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Hook camping penalty

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Comments

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I guess when it comes to new perks, killers have been receiving the better end of the stick.

    Exactly.

    Overloaded kits though?

    Dredge and Pinhead are examples. Basically killer kits that have a lot of stuff they can do. It basically killer power-creep. There's no power-creep in survivors.

    Maps reworked, and removed infinites have nothing to do with favoring killers. 

    Maps being made smaller has everything to do with favoring killers. How can you say it doesn't? It's a killer buff.

    Removing infinites and not fixing face-camping, tunneling-off-hook-till-dead shows a killer bias, does it not? They're all game design flaws, one side gets addressed the other side doesn't.

    Also, there have been a fews killer perks that got nerfed as well in the past. 

    If you want to list the killer perks that have been nerfed beside a list of survivor perks that have been nerfed, since last year. And put them side-by-side, I'll gladly listen to this argument. Last years patch was 5.0.0.

    In the past years, killers have received more favorable changes than survivors, that's true

    I don't see why you are trying to argue with me when you are basically agreeing with everything I have said. I guess you are worried that BHVR might realize they have been heavily killer-sided. Well trust me, they could give a rats-shiny-red-buttocks about the forums. If they make any changes it will be based on the data they get behind the scenes. I don't understand why killer-mains act so scared about being the golden child. We're not going to lose that status and just pretending like we aren't doesn't do anything. I say just enjoy it.

    I don't think you know what the word "proof" means lmao. But I've already explained just above why BHVR does not focus any role.

    In which you pretty much agreed with me, without saying you agreed with me.

  • ad19970
    ad19970 Member Posts: 6,406

    Dredge and Pinhead are examples. Basically killer kits that have a lot of stuff they can do. It basically killer power-creep. There's no power-creep in survivors.

    Neither Dredge nor Pinhead are op. Just because killers have a lot in their kit doesn't mean they are op, it also depends on how good every part of their kit is. Dredge does have great map pressure, and his anti-loop is decently strong, but it has fair amount of counterplay. Nightfall is the one aspect that needs to be toned down, but more so to make it easier for people struggling to see what they are supposed to be able to see, not necessarily nerfing the intended effect of Nightfall. In general though, he is not op just because he multiple parts to his power. Great map pressure and a decent anti-loop ability is what every killer needs to be viable.

    Pinhead is rough on low rank survivors, and solo queue, but again, he is not op, if anything, he is a tiny bit underpowered at high ranks because his main ability, his anti-loop, just isn't reliable enough. But in general his problem is that too much power lies within his passive, and not enough power lies within his actual main ability, the one that takes skill to use.

    Maps being made smaller has everything to do with favoring killers. How can you say it doesn't? It's a killer buff.

    Removing infinites and not fixing face-camping, tunneling-off-hook-till-dead shows a killer bias, does it not? They're all game design flaws, one side gets addressed the other side doesn't.

    Not many maps have had their size reduced. You are right though, it does favor killer. But that's only because maps being too big makes maps survivor sided. So even though reducing the size of a map is good for killer, in the end, unless the maps become too small, it just makes them more balanced, not killer sided.

    Not to mention that many maps didn't even have their sizes reduced during the visual rework. Very few in fact. Half the maps or more are still survivor sided, without camping and tunneling that is. Good amount of safe pallet loops, big sizes, strong windows, the list goes on. Eyrie of Crows for example is absolutely horrendous for most killers.

    Also, and I can not stress this enough, but removing infinites that were completely bullcrap doesn't even come close to nerfing camping and tunneling. If killers got the gen speed problem adressed, without camping and tunneling being addressed, than I'd be right with you.

    Or if all maps were to be reworked like Dead Dawg Saloon, or at least Coal Tower. Then I would probably also agree that camping and tunneling should have been nerfed a while ago.

    If you want to list the killer perks that have been nerfed beside a list of survivor perks that have been nerfed, since last year. And put them side-by-side, I'll gladly listen to this argument. Last years patch was 5.0.0.

    Survivor: Mettle of Man, DS, CoH, Balanced Landing, Object of Obsession.

    Killer: Hex: Ruin, Hex: Undying, Pop Goes the Weasel.

    Holy crap, you are right. Let's do a short thought experiment: If one side has 2 op perks, and the other 4, and all of them get nerfed, does that mean the one side is clearly being favored over the other? If yes, then that is some of the most supid logic I have ever seen in my life.

    I don't see why you are trying to argue with me when you are basically agreeing with everything I have said. I guess you are worried that BHVR might realize they have been heavily killer-sided. Well trust me, they could give a rats-shiny-red-buttocks about the forums. If they make any changes it will be based on the data they get behind the scenes. I don't understand why killer-mains act so scared about being the golden child. We're not going to lose that status and just pretending like we aren't doesn't do anything. I say just enjoy it.

    I'm sorry, I just explained to you why BHVR does not favor any side, and now you are saying I agree with you? Your argument is that BHVR favors killers because killers have received more good changes than survivors the last years, and I explained why that's not the case. So now how exactly am I agreeing with you? The reason why killers have received more profitable changes than survivors is because they needed it, for the game to become more balanced. Not because BHVR cares more about killers than about survivors. Certain changes favoring killers doesn't mean the devs favor killer, the context is important you know.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited June 2022

    Survivor: Mettle of Man, DS, CoH, Balanced Landing, Object of Obsession.

    Killer: Hex: Ruin, Hex: Undying, Pop Goes the Weasel.

    Holy crap, you are right. Let's do a short thought experiment: If one side has 2 op perks, and the other 4, and all of them get nerfed, does that mean the one side is clearly being favored over the other? If yes, then that is some of the most supid logic I have ever seen in my life.

    I started scanning through your comments to reply back to you and said that you completely lied here, so I stopped reading. I'm not going to waste my time replying to someone who is straight out lying. At this point I realized you lost the argument and are resorting to falsehoods. Hex: Undying was not nerfed in the last year, my guess is that most of the ones you listed haven't been nerfed in the last year. Why waste my time?

    I'm all for a good debate but if you can't do it without lying then obviously I've already won.