NOED Rewards Failure
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Ah my good friend NOED. While I don't use you often, nights like tonight when I'm playing against a bunch of DH peeps who make sure the gens are done in record time is always there to help me even the odds and get myself a pity kill or two or three or maybe even four if the survivors play their cards poorly...
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Lets not pretend killers are not able to move insane distances that catch survivors off-guard easily. I don't think it is fair to expect survivors to "always" move at precisely the same movement speed all the time when almost every killer has different speeds, along with perks like NOED that increases the speed. When Blight, Nurse, Spirit, Oni exists, DH is really nothing.
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I play both killer and Solo Survivor. From my experience playing as killer I got to Iridescent as Doctor, or Clown often when I had the time to play consistently enough before the reset. The survivors often have their wits about them. They often have an idea on where to take me, what they’re doing, and they often coordinate with their teams fairly well. They typically use their DHs for increased distance as they should. Never to avoid an attack. Only when I’m the survivor am I stuck with sacks of potatoes and lemmings that will DH into a tree, or a garbage can.
You must not play killer consistently enough to face competent players, if not play killer whatsoever. 🤭 🤭 🤭
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If you play solo, you should know how difficult survivor is. You have to hope the killer is blind as a bat. But most knows their way around too.
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I can't run Small Game or counterforce, there's no room in my build because I need Dead Hard, Iron Will, DS and Unbreakable to hard carry me out the exit gates
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Sluzzy, if you're using dead hard to dodge an attack, you're doing it all wrong, you use it to gain distance and get to a pallete and prolong a chase
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How about that, BHVR: 2 weeks without NOED and Dead Hard, for science!
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I see nothing wrong with that. Killers have abilities to close the gap literally in their power without having to use a perk at all.
Not only can Blight "shorten" a chase naturally making it unfair for survivor, they still have 4 perk slots to prevent survivors from doing objectives.
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Sluzzy reelin' 'em in, today!
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I understand NOED can be frustrating to deal with but that’s why you gotta do totems, survivors have tools to counter it before it activates.
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how fast gens go I may start using NOED again.
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Yeah but see there's your problem, you're acting like blight is the only killer anyone ever plays, I main doc and I can tell you rn that get dead harded for doc is quite detrimental, and I can't get my shock therapy off in time because they already made it to the pallet and dropped it
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But why is the survivor supposed to go down? If it takes catching them at the next loop, I don't see anything wrong. The perk helps said survivor live a few more seconds?
Doctor power is actually anti-loop so when timed properly there is no counterplay.
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The counterplay to doctor is the same as the counterplay to 70% of the cast
Go to strong pallet, press the space bar and force him to break it. He can try and get you around it by spamming his power but he's wasting more time by doing that and he doesn't gain bloodlust
If doctor really had no counterplay, he'd be very popular - but he does, so he's not.
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Well I mean, docs power depends on server lag, I've had ot both ways where a survivor should and shouldn't have gotten hit
As for why a survivor should go down...this isn't supposed to be killer bully simulator, you're supposed to go down, because y'know..."big bad killer man gets outplayed by a giant pallet" doesn't have a nice ring to it for a name
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I could care less about NOED but you have to realize that doing generators isn't the objective if you want to escape. Escaping is the objective at that point and generators are just progress until then. Your objective isn't complete until you make it out of the exit gates.
Completing generators doesn't necessarily mean the killer has played poorly or should lose automatically. It just means that now you have to open the gates and run out. In some cases perks, like NOED, may throw a curve ball into something that seems like it should've been a home run.
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Having a match where I was the last survivor and the killer had noed reminded me of this thread. They found the hatch first and closed it. This activated their noed and even though I had a key waiting in a spot I placed it and a hatch offering so I knew where to go it didn't matter because the killer had 1 perk that granted them WAY too much power in a 1v1 situation. It didn't matter I helped do 4 gens, ran the killer, cleansed a hex totem and unhooked everyone that got hooked. Surviving until the end meant nothing because the killer had 1 perk that allowed them to instant down me because a totem was left uncleansed. If I would've been able to take a hit I at least would've felt like I had a chance, but when I got instant downed I felt like everything I did was for nothing. I just wanted to add that under no situation should NOED activate for the killer when there is only 1 survivor left. On top of the fact that this situation already favors the killer, having the ability to instant down the last survivor is too much.
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Really Sluzzy? xD
Dead Hard rewards failure giving you more chances to extend a chase and fixing your mistakes as survivor (Thanks god nerf is near)
Unbreakable rewards failure, you get downed and you can revive at zero cost with faster recovery speed.
