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Nickenzie's Perk Changes

NMCKE
NMCKE Member Posts: 8,243
edited December 2018 in Feedback and Suggestions
Brutal Strength: Your strength comes in handy when it comes to sabotaging your prey's belongings. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal.

Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.
-1 Token: Killer cannot read your aura within a 32 meter range to you.
-2 Tokens: Killer cannot read your aura within a 64 meter range to you.
-3 Tokens: You are immune to the killer's aura reading abilities and if you are the obsession, gain the ability to open the exit gates without needing to complete all of the generators.
Increases your chances of becoming the killer's obsession. Only one obsession per trial.

Credit: @ChesterTheMolester for the obsession requirement to open the exit gates.

Monstrous Hooks: Your care to your hooks make them deadly to the touch. When a survivor a rescues the hooked survivor, the hooked survivor will be put into the deep wound status effect and the rescuer will gain the exposed status effect for 5/10/15 seconds. If the hooked survivor doesn't mend within 60/40/30 seconds or takes damage while deep wounded, the survivor will put into dying state.

Credit: @ChesterTheMolester for the Monstrous Hooks for the rework.

Play With Your Food: Toying with your obsession gives you delight. Every time you attack your obsession, receive a token up to a maximum of 3/4/5 tokens. Each token gives you a 1% movement speed increase and 5% interaction speed increase (Vaulting, damaging generators, destroying pallets, and etc). However, you'll consume all of your tokens if you sacrifice a survivor and this perk will become disabled for the reminder of the trial.

Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, working on a generator will cause a skill check to appear every 5 seconds. Additionally, good skill check success zones are replaced by great skill check success zones for the reminder of the trial. Great skill checks grant a additional 5/10/15% bonus progression.

Thanatophobia: Survivors lose hope when seeing their undeniable mortality. Every time you hook a survivor, receive a token up to a maximum of 4/7/10 tokens. Every token will reduce the action speed for all survivors by 3% and if at anytime there's more than 2 survivors injured, great skill check success zones will be removed.

Tell me your thoughts about these changes with reasoning and justification. Thank you!

@ChesterTheMolester
@powerbats
@fcc2014
@No_Mither_No_Problem
@ShrimpTwiggs
@Michiko
@friendlykillermain
Post edited by NMCKE on

Comments

  • PolarBear
    PolarBear Member Posts: 1,899

    I know left behind is a horrible perk atm but seems pretty op even if you just picked it to be able to find the hatch. Maybe you'd have to complete 1 generator after the last survivor dies to open the hatch?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited December 2018
    Sorry im late, didnt get a notification.


    BS: Faster regression would definitely make this perk viable again.

    Sole Survivor:
    2 changes:
    Killers would get a global audio cue.
    Exit gates can only be opened by obsession to allow counterplay.

    Monstrous Shrine: 
    Outclassed by Sloppy Butcher and countered by SWF and hook bubble.

    The blindness is fine but i think a nice change would be to give the hooked survivor the deep wounds effect, that would be dangerous and useful regardless if the Killer decides to leave or camp.

    Play with your Food: 
    To abusable with little counterplay for survivors, especially if the obsession is one of THOSE who REALLY need decisive strike if you know what i mean.

    I'd like a speedboost everytime the obsession is injured like a Wraith windstorm (pre rework), and a permanent boost as long as the Obsession is downed or hooked.

    Left Behind:
    Sorry but that one is quite abusable as it essentially allows to keep a game hostage. Im not sure how to buff this perk either so we might as well put it back on the drawing board like Tinkerer.

    Thanatophobia like that would make it a decent perk. I like that Idea.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Let me tag the other ones in case they got the same bug.

    @powerbats 
    @fcc2014 
    @No_Mither_No_Problem 
    @ShrimpTwiggs
    @Michiko
  • powerbats
    powerbats Member Posts: 7,068

    @ChesterTheMolester said:
    Let me tag the other ones in case they got the same bug.

