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Should SWFs Be Removed from DbD?

SWF teams are stronger than solo teams for sure and they have so much advantages against killers. For example;

+Solo teams needs to use aura perks for information. SWFs can just talk in discord.

+Solo teams needs to use Small Game for totem counter. SWFs are just telling each other how many totems cleansed.

+Solo teams don't know who will go to save, who is going to solve Pinhead's box, who is in chase etc. But SWFs knows.


Balancing game around solo teams makes game unfair for killers. Balancing game around SWF teams makes game unfair for solo survivors.

So SWFs have some advantages but are those reasons enough to remove SWF from game? (except custom games) Or it will be bad decision? What are you thinking?

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Comments

  • neb
    neb Member Posts: 790

    Buff killers and buff survivors in a way that it helps solo q survivors but doesnt really affect SWFs. For example, make kindred basekit, or add a system that lets you ping with certain icons (pinging a hooked survivor), or being able to see what action your teammate is doing currently (getting chased, doing a gen, healing, doing a totem, opening a chest, etc.)

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    No swfs are fine. They are what’s keeping this game alive. I have many group chats With different about dbd. Now should we buff killers to match swfs? Yes (except for nurse). Then after that we can buff solo que as well. And tbh swfs are even bad to play against it’s just when it’s a toxic flashlight squad that try to bully you when it’s bad. Not all swfs are like that. But that’s just me

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    This ping system should help. And icons as well. I agree with everything you said

  • FlameLickVA
    FlameLickVA Member Posts: 158

    No, I primarily play Killer and I can see how fun it can be to play SWF, plus I enjoy facing them as their strategies intrigue me.


    Taking away that core aspect because other killer players who have inferiority/superiority complexes and want to dunk on people constantly just isn't the way to go.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809
    edited June 2022

    Absolutely not.

    Solo buff and killer buff in the same patch. Also, fix matchmaking. Both of those will help massively.

  • neb
    neb Member Posts: 790

    Tricky part is, once you buff solo q survivors to be almost as powerful as SWF, how do you buff killers to compensate?


    Personally, I don't know.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    SWF provides a distinct advantage that the game wasn't properly designed for.

    Removing it would essentially kill the game, however, as others have pointed out.

    When I first started playing, I convinced a friend to play with me as something we could do together. Since then, I've picked up other friends in-game that I SWF with. While I do play a decent bit of solo, it's not nearly as fun as playing with friends, win or lose. I know I'm not alone.

    I play a lot of killer, and SWF groups are simply something I play around with.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I know. Smaller maps with less god loops will help so much. Dead Hard should go as well. Those changes will make most of killers viable. And we can buff other weak killers, like Trapper for example.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    No but swf should definitely be reigned in on some level. It's blatantly obvious a swf has more advantages than solos.

  • dugman
    dugman Member Posts: 9,713

    Half of all matches have a 2- to 4- person swf in them. People like playing video games with friends, it definitely should not be removed.

  • neb
    neb Member Posts: 790

    True, would love if I didnt end up breaking a crap ton of pallets or not breaking them only for them to w key to another pallet. It's painful.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Lol

  • pseudechis
    pseudechis Member Posts: 3,904

    No, the ability to play this game with your friends is one of the big draws.

    That said the ability to talk and coordinate with your team basically breaks the game in terms of balance.

    So its a necessary evil to have the ability to play with your friends understanding that games will be heavily unbalanced as a result.

  • RenRen
    RenRen Member Posts: 1,443

    As much as I hate swfs, no.

  • Tostapane
    Tostapane Member Posts: 1,654

    ABSOLUTELY YES. the game wasn't thinked to be played on comms, but with 3 other random teammates, giving you the satisfaction to escape from the killer by simply cooperating with the others... despite devs have stated that SWF is a legit way to play the game and everyone just accepted the idea of swf (myself included), i still personally think that's "cheating" cause the game become MUCH MORE different (aka easier, without challenge)...

  • Laluzi
    Laluzi Member Posts: 6,223

    Removing SWF would be a dangerously severe hit to the playerbase. Killer queues would skyrocket and the role would likely end up needing nerfs as solo beomes the norm - and solo queue, with all of its foibles, is a good way to get survivors to quit. People enjoy playing together with friends and removing that option is not a good idea, especially when it's so unreliable that randoms will help you or even want to play the game.

    Comms are the issue, and it's impossible to stop people from having them. The solution to SWF is to redesign the base game so that much of the information that's given to SWFs is given basekit and accounted for when it comes to killer power and perk design. The game can't be balanced on the assumption that players don't have information when a good chunk of the playerbase does, and all it currently does is emphasize an enjoyment gap between solo and SWF.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited June 2022

    Sure, and getting a few are perks for free and real-time coordination. Thanks to Discord and voice communications.

    When people say SWF 99% of time it is with voice comms.

    Imagine playing the Trapper and saying SWF affects nothing.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,914

    No, but they need to rein in the power of swfs. It's blatantly obvious that swf grants major advantages and this needs to be addressed.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    No this would largely kill the image of dead by daylight being the perfect horror multiplayer game

  • edgarpoop
    edgarpoop Member Posts: 8,369

    No. People mistake matchmaking issues for SWF issues.

  • Zachcjjj
    Zachcjjj Member Posts: 531

    sure! if you want the game to speedrun dying

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    No. Why do people keep saying this? Are they just being cute?

