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Trapper picking up traps from lockers instead of the ground
Now that 6.0.0 adds more lockers to maps and improves their spawns to be more consistent and available throughout the maps, I think it's the perfect time to experiment with giving Trapper the ability to pick up his traps from lockers.
One of Trappers biggest downsides is the time wasted walking around the map picking up traps. These traps on the ground also alerts survivors about the killer being a trapper as soon as they spot a trap. One of the biggest flaws he has is that traps can spawn in plenty of places that simply aren't feasible to pick up without wasting too much time.
If Trapper could grab traps from locker it'd also mean another killer who can get value out of Iron Maiden too. Overall I just think it would be a great buff that would make him a lot more accessible to beginners, and much more viable at higher levels of play.
Obviously, he'd start with 2 traps, and after placing traps he'd refill until there were 8 traps in play total, the implementation would be simple, all he'd need would be a new animation and that's it.
Comments
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I think it's be cool to let him just cycle through the traps, starting with 2 already.
So whenever he places a trap another will charge his power gauge and then be given to him.
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i think it would be better if he could hold 2 extra traps, start the game with 2 but can hold up to 4, or 3 and 6 with the bag, still will need to collect them, but it would save a lot of time, specially in big maps
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