Dissolution has a serious problem
I just played my first game with the dredge and already I noticed a major oversight. The perk was active and Steve vaulted a pallet and it didn’t break I was confused then I realized I was in nightfall and technically I have no TR.
this is so stupid why design a perk for a killer that takes away the terror radius and it doesn’t work? Dissolution needs one simple change make it work in general you can keep the it only lasts for 20 seconds and it activates 3 seconds after someone is hit but remove that ######### TR restriction. The stealth killers can’t even use the perk!
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thanks for your research
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It's the worst perk/power combination since doctor came with monitor and abuse. Dredge also has septic touch, another TR perk, but it gains undetectable through its power. Sure, you don't have to use those perks on dredge but the anti synergy is weird considering that they are its teachables
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Ooof yeah that's a major oversight.
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Don’t use this perk on Wraith, Myers, Pig, Ghostface and ironically Dredge himself
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That could be fixed by just hardcoding the range of the perk's area of influence rather than tying it to the Killer's TR.
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Just make it within 32 meters. Problem solved.
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I don't think it's so bad if a killer has bad synergy with some of their own perks. I mean it's nice if they do fit well but apart from making the adept mildly more annoying it's not the end of the world.
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Just make it within a set distance of the killer and not tied to terror radius.
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That could hurt stealth killers. Imagine a survivor trying to heal and then they see septic touch proc, now they know that the Ghostface or Myers is nearby.
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I was talking about dissolution, not septic.
Although, septic should just be map-wide imo. The range limit on that is just completely unnecessary.
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Oh ok, then yeah a fixed range is good too.
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Man I tried Dissolution on my Main Killer... and it didnt work at all..... after the match I realized that this perk cant work on my dude, because I mostly have to Terror Radius as Freddy LMAO 🤣
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i have also somehow didn't get any value on freddy. this perk might be bugged in general though cause none of the pallets broke when they fast vaulted them while i was in direct chase with them after i hit them some seconds ago. that's totally bullshit. 5 to 10 pallets weren't destroyed due to that and i had to manually kick them all.
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It only works when inside a terror radius. When I’m dream world you are oblivious so technically you don’t have a terror radius which renders the perk completely useless on Freddy
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yeah it's pretty silly. I'm All Ears is a good example of how it should work.
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yeah i know that, but they weren't in the dream world and if survivors aren't asleep you have got a normal terror radius like every normal killer.
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And there's Huntress, which got 3 perks that are fairly weak overall (except one, which is okay). She has a very small terror radius, so can't make her work with Impossible Skill Check Builds (result: Hex: Huntress Lullaby is almost pointless on her). Than you've got a perk that makes you undetectable whenever you have bloodlust. Great on a killer who has a lullaby and usually downs people very quickly/ doesn't even accumulate bloodlust. And you have a basement perk... But you're a 4.4 m/s killer. Okay, you have at least a range attack but let's be honest. Much worse than Huntress' perks is almost impossible (Doctor and even the Executioner have better perks, they might be niche but their effects are at least decent). But I get your point, sometjmes Behavior's choices for killer and their respective perks have almost no synergy or even an anti-synergy.
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They should just make the range a fixed 32 meters
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Like Weskers perk awakened awareness
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