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can you please add player statuses to the game?
I can't believe this hasn't been implemented yet, but can someone at BHVR please consider adding player statuses in the game that friends would be able to see? Fightcade (a final burn alpha based emulator/system), which is free to download has an "Away" status for players who are in lobbies and don't want to be challenged because they're either busy or are planning to play privately with someone else as they wait. Unlike DBD, it has lobbies for each game it supports but the idea is pretty much the same.
Here are some statuses I suggest:
- Away/AFK: for when a player is in the game but away from their pc/console
- Playing Killer: for players who are playing killer matches so that friends who are looking for swf mates don't bother them
- In A Lobby with # Players: for players who are already in lobbies with 1-3 friends where # would represent the number of players or perhaps instead the open spots in the lobby would be shown
The best reason for this is to avoid making enemies with players on your friendlist to avoid sending false signals of being rejected by them. There have been players who sent me invites to join them while I was in the killer lobby who ended up not accepting my invites thereafter and I'm sure that could've been avoided had something like I'm suggesting been implemented.
Even worse is when you're with friend A and leave that lobby to join friend B thinking that friend B's lobby has enough spots for not only you but to also add friend A that you just left, only to find out the lobby you just joined only had 1 spot left and friend A has no spot so that they're mad at you or if you leave the lobby you joined friend B in hoping to add friend A to, friend B instead gets mad at you.
This would strengthen the community and greatly avoid situations like those described above. And like I said, free software like Fightcade already uses statuses, so why not a commercial game like DBD?
Comments
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I have received invites to play while I had the game open in the background - and closed up my business to play with friends.
I have been in killer matches many, many, many times and have received invited to play with friends - so I quickly finished up the match and joined them.
I have been in a lobby with friends on numerous occasions and went to play with another group, or merged the groups together.
I do not think it would be prudent to add information to either intimidate players into not inviting their friends - or adding a tool for people to pressure others into playing with them.
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How would that intimidate players? All it would do is let them know you're not available or are already playing with others so it won't end up offending them into thinking you don't want to play with them and thereby give them the wrong conclusion which could cause them to unfriend you.
Yesterday I invited a friend who also uses PC to play DBD and he was unable to join me and it was only because he can chat with me in game and in Discord that I knew he was only in the game at that moment to get cosmetics and other things but not play. If that instead happened with one of the many console friends on my friendlist whom I'm not in a discord server with and with whom I am unable to chat with in-game, I would have never known the reason and wrong conclusions regarding their refusal to accept the invite could have been reached, leading to me not wanting to play with them in the future.
Thankfully I don't take those things personally, but someone who might could lose friends for a very stupid reason that could have been prevented by adding player statuses. And even if for those like you who don't want to divulge that info, an opt-in system could easily be implemented so those who do want such a system could use it while those like you can opt out, much like Anonymous Mode.
So in conclusion, there is no reason not to add statuses when those who are in favor can opt in and those who aren't can stick with the status quo.
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That would also be good. I'm surprised a cross platform game like this doesn't have a way to chat across the platforms.
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No offense at all towards you - but the language used in these interactions alone indicate a level of intimidation.
You are declaring that players should feel discouraged from inviting those on their friends lists when they are flagged as 'playing killer' which, in and of itself, is designed to create an atmosphere where sending invites to those flagged as 'playing killer' would be deemed as socially unacceptable.
In the end, you'd either still get the same invites from the same people regardless of your status - which restarts your cycle of feeling guilty and wrongfully obligated without change ... or people with a genuine interest to interact with you feel that they are committing a heinous atrocity by asking for your time when you are flagged as playing Killer.
The two are not directly connected until they are mentioned as much.
It's not so bad on paper to declare the status of your friends. However, as evidenced by the post and your response, there is a negative stigma that surrounds this implication; which is enough to warrant great concern.
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Sorry if that was true, then do not disturb signs and things like that would have no use or purpose. Fightcade, A FREE EMULATOR, has an AFK system where if you are AFK you are unable to be invited and placed on an AFK list.
DBD can follow the same thing where being on that list would make someone uninvitable so there are no wrong signals sent or interpreted. The same can be done for players playing killer in the killer lobby (they too can be placed in a list/area where they are uninvitable by friends). An option could even be added to allow players who are waiting for the killer queue to give them a match to cancel their spot in the queue & accept the invite to play survivor as can currently be done now by accepting the invite (which removes them from the queue & takes them to the survivor lobby instantly). What I'm proposing gives the killer player the choice to stay in killer lobby or instead join their friend(s) without sending the wrong signals because there's no way for their friends to know they're playing killer or in another survivor lobby and could thus interpret that as a brushoff/disrespect.
This is a non-issue regarding downsides/cons no matter how anyone looks at it if done properly. Right now is when all the wrong signals can be sent with no global in-game chat to let people know you are unavailable. If a free emulator like Fightcade did it right so simply, then surely a paid-for game like DBD can do the same.
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