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Giving a Killer some Legion/Ghostface add-on treatment: Freddy

Freddy is a boring killer. Now while that's because his power kinda puts you to sleep(hehe), it's also because his add-ons are complete ass. I mean, the worst. So this post is an attempt to alter or buff or even change entire add-ons into something that would wake Freddy players up. And when I mean add-ons, I mean that I'm covering all of them.

A few rules here: the Legion/Ghostface treatment means that there will be no such thing as add-ons that offer the same effect but of a different magnitude. Each add-on will offer a different capability that (hopefully) adds to Freddy's gameplay. The old version of the addon's effects will be seen, and below will be their changed effects.

But before we begin...

One change I want to make(because it really should be made AND it frees up some of Freddy's add-ons for more changes) is:

Freddy Gameplay change:

  • Freddy now has access to both his Dream Snares and Dream Pallets by default
  • Freddy now has 9 tokens, Snares costing 2 and Pallets costing 1
  • Freddy will prioritize making a Snare in a Pallet spot if he looks down(for placing a pallet, he looks straight ahead)
  • Pallets will work like what the Garden Rake will give(basically, no aura reveals)

This change is simple: it allows for more variability for Freddies. Snares on their own were pretty neat but kinda boring, while pallets were more fun but were easy to circumvent when they knew that Freddy ONLY had them. So this allows Freddy to have variety in his plans, and survivors may be more doubtful as to which pallets are real WHILE worrying about where they're stepping.


Let's begin.

Disclaimer: I understand that I am only human. Some of these may not be that good, some may be too strong. If anyone believes so, then say so and say what should be different. Just saying it sucks really doesn't help. At all.



Brown Add-ons


OLD: Wool Shirt

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.

CHANGED:

  • Increases the Regression penalty of failed Healing Skill Checks by +4 %.
  • Failed Healing skill checks will apply the hemorrhage effect for 60 seconds after using the failed skill check to escape from the Dream World

This way, failing heal skill checks in the dream world will be more consequential, and escaping from the dream world in a certain way will be punished, giving Freddy more slowdown. No worries, the failed Repairing skill checks penalty will be allocated elsewhere.


OLD: Sheep Block

  • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.

NEW:

  • Survivors interacting with a Dream Trap or a Dream Pallet suffer from the Blindness Status Effect infinitely until they wake up from the Dream World in any way.

This may seem like a lot. But considering how the harsher conditions of this add-on will be met, a better reward should be given that, once more, encourages survivors to escape from the Dream World. And as a point, the survivor themselves control the duration, meaning that they can make this extremely short if an ally is near or a clock is close by.


OLD: Kid's Drawing

  • Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.

NEW:

  • Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.
  • Freddy's Teleport now charges 20 % faster and activates 25 % faster.

Just like Plague's or Legion's "meme" add-on, it offers a trade-up for the Killer instead of a blatant nerf.


OLD: Garden Rake

  • Replaces Dream Snares with Dream Pallets.
  • Grants 7 Dream Tokens.

NEW:

  • Teleporting to a generator after 80% charge will activate Killer Instinct on any survivors within the cone of vision of the summoning Freddy and extends for 3 seconds after teleporting

This gives Freddy one thing that he rather lacks for his teleportation: identifying survivors after teleporting. Considering the disorienting nature of his teleport, this gives him better context to continue his gameplay. It also aids with identifying if survivors are at generators if the Freddy does not dedicate the teleport.



Yellow Add-ons


OLD: Prototype Claws

  • Replaces Dream Snares with Dream Pallets.
  • Grants 7 Dream Tokens.
  • The Auras of Survivors interacting with Dream Pallets are revealed for 4 seconds.

NEW:

  • The Auras of Survivors interacting with Dream Pallets are revealed for 4 seconds.
  • The Auras of Survivors interacting with Dream Snares are revealed for 3 seconds.

The aura power-up on his pallets is not terrible, but having it only affect pallets(especially after we allow Freddy to have snares AND pallets), seems a bit disappointing. So this gives the function to both of his powers, giving Freddy greater capabilities at locking onto asleep survivors.


OLD: Outdoor Rope

Survivors inside the Dream World suffer from the following effects:

  • Increases the audible range of Generator-Repair noises by +8 metres.