DS rewards failure, you loose your chase FOR SECOND OR THIRD TIME and your reward is a free stun to the killer xD Pathetic perk.
Broken maps as Crows-Cowshed-Garden-Haddonfun-Puzzle, rewards failure, doesn´t matter how bad you are as survivor, that maps give you an excesive amount of resources (Pallets-Infinite loops on windows or strong structures) to fix your mistakes.
The entire actual survivor meta build is just a reward for being a potato player xD What the hell are you talking about complaining about noed, a Hex Totem that you can counter cleansing dull totems instead of genrushing? Learn to play man, for real. I told you a few days ago and I repeat.
I am not the best killer on DBD, I am really really far from the bests ones, and the 7 times we got matched, I destroyed you and your entire team with 2-3 gens left man, playing M1 killers on maps like Puzzle, killers are not the problem, your zero skill level is. Stop pre dropping every pallet avalible and condemning your team to death on the first 3 minutes, learn how to play instead of complain for everything. Nobody can take you serious if your level as survivor is the same as a 50 hours players
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Having to cleanse 5 totems to prevent 1 perk from activating is not a fair trade. I've tried doing it and almost every time I did half or more of my team was dead with generators still needing to be repaired. I even had totem cleansing builds. Its easy to say "just do bones" but its not as easy to do it.
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They took it already XD
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I will point out the one thing I don't agree with before I meet you on common ground.
'The survivors did well completing the objective against impossible and unbearable odds..." is a bit of a reach.
Unless you were being sarcastic for flavor, then my bad for missing that LOL. But I play both, and playing killer has its own version of "completing our objectives is impossible and unbearable" as well, just depends on how you want to slice it.
That being said, I do agree, NOED simple rewards failure in a way. I get it, its supposed to help newer players, but will just get used by lazy killers. They will literally phone it in all match.
"Do BoNez, iTs Ez" people say... and I do. I try. I solo queue a lot, its hard to do all 5 totems if you have 3 dipsh*t teammates. But yeah, do bones, I agree. Or find it when it activates, if they're going to face camp it should be no problem. All valid. I like how the prospect of the killer having NOED adds to strategy during the match.
But... I just don't like how they automatically just get NOED.
I don't want the perk gutted, and I don't HATE the nerf it got. It's fine. The route I personally would have taken though would have been to make it token-based. Make the killer get at least 3 tokens, same rules as Devour Hope, for them to be able to get NOED. This would encourage newer killers using it as a second chance perk to actually still try to get hooks and not be like "oh well, I have NOED" and would discourage in-match camping.
That being said, it got the nerf it got, I think its fine, they just could have given it a slight nerf, while at the same time, fixing the face camping that usually comes with it during regular gameplay when some killers have it (shrugs). I'm not saying token based ON TOP of the aura being seen part, that'd be too big a nerf. But... the fact that killer knows we can see its aura, means they will be discouraged from camping to maybe try and guard it, so that's something too. Or, they hook the survivor near it. If that's the case... sowwwyyy, I'm out LOL.
Well see next week :)
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How about remembering the place and cleanse it after all gens are done.
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Not my fault the game is broken in your favor. Survivor skill is meaningless.
Bad killers are carried hard by sparse maps, overpowered perks, and a lack of defenses. The survivor objective is much harder to complete. The game is designed for potato killers to win with ease.
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I'd have to find them first, right? Finding totems on some maps is a challenge in itself without totem finding perks and maps.
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The game isn't over until you get out of that gate, Sluz. You haven't won just because you powered up 5 gens.
Until then, your survivor's life is forfeit!
They're coming to get you, Sluzzzzyyyyyyy
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NOED rewards survivor's failure to clean totems, yes, we know.
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Maps? xD Which ones? Every map released in the last 2 years is omega survivor side.
Let me remind you the maps -> Puzzle Rework (Surv side) Coldwind Rework (Omega Surv side) Crows Nest (Omega Surv Side) Haddonfun Rework ( Ridiculous Strong houses ) and Garden (Omega Surv side)
Yup Sluzzy, Killers are carried by maps xD Maps with 25 pallets and strong main buildings are designed for potato killers xD
Overpowered perks? - Let me remind you the ultimate potato build for survivors, full of second chance perks -> Dead hard + DS + UB + IW. Yup, but NOED is OP.
Survivor objective is harder to complete? Of course it is if survivors get matched with players like you, dropping every pallet without looping it at least one time xD
Yup, the game is designed for potato killers bruh, reason why they saw at stats that we wasnt killing enough since mmr xD
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More killer propaganda.
