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Quick rework for Alch Ring

Jallybwan
Jallybwan Member Posts: 472
edited June 2022 in Feedback and Suggestions

Instead of having it recharge all tokens on a Lethal Rush, have it allow you to rush as soon as you have at least 2 tokens. That way it still keeps its identity as an addon that minimizes downtime between rushes, but you have to be sure you can catch them in under 5 rushes to make use of that.

Post edited by Rizzo on

Comments

  • AGM
    AGM Member Posts: 895

    I mean, that's definitely more fair, but I don't want it nerfed from disgustingly OP to just OP. I want balanced. If the Blight hits you in 2 or 3 tokens, that means that he can still instantly rush at you again. That still sounds problematic to me, especially if paired with Adrenaline Vial.

  • Brimp
    Brimp Member Posts: 3,661

    I think i still like the thing of "hitting someone replenishes 2 rush charges". Actually rewards players for getting early rush hits but rewards the survivor with more time if they make the blight use 3 or more rushes.

  • Jallybwan
    Jallybwan Member Posts: 472

    I didn't think of that actually! That's genius, spot on lore connection mate lmao

  • Jallybwan
    Jallybwan Member Posts: 472

    I think it'd be balanced. Hitting survivors in only 2 or 3 rushes is much easier said than done if they're paying attention, and I think it's fair to want a solid reward for pulling that off. Adren Vial might be an issue with how fast tokens recharge, but I think that's something we'd need to see in order to get a solid grasp on how powerful it'd be.

    These are good points, but I think it'd more depend on the map than anything else.

  • kaskader
    kaskader Member Posts: 283

    Hey i actually love the idea its pretty good