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My personal MMR test

So, I am a middle of the road killer player. Every time I complain about MMR here, I always get the feedback that it's not the MMR, it's just the game


Okay. So.


Tried a new killer today. One I had managed never to play. Fresh out of box. Close to zero as you can get.

Obviously, there is a big learning curve to that. But in this case, my learning curve was a team of four survivors that popped 3 gens in a minute. Oh, an I played another game where I was sent to Badham. In that one, I at least got one kill. After the gates were opened. And I had to sweat for that.

If this is what it looks like when MMR is working, what do you think it looks like when it's broken? And why is it so much worse than it was 2 months ago?

Comments

  • Seraphor
    Seraphor Member Posts: 9,429
    edited May 2022

    2 games isn't a test, it's an anecdote.

    MMR could be working perfectly, and it would still be limited by the player pool available, skewed by lobby dodges, and subject to rng like what map you get, or if survivors who otherwise have a certain MMR decide to play differently like in a swf or with certain builds.

    Even with the most perfect MMR system theoretically possible, games like this will happen. That's why you just need to get overr it and stop geting triggered when you lose.

    For a test to be valid, you need multiple data points. Dozens of games, that account for map, build, and whether or not there were any lobby dodges and refils.

    I find it hard to believe this happens every or even most games, because that's not my experience. In order for your anecdote to trump mine, you need quality data.