Survivors use perks to protect against things they can't control, namely tunneling, slugging. These are not survivor failures. It is inevitable survivors go down fast. One very small perk that helps them dodge a hit, and it gets obliterated. Bloodlust is even being buffed for bad killers. Gen times increased for bad killers. More gen regression perks. Survivor gets nothing to help them against oppressive killers. Survivors are constantly nerfed and killers buffed where bad killers win against any kind of survivors.
The game gives you easy to see scratchmarks, and a plethora of aura perks and addons. Complaining about a sound reduction perk shows extreme entitlement.
It's not my fault I have to drop the pallet because you can swing through it after it is dropped.
Their stats are flawed and misinterpreted with extreme favoritism towards killer.
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You’d get better at the game Sluzzy if you bought a NHL game. I did, after I learned the rules and practiced, I suddenly became much better at DbD~
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An asymmetrical game has nothing to do with a symmetrical game.
Being "1" shouldn't entitle you to an easy game.
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NOED does reward failure
You have perks to fine totems and at this point, survivor should always be wary that it is a possibility, take no chances.
Then it's never even a problem. Consider it a secondary objective, optional, and probably a good idea.
Now who's failure was that exactly?
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Sorry but as killer it's not my fault that y'all didn't wanna cleanse totems.
You have tools to counter NOED, so use them.
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Have you seen some of the members of this forum though. They're extremely killer sided, spend 24 hours in this forum, and will defend the most bizarre and crazy ideas as long as they get crutches to then think they can actually play when they stomp 4 randoms lol
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The thing with NOED is that I've never had an actual issue with the perk per say, I just dislike how it's 'free' in the sense that the killer doesn't have to do anything to earn it. Take other Hex perks like Devour: it's extremely powerful but it's based on certain conditions and rewards good play on the killer's side. NOED just feels like a cheap/easy tactic, in my honest opinion. I had this earlier today: a Doctor on Ormond who only got one hook the entire game, but then managed to get a 2k due to NOED. I've always thought the best way to rework this perk would be to incentivize better play on the killer's behalf. For example, the number of insta-downs is based on the number of hooks achieved in the game or the number of gens regressed or something like that.
One of my pet peeves is the 'do bones' argument. Sure, that's great in a SWF, but for people like me in solo-queue it can be much harder. Going out of your way to cleanse 5 totems would make you a nuisance to your team as you'd have much less time to do your objectives (gens, hook saves, healing, etc.). Also, with the state of MMR at the moment, getting gens done can sometimes seem difficult enough in itself if you have a Claudette hiding in bushes or a Nea Urban Evasion'ing around the map, that's without the upcoming buff to gen speeds. Also, that logic unfairly punishes newer players who haven't quite yet got to grips with the Hex mechanics and totem spawns. I remember when I first started playing, the amount of solo-queue teams I saw get annihilated by NOED because they were newer players was significant.
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If NOED bothers you that much then have each survivor break one totem so the killer cannot use it.
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Its kind of hard to do that when the only communication option you have in solo que is the lobby chat and your team usually being on console if you have cross play turned on. I can't have them do anything if I can't even communicate with them. Its all up in the air when you do solo que.
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With what communication?
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Need can get straight out denied by doing totems. Dead hard in its current state can at least get you to a free pallet with no counterplay
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Whatever communication, it's more or less survivor issue if they don't want to properly team up.
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Swf sure but again in solo que how are you supposed to tell you teammates to break at least one totem like they guy said above?
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I'm stating, that playing soloq itself is the mistake/failure of survivor side.
Probably not something people would like to hear but more or less a fact.
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That implies the perk (killer) is overpowered if a 4 man is the only way to have a chance to win.
The narrative of the game is that the 4 survivors are supposed to be solo.
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Well it's just that you can't always win against it, but for most situations solo que can also deal with it because not all killers are god tier endgame camper too.
But if people want to CONSISTENTLY deal with things, they really should play SWF.
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Why do we keep reviving this thread? Let it die.
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Well, I think mods said necroing post is fine as long as it's still relevant.
I'm not a fan of it though.
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It is more like almost never win against it. Solo players don't have a chance against decent killers, especially when overpowered perks are used like NOED.
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Sluzzy troll posts are NEVER relevant. And the comedic novelty of them wore off a LOOONG time ago.
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I'm sure talking about survivors would be "relevant" for you right?
Back to the subject at hand: NOED rewards Bad Killers, and it still does.
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Relevant is a topic that hasn't been beaten to death, and proven to be an issue. Which NOED is not.
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