NEW:

  • Survivors have their micro-sleep timer extended by 15 seconds

Survivors inside the Dream World suffer from the following effects:

  • Repairing a generator with another survivor will turn the affected generator's aura yellow

This add-on change may seem strong, and I believe that it is. This is why I made it so that survivors fall asleep slower so that this strong add-on has a moderate downside.


OLD: Nancy's Sketch

  • Reduces the Cool-down duration of Dream Projection by -2 % for each Survivor inside the Dream World.

CHANGED:

  • Reduces the Cool-down duration of Dream Projection by -6 % for each Survivor inside the Dream World.

This way, the effect on the cooldown can be felt when everyone is asleep, unlike before when even both cooldown reduction add-ons felt like nothing. And for a yellow, this would be good.


OLD: Green Dress

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
  • The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.

NEW:

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing Checks by +4 %.
  • Failing a Repairing Check will cause the affected generator to regress by 100 % if untouched for 30 seconds
  • After the 30-second duration the regression will continue unless survivors interact with the generator to cancel the regression

This also may seem powerful, but this is assuming that the survivor fails their repair skill check. This also puts a mini-Ruin on a gen, discouraging escapes from the Dream World with this method.


OLD: Cat Block

  • Survivors interacting with a Dream Trap suffer from the Hemorrhage Status Effect for 60 seconds.

NEW:

  • Survivors interacting with a Dream Trap or a Dream Pallet suffer from the Hemorrhage Status Effect and the Mangled Status Effect infinitely until they wake up from the Dream World in any way.

Once more, considering the conditions of being asleep and interacting with a trap, the reward seems relatively fine. Same reasoning as the sheep block, but i also added the Mangled effect because it compounds well with the Hemorrhage.



Green Add-ons


OLD: Unicorn Block

  • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.

NEW:

  • Survivors interacting with a Dream Trap suffer from the Hindered Status Effect for 15 seconds by -5 %.

Unfortunately, I had to break the pattern I was setting for the Blocks, because I ran out of effects to put on(putting Mangled on a green add-on and letting that be all seems weak), so I'm limiting the hindered effect by about 15 seconds due to its power.


OLD: Paint Thinner

  • Replaces Dream Snares with Dream Pallets.
  • Grants 7 Dream Tokens.
  • The Auras of Survivors interacting with Dream Pallets are revealed for 6 seconds.

NEW:

  • Interacting with a Dream Pallet or Dream Snare while already injured will inflict the Deep Wound effect.

I was racking my brain for this idea(while trying not to default to giving it aura-reading), then I realized that Deep Wound exists. This gives Freddy another chance of slowdown, while also giving it slightly harder conditions to meet.


OLD: Nancy's Masterpiece

  • Reduces the Cool-down duration of Dream Projection by -3 % for each Survivor inside the Dream World.

NEW:

  • Teleporting to a generator will activate in 20 % less time
  • Teleporting to a generator after 90% charge will reveal the auras of any survivors within the cone of vision of the summoning Freddy and extends for 4 seconds after teleporting.

There were never any add-ons for Freddy that made his teleport any faster, so this fills in that deficiency. It also gives aura-reading to a Freddy's Husk that can be used for identification if he doesn't dedicate the teleport, and helps with chasing if Freddy does.


OLD: Jump Rope

  • Increases the volume of Survivors' Grunts of Pain by +50 %, if they are in the Dream World.

NEW:

  • Survivors have their micro-sleep timer extended by 15 seconds
  • Increases the volume of Survivors' Grunts of Pain by +50 %, if they are in the Dream World.
  • Survivors who are injured will scream out whenever they perform a rushed action within 40 meters of you if they are in the Dream World.

This change makes it so that Freddy has more value with this green add-on, and it makes it harder for a survivor to counter it using perks(unless they have both Iron Will and Calm Spirit)... ha.


OLD: Blue Dress

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
  • The Auras of Survivors failing these Skill Checks are revealed for 4 seconds.

NEW:

Survivors inside the Dream World suffer from the following effects:

  • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
  • The Auras of Survivors failing these Skill Checks are revealed for 6 seconds.

I don't necessarily see a problem with this add-on, and it is different from the wool shirt and green dress in that it has both regressions while also having the aura-reading ability, so I give it a pass AND a slight buff to the aura-reading.



Purple Add-ons


OLD: Pill Bottle

  • Reduces the Distance range at which awake Survivors see The Nightmare intermittently to 12 to 24 metres.
  • The Nightmare is invisible to awake Survivors beyond 24 metres and when he is carrying another Survivor.

