strike}.
- Maps: Observed on Dead Dawg Saloon, Haddonfield (reworked), both Swamp maps, Ironworks of Misery, Shelter Woods, Temple of Purgation
- Frequency of the issue: Wraith is permanently immune to this effect while cloaked. The deafness bug was observed with high frequency. The detonation VFX bug was seen only once.
documents to add
1