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Please rework the basic M1 killers
M1 killers are getting stale, and this game has been around so long that most survivors know how to loop m1 killers extremely well, making them disproportionately weak.
I frankly don't care what the kill stats say, because BHVR doesn't want to show us the kill stats for each MMR bracket for a reason.
Every player with decent experience knows that killers with lesser chase powers (i.e. Pig, Freddy, Myers, Trapper) aren't viable whatsoever at mid-high MMR. They only work against players who don't understand how to loop, and who would go down to a Pig just as fast as a Blight. Therefore, there is no reason to not buff these killers, who I guarantee are vastly underperforming at high MMRs. If an inflated kill rate against less-experienced survivors is really a concern, then find other ways to balance them, but weak chase powers aren't it.
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I can agree to this, in every match I play against them if I’m not camped/tunneled (which at mid/high MMR is all they can do) it’s always a 1k or less. Pig you have to hope they can’t loop, Mike that they don’t pay attention so you can tier up and make it in the chase, Trapper that you have enough time to trap all decent-looping areas before they do all the gens, or Freddy that they can’t remember what pallets are thrown or you’re screwed. Those are often the most boring matches I experience, and wish they’d have more viable methods to win.
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I cant agree on lower tier killer being not viable at mid-high mmr. This may be true for variety players, but main killer can be viable into high mrr, just the highest MMR it gets unviable, cause there is a different gameplay on both ends, but thats just not an issue.
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No S-Tier licensed killers what a shame.
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