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Anti-Camp Perk Idea
A Reason to Leave:
You may activate this perk once per match, and only when there are 2 or more generators left to repair.
When a teammate is hooked, activate this perk at an empty hook and The Entity will transport the hooked teammate to the hook you are at. (If there is more than one hooked survivor, the survivor transported will be chosen at random).
Both hooks involved become Scourge Hooks. When a survivor is hooked on one of these Scourge Hooks, the killer will receive a notification bubble for any generator that has more than 40% / 30% / 20% progress.
The idea is to give the killer some information which encourages him to leave after hooking. The lower percent on the perk tiers is to have a greater chance of the killer receiving such a notification.
Comments
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Nothing with teleporting hooks. It’s nonsensical but also denies a specific pressure point the killer chose - whether they gave it a high level of thought or not.
Just make Camaraderie work on both hook states on a pausing 60 second timer (like Lucky Break), and let the team know you have it in play (like just about every other survivor perk does by now). There you go, actually effective anti-camping perk with no new perk needed.
2 -
It's a cool idea, could be adapted into something else that doesn't involve teleporting survivors
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