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Blast Mine and Repressed Alliance

Last night I was running a meme build with Blast Mine and Repressed Alliance.

I was trying to stun and blind the killer and also wanted to block the generator right after the flash for shits and giggles.

But I noticed these perks don't synergize well because there's only one "Activate" keybind option in this game and it's E. So what happened was that the gen was blocked by the Entity and trapped at the same time.

Here are my solutions to fix this conflict :

You can add several "Active Ability" keybind options (up to 4 active abilities at the same time if you decide to run 4 perks working like that)

You can give the players the choice to use perks like these either by tapping E or holding E.

Or an even better solution imo would be to introduce a "Perks" category withing the Input Binding/ Survivor controls/ Interactions settings and just give players the option to change the key for each available perk who requires an active ability key such as Any Means Necessary, Blast Mine, Boon Perks, Clairvoyance, Dead Hard, Diversion, Flashbang, For The People and Repressed Alliance.

Comments

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,898

    This interaction is actually bugged currently (and has been since the midchapter release).

    What’s normally supposed to happen is, for the first 3 seconds pressing E will only block the gen (as blast mine cannot activate sooner than that). After 3 seconds, pressing E will install the trap without blocking the gen. Pressing E again after this would block the gen with the trap on it.