    @powerbats 
    @fcc2014 
    @No_Mither_No_Problem 
    @ShrimpTwiggs
    @Michiko

    I didn't either, notifications have been hit or miss lately, I'm getting them for some but not others.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2018

    I like all of them except a few.

    Sole Survivor with " gain the ability to open the exit gates without needing to complete all of the generators." is a little much. Just the other effects are fine and balanced.

    Monstrous Shrine just seems kinda random effects thrown on because nothing else was thought of. 60 seconds of mangled when you hook them isn't much at all and blindness while you're on the hook down there is pretty irrelevant affecting almost nothing.

    Left Behind doesn't need any buffs at all. Left Behind only SEEMS weak because the hatch in its current form is completely broken and makes doing any gens at that point irrelevant. If the hatch wasn't such a free escape for doing nothing then all of the sudden that perk starts to look quite a lot better.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    Really interesting ideas and I like most of them. For the most part, I agree the @ChesterTheMolester

    I really like the Brutal Strength idea. I think this change would help it just enough to make it good without going over board.

    The Left Behind changes might really hurt some killers though, especially the slower ones, like the Spirit, who relies more on scratch marks than other killers. I think the numbers should be tweaked a tad.

    As for Monstrous Shrine, I'm not sure if that's the change this perks needs. To be honest, I'm not entirely sure how to change it myself. It's in a rough spot, viability wise.

    I like the Sole Survivor idea, but I'm not entirely sure about the "being able to open up exit gates without doing gens " thing. Maybe allow it to open the exit gates faster instead?

    The Thanataphobia one is pretty good. But will injuring two survivors remove the great skill checks if Ruin is involved? If so, it might be kind of debilitating. Other than that, I really like this one!

    Overall, these are some pretty solid ideas that might need a bit more ironing out. Nice post, man.

  • powerbats
    powerbats Member Posts: 7,068

    I agree with @ChesterTheMolester mostly but i'd say a permanent speed boost from the obsession being down/hooked will just increase tunneling. You'd also introduce the I might as well dc if I'm going to get super hardcore tunneled/camped thought in.

    If the person who's the obsession gets nailed early they're much more likely to dc'/suicide thus robbing you of that speed boost.

    Sole Survivor should be a Hope haste effect overall but do you limit it however to the obsession only or if they die and someone else runs it then they get it?

    I've actually got an idea for a BBQ rework I need to post for feedback.

  • NMCKE
    NMCKE Member Posts: 8,243
    powerbats said:

    I agree with @ChesterTheMolester mostly but i'd say a permanent speed boost from the obsession being down/hooked will just increase tunneling. You'd also introduce the I might as well dc if I'm going to get super hardcore tunneled/camped thought in.

    If the person who's the obsession gets nailed early they're much more likely to dc'/suicide thus robbing you of that speed boost.

    Sole Survivor should be a Hope haste effect overall but do you limit it however to the obsession only or if they die and someone else runs it then they get it?

    I've actually got an idea for a BBQ rework I need to post for feedback.

    Give me a link, I'd love to give you feedback! :)
  • Peanits
    Peanits Dev Posts: 7,555

    Some pretty neat ideas. A couple notes though:

    Sole Survivor: This could create a "sit in a locker and do nothing" style of gameplay, where you can just sit back and watch your team get slaughtered and then slip out through the gates.

    Monstrous Shrine/Hooks: I feel like this might just promote tunneling the same person off the hook, which is already totally viable is (you only have to hit them once, rather than twice for a healthy rescuer). It's already a very efficient way to play, I feel like there doesn't need to be a perk to make it stronger.

    Play With Your Food: You'd basically have to slug the obsession, which wouldn't be very fun for them. But beyond that, the haste effect would essentially be permanent once you accumulate it. Five hits and you permanently move 10% faster. Hook the obsession last and you're all good. 10% is a huge amount to have forever. It's basically like a 115% killer closing the distance 66% faster, or a 110% killer closing distance twice as fast.

    Other than that, pretty solid.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited December 2018
    Sorry im late, didnt get a notification.

    Sole Survivor:
    2 changes:
    Killers would get a global audio cue.
    Exit gates can only be opened by obsession to allow counterplay.

