Feedback and Suggestions

Feedback and Suggestions

Franklin's change

Member Posts: 217
edited May 2022 in Feedback and Suggestions

Franklins demise should effect ALL items on the ground (with chest items being unaffected until picked up and put down again.) As it is very common for people to drop their items so they don't get drained thereby countering the perk with not much downside. I rarely run the perk myself but I feel it is a big oversight.

Post edited by Rizzo on

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Comments

  • Member Posts: 2,096

    Either way the survivor no longer has said item in their hand now.

  • Member Posts: 7,525

    I don't think we should remove the counter to it, if they've dropped the item, it means they can't use it, which is essentially the goal of Franklins Demise.

  • Member Posts: 6,434

    That would be overkill.

    This perk is already doing too much with how fast it eats charges.

  • Member Posts: 6,078

    Franklins was buffed to kill keys (already useless right now)

    they should honestly unbuff it

  • Member Posts: 5,762

    Sometime, perks doesn't need to have counter.

    Removing item is not much of a strong effect, it deserves to be uncounterable.

  • Member Posts: 7,525

    What are they countering exactly? They put the item down so they don't have to search for it after a chase and will likely only pick it back up if they can escape with it, they already aren't using the item if they drop it, and if it's a medkit they're going to get injured either escape or end up on hook to which they will then waste loads of time running back to their medkit so they can heal.

  • Member Posts: 21,508

    No.

    Franklin's is fine right now

  • Member Posts: 7,433

    I think it's fine the way it is

  • Member Posts: 4,226

    Maybe don't drain the item but show it's aura to the killer like when they get hit out if the survivors hand?

    Either way franklin's is fine the way it is right now. It already turns average survivor into lemmings going back for their item again and again and again.

  • Member Posts: 6,909

    Franklins is fine.

  • Member Posts: 564
    edited May 2022

    Oh no, a survivor countered something. Its really unfair when players do that isn't it.

  • Member Posts: 3,572

    Survivors that purposely drop their items should have them spawn in the basement after 30 seconds pass.

  • Member Posts: 1,294

    Nah, it's alright having survivors taking time running to items, picking them up, and having to use them locally.

    Having a survivor drop their Medkit in the corner to use later if they are desperate is more than fine - you see its aura, so you can tell where it is and what it is. Which means you can come back later to catch them when you see it missing.

    In my opinion, making survivors drop items in an attempt to preserve them gives the perk a passive buff that would be lost if it encouraged survivors to hold onto their items and simply try to avoid getting hit.

  • Member Posts: 3,108

    Only change it needs imo is that the items auras should be shown to that survivor

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