NEW:

  • Reduces the Distance range at which awake Survivors see The Nightmare intermittently to 12 to 24 metres.
  • Reduces the Nightmare's terror radius to awake survivors by 8 meters
  • The Nightmare is invisible to awake Survivors beyond 24 metres and when he is carrying another Survivor.
  • The Nightmare can pick up downed survivors 20 % faster if they are in the dream world.

These effects on awake survivors weren't terrible, but considering that they were on a purple add-on, it made them rather #########. Also, the reduction in visibility didn't matter when the Terror radius remained the same. So instead, not only do awake survivors have a harder time finding Freddy audibly as well as visibly, but asleep survivors will be affected by a faster pick-up animation, compounding on the invisibility while picking up survivors.


OLD: Swing Chains

Survivors inside the Dream World suffer from the following effects:

  • The Footstep noises of Survivors are 50 % louder.

NEW:

Survivors inside the Dream World suffer from the following effects:

  • The Footstep noises of Survivors are 50 % louder.
  • The breathing of Survivors are 50 % louder.

This add-on isn't bad, but I felt that adding another effect couldn't hurt considering that it's a purple add-on. (If you feel otherwise, say so.)


OLD: Class Photo

  • Causes every Generator to spew blood while channeling Dream Projection and suppresses the Husk.
  • The Nightmare is unable to cancel Dream Projection once initiated.

NEW:

  • Causes every Generator to spew blood while channeling Dream Projection and suppresses the Husk.
  • Charging the Teleport takes 20 % longer.

The original downside of this add-on(the inability to cancel the projection), made this add-on effectively worthless. Granted, it is strong without the downside, but a longer teleport is a much more manageable and fair downside than much worse functionality.


OLD: "Z" Block

  • Survivors interacting with a Dream Trap suffer from the Haemorrhage Status Effect for 90 seconds.

NEW:

  • Survivors interacting with a Dream Trap or a Dream Pallet suffer from the Exhausted Status Effect infinitely until they wake up from the Dream World in any way.

Considering my unsaid rule for the infinite duration(apart from the Unicorn block) for effects until exiting the dream world, there is a reason as to why I put the exhausted effect on the rarest block add-on. Very strong, but since the duration depends on the survivor, it may be short or long depending on how the Freddy does against the survivor.



Iridescent Add-ons


OLD: Red Paint Brush

  • Causes all Survivors to start the Trial inside the Dream World.
  • Survivors are unable to wake themselves up by failing Skill Checks.

Nothing needs to change. This is fine.


OLD: Black Box

Survivors inside the Dream World suffer from the following effects:

  • Recently opened Exit Gates are blocked for 15 seconds.

NEW:

  • Survivors have their micro-sleep timer extended by 20 seconds

Survivors inside the Dream World suffer from the following effects:

  • The Repair Progression of Generators can be determined by the intensity of their Auras.
  • Recently opened Exit Gates are blocked for 15 seconds.

I felt that the mini blood warden wasn't all that great for an iridescent(especially when the survivor needs to be asleep), considering that it would only work during the end-game. Instead, I also gave it a function during the mid-game in the form of progression auras of generators. At the very least, it will aid Freddy in gen patrolling(and yes, I placed the micro-sleep timer extension on this add-on to lessen its power).


____________________________________

And that's all. This took a lot of time(two straight hours, but still a lot), but I believe that I did it: I made Freddy's add-ons more fun. Obviously, they only operate in one of two ways: buffing Freddy when survivors are dreaming or nerfing survivors while they are dreaming(except with repair speeds... don't wanna recreate Forever Freddy by accident). But either way, I would much prefer playing Freddy if these versions of the add-ons existed... and Freddy could use both snares and pallets.(Seriously, Behaviour, it wouldn't be too strong)

If anyone has anything to say about any of my potential changes, then talk about them down below and suggest what you would change about it.

EDIT 1: I've realized that Wool Shirt and Green Dress's secondary effects(the infinite hemorrhage and infinite ruin unless interacted by an awake survivor), would be rendered useless since the failed skill checks would awaken the affected survivors. Therefore, these two add-ons were reworked to have fixed number values on those two effects, therefore properly punishing survivors for escaping the Dream World using these methods.