    Monstrous Shrine: 
    Outclassed by Sloppy Butcher and countered by SWF and hook bubble.

    The blindness is fine but i think a nice change would be to give the hooked survivor the deep wounds effect, that would be dangerous and useful regardless if the Killer decides to leave or camp.

    Play with your Food: 
    To abusable with little counterplay for survivors, especially if the obsession is one of THOSE who REALLY need decisive strike if you know what i mean.

    I'd like a speedboost everytime the obsession is injured like a Wraith windstorm (pre rework), and a permanent boost as long as the Obsession is downed or hooked.

    Left Behind:
    Sorry but that one is quite abusable as it essentially allows to keep a game hostage. Im not sure how to buff this perk either so we might as well put it back on the drawing board like Tinkerer.
    ChesterTheMolester
    Sole Survivor: Yes, I would be completely okay with this change (except the global notification). Why I don't like the global notification is because if the killer notices the obsession being the last one. The killer will likely be paranoid about the survivor opening the exit gates and will probably check them, especially good killers if there's no hatch available. Additionally, this perk can sometimes cause more harm than good since if you're caught opening the gate, you're screwed.

    Monstrous Hooks: I like the idea, I'll change my OP and give you credit! My purpose in my change was to prevent healing a survivor right after you unhook them or wait 1 hook stage to bypass the effect.

    Play With Your Food: Not bad, I'll change it and give you credit lol. I was thinking about STBFL and how it was so successful as a perk (since my version is similar to it).

    Left Behind: I don't know if I should increase the survivor survivability or make generators a cake walk with this perk. Any ideas?
  • se05239
    se05239 Member Posts: 3,919

    @Nickenzie said:
    Brutal Strength: Your strength comes in handy when it comes to sabotaging your Prey's defenses. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal.

    That'd be a nice addition to the perk itself.

    Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.

    A bit too strong, especially if the ones that aren't the obsession gets to open doors as well..

    Play With Your Food: Toying with your obsession gives you delight. Every time you attack your obsession, receive a token up to a maximum of 5 tokens. Every token will grant a 2% haste status effect but hooking your obsession will consume 4/3/2 tokens. Only one obsession per trial.

    10% at five tokens is a massive speed increase. 5% at 5 tokens would be a better number, due to how easy (I mean, DS people aren't exactly trying to avoid you) it is to get hits on your obsession.

    Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, gain a 5/10/15% haste status effect and 100% repair speed increase when you're outside the killer's terror radius. If you are inside the killer's terror radius, your scratch marks will be hidden and you won't leave pools of blood behind.

    The perfect p3 Claudette perk. I think your suggestion is way too strong.

    Thanatophobia: Survivors lose hope when seeing their undeniable mortality. Every time you hook a survivor, receive a token up to a maximum of 4/7/10 tokens. Every token will reduce the action speed for all survivors by 3% and if at anytime there's more than 2 survivors injured, great skill check success zones will be removed.

    Removing great skill checks would be a big nope, if you ask me. Especially if you combine it with Ruin. I'd rather make it so that Great Skillchecks don't reward bonus progression speed instead.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Lmfao at the sole survivor change :lol:
  • Volfawott
    Volfawott Member Posts: 3,893
    Nickenzie said:
    Brutal Strength: Your strength comes in handy when it comes to sabotaging your Prey's defenses. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal.


    Really like it, With that change it makes taking your time break generators a lot more appealing during more inconvenient like in a chase.

    Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.
    -1 Token: Killer cannot read your aura within a 32 meter range to you.
    -2 Tokens: Killer cannot read your aura within a 64 meter range to you.
    -3 Tokens: You are immune to the killer's aura reading abilities and gain the ability to open the exit gates without needing to complete all of the generators.
    Increases your chances of becoming the killer's obsession. Only one obsession per trial.
    Definitely a nice change as the perk feels like it going be more useful earlier on, So the death of your teammates is more of a double edged sword rather than a barely beneficial shot to the foot however the last part seems a bit much for the perk. I agree with Chester opening the gates should be reserved for the obsession plus it would finally give sole survivor an obsession bonus.

    Monstrous Hooks: Your care to your hooks make them deadly to the touch. Hooking a survivor causes them to suffer from the mangled status effect for 40/50/60 seconds and they will suffer from the blindness status effect as long as they remain on the hook.
    Meh Third Seal and Sloppy have this beat with more beneficial qualities and less restrictions and that's say something with a hex perk. Maybe a repair and movement speed penalty would be more effective.

    It would also give the killer more incentive to live the person who just got of hook as they less efficient.


    Play With Your Food: Toying with your obsession gives you delight. Every time you attack your obsession, receive a token up to a maximum of 5 tokens. Every token will grant a 2% haste status effect but hooking your obsession will consume 4/3/2 tokens. Only one obsession per trial.

    Seems it like a perk begging for a mori just like dying light. However not going to lie it would be pretty disgusting when combined with rancor, remember me and noed like talk about end game.

    As much as I love that end game idea. 10% is a little much especially considering unlike the current play with your food you can avoid losing stacks with little to no negative outcome.

    Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, gain a 5/10/15% haste status effect and 100% repair speed increase when you're outside the killer's terror radius. If you are inside the killer's terror radius, your scratch marks will be hidden and you won't leave pools of blood behind.
    The idea is great the last part about inside the terror radius seem like a massive pain in the ass. Trust me you know how annoying deal with immersed survivors especially with limited tracking.

    But no the survivors wouldn't have to be stealthy and can ran with no punishment. (Look at you, immersed p3 Claudettes)

    Thanatophobia: Survivors lose hope when seeing their undeniable mortality. Every time you hook a survivor, receive a token up to a maximum of 4/7/10 tokens. Every token will reduce the action speed for all survivors by 3% and if at anytime there's more than 2 survivors injured, great skill check success zones will be removed.
    Love it but don't agree will the removal of the great skill checks with the action speed and no way to remove it,  Great progression is extremely need to make progress.
  • powerbats
    powerbats Member Posts: 7,068

    @The_Crusader said:
    Lmfao at the sole survivor change :lol:

    Instead of simply bashing it why not give some constructive feedback on what you'd change similar to how @ChesterTheMolester and others did.

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    i think the changes are pretty well executed and some of them i would love to see executed

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Nickenzie said:
    Brutal Strength: Your strength comes in handy when it comes to sabotaging your Prey's defenses. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal.

    Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.
    -1 Token: Killer cannot read your aura within a 32 meter range to you.
    -2 Tokens: Killer cannot read your aura within a 64 meter range to you.
    -3 Tokens: You are immune to the killer's aura reading abilities and gain the ability to open the exit gates without needing to complete all of the generators.
    Increases your chances of becoming the killer's obsession. Only one obsession per trial.

    Monstrous Hooks: Your care to your hooks make them deadly to the touch. Hooking a survivor causes them to suffer from the mangled status effect for 40/50/60 seconds and they will suffer from the blindness status effect as long as they remain on the hook.

    Play With Your Food: Toying with your obsession gives you delight. Every time you attack your obsession, receive a token up to a maximum of 5 tokens. Every token will grant a 2% haste status effect but hooking your obsession will consume 4/3/2 tokens. Only one obsession per trial.

    Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, gain a 5/10/15% haste status effect and 100% repair speed increase when you're outside the killer's terror radius. If you are inside the killer's terror radius, your scratch marks will be hidden and you won't leave pools of blood behind.

    Thanatophobia: Survivors lose hope when seeing their undeniable mortality. Every time you hook a survivor, receive a token up to a maximum of 4/7/10 tokens. Every token will reduce the action speed for all survivors by 3% and if at anytime there's more than 2 survivors injured, great skill check success zones will be removed.

    Tell me your thoughts about these changes with reasoning and justification. Thank you!

    @ChesterTheMolester
    @powerbats
    @fcc2014
    @No_Mither_No_Problem
    @ShrimpTwiggs
    @Michiko

    once again i was left out :'(
    https://www.youtube.com/watch?v=UsvP0gluTew

  • NMCKE
    NMCKE Member Posts: 8,243
    se05239 said:

    @Nickenzie said:
    Brutal Strength: Your strength comes in handy when it comes to sabotaging your Prey's defenses. You break pallets and damage generators 10/15/20% faster. Your strength causes extra damage to generators; damaged generators will regress 30/40/50% faster than normal.

    That'd be a nice addition to the perk itself.

    Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.

    A bit too strong, especially if the ones that aren't the obsession gets to open doors as well..

    Play With Your Food: Toying with your obsession gives you delight. Every time you attack your obsession, receive a token up to a maximum of 5 tokens. Every token will grant a 2% haste status effect but hooking your obsession will consume 4/3/2 tokens. Only one obsession per trial.

    10% at five tokens is a massive speed increase. 5% at 5 tokens would be a better number, due to how easy (I mean, DS people aren't exactly trying to avoid you) it is to get hits on your obsession.

    Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, gain a 5/10/15% haste status effect and 100% repair speed increase when you're outside the killer's terror radius. If you are inside the killer's terror radius, your scratch marks will be hidden and you won't leave pools of blood behind.

    The perfect p3 Claudette perk. I think your suggestion is way too strong.

    Thanatophobia: Survivors lose hope when seeing their undeniable mortality. Every time you hook a survivor, receive a token up to a maximum of 4/7/10 tokens. Every token will reduce the action speed for all survivors by 3% and if at anytime there's more than 2 survivors injured, great skill check success zones will be removed.

    Removing great skill checks would be a big nope, if you ask me. Especially if you combine it with Ruin. I'd rather make it so that Great Skillchecks don't reward bonus progression speed instead.

    I mean, it's not that big of a deal because survivors don't like to be injured and will usually heal when given the opportunity. Additionally, let's say your team doesn't heal for some reason, you can find the hex totem or hope your RNG is good enough and don't get ruin skill checks. I think there is enough counter play with this perk in my opinion and that's what I will usually go for: counterplay.
  • NMCKE
    NMCKE Member Posts: 8,243
    All comments above about Sole Survivor, Monstrous Hooks (Shrine), Left Behind, and Play With Your Food are now outdated as I made changes to them.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Nickenzie said:
    All comments above about Sole Survivor, Monstrous Hooks (Shrine), Left Behind, and Play With Your Food are now outdated as I made changes to them.
    I love your PWYF and Left Behind ideas 
  • NMCKE
    NMCKE Member Posts: 8,243
    Nickenzie said:
    All comments above about Sole Survivor, Monstrous Hooks (Shrine), Left Behind, and Play With Your Food are now outdated as I made changes to them.
    I love your PWYF and Left Behind ideas 
    For PWYF, I really want to encourage the killer to go after the obsession but not be too harsh on the obsession since a sacrifice will permanently disable the perk. Additionally, it also encourages hooking multiple survivors while getting a reward for not tunneling a survivor to death. Through slugging may be frustrating but I'll rather be slugged instead of not having a chance.

    For Left Behind, I wanted to make the perk into a permanent old BNP when you are the last survivor remaining to actually give the survivor a chance to get a generator completed. Additionally, the great skill checks applies to every action that has skill checks in it so this perk is really flexible.


  • Ihatelife
    Ihatelife Member Posts: 5,069

    I'd love to see the one slightly buff for technician:
    Grants 30/40/50% more bloodpoints in objective category, It would be nice for farm build

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Also I think the overall mechanic should be changed for the solo survivor, For example gaining tokens by winning chases, repairing gens, escaping by own from the hook etc

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Play with your food is beautiful asides for the end part..
     It should work like STBF.... when you down a survivor lose 1 token... and when the obsession dies unable to gain tokens 
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Also I'd like to see a 30 second timer on monstrous hooks... 15 seconds eh.... its still hella better then what it is today 
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    The only thing I want changed about PWYF is that stacks are only lost when a survivor is downed and not in any other circumstance (two stacks to compensate).