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    How would you fix tunnel and camp issues? Because in unsafe maps, killers would tunnel more.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited June 2022

    No, as much of a challenge as they are, I like going against good teams

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Who said my 4 stack of idiots were good at the game? sometimes they will run you for 10 minutes, other times they will go down within a microsecond, lol

  • cordonrouge
    cordonrouge Member Posts: 155

    casual queue with swf + optional in-game voice chat for everyone; ranked solo only queue with no ingame voice chat. rework ranks and make them matter.

    "fix matchmaking" is just as faulty as the usual "fix hitboxes" in regards to matters that have nothing to do with hitboxes, and everything to do with latency.

    how is is the fault of matchmaking when as 4 premades you've effectively created your own? you could have a first time survivor + a 100 hour survivor + two 5k hour survivor. what is the matchmaking supposed to do in that chase?

  • prion11
    prion11 Member Posts: 361

    Sure, if you want the game to die and cease to exist. Dumbest idea I have ever read, as a 90% killer main

  • Shroompy
    Shroompy Member Posts: 6,688

    sure

    if you want to game to die

  • TheLastHook
    TheLastHook Member Posts: 495

    They absolutely do.

    "Hey guys I am looping a rock near the shack, ignore terror radius"

    "Can someone help me to remove traps? Flashlight? I'm running towards the truck"

    "I'm going to rescue you with BT, be ready"

    "I saw the lit totem during a chase it's behind the big building at your left near a gen"

    "Careful, the guy has insidious"

    "Go that direction I will place a boon there"

    "The killer is near the big Rock, it goes your way"

    "Let's get 4 BT, DS and DH 'for fun'"

    "I found the cube"

    "I go loop the killer that way, do these other gens"


    And so on.

  • Mazoobi
    Mazoobi Member Posts: 1,565

    No.

    Instead, remove Dead Hard :D

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809
    edited June 2022

    how is is the fault of matchmaking when as 4 premades you've effectively created your own? you could have a first time survivor + a 100 hour survivor + two 5k hour survivor. what is the matchmaking supposed to do in that chase?

    I mean in solo queue so you get semi-competent teammates but go off babes, one thing you could do is make it so the basis for the matchmaking system isn't intrinsically flawed in more ways than the essay i wrote today in my a level about how meta ethics is a meaningless debate (fyi- kill v escapes is not a good thing to base the matchmaking system off of)

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Killers are already tremendously stronger than solos and non-sweaty SWF.

    Removing SWF or buffing killers even more only because a tournament SWF can time the generators perfectly is not really reasonable.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Balance or not, it's not a well thought out question.

    A HUGE amount of the playerbase only plays with friends. If you remove that option they're not just gonna go "oh well, guess I'm a solo player now," they're going to leave and go play something with their friends.

    There's a lot of speculation about this, that and the other thing killing the game, but removing the ability to play with friends would certainly be a quick way to end it.

  • egg_
    egg_ Member Posts: 1,933

    I honestly believe that solo buffs intended as more information tools won't help solo queue in any way whatsoever

    The problem with solo queue is not the lack of information, it's the fact that you can get chased for 30 minutes straight and the most you'll get will be 1 gen to pop. But when you start doing your own gen, you won't even reach half of its completion that the killer has 1 or 2 downs already

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    No.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    thats why i also want them to form a matchmaking system that actually ranks skill and not just kills/escapes

  • Viktor1853
    Viktor1853 Member Posts: 943

    yes

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 605

    Not possible they should just try to Balance SWF so it isnt to unfair for Killer

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    It's way way too late to consider removing SWF, that would be the legit quick way to kill off the game. Nor can they do a thing about comms. We have to look for balance elsewhere.

    There's two major advantages imo that come with being in a good SWF on comms; much more possible coordination and quality control over teammates. The game was never intended to deal with either, as shown when only the badass of badass killers can consistently win against such good teams.

    Most un-godlike killers are successful against only those survs making impactful mistakes, and then snowballing from there. Good survs in general make fewer of these mistakes, but in a team with comms it is way easier to overcome or prevent suck mistakes.

    The devs for a while now been trying to raise the solos closer to SWF-potential, with the goal of it not mattering which way we play as a surv. So they will not separate the queues, debuff SWF, or impose those zany tourney rules & limitations.

  • duygu
    duygu Member Posts: 333

    my mates don't play the game anymore so i wouldn't actually care if it was deleted or not.

  • Carrow
    Carrow Member Posts: 500
    edited June 2022

    That would be a horrible bandaid solution to a systemic problem.

    Killers need to be reworked alongside every single map, so that every single killer is viable and you don't just lose the game because you got sent to Gideon as an M1 killer.

    SoloQ needs a huge info boost including, but not limited to: built in Kindred and being able to call out perks that you have.

    They need to create a matchmaking system that puts people of equal skill level against one another.

    Of course BHVR is going to do absolutely zero of these, so we'll just have to continue to live with the current situation.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    absolutely not, perfect way to kill the game

  • TurboTOne
    TurboTOne Member Posts: 347

    I would rather see buffs to SoloQ that dont really change SWF.


    Making the Survivor Aura reading from Kindred Basekit would be a nice change.

    • doesnt really help SWF as they know this stuff anyway but it helps SoloQ Survivors.

    And then adding a few Icons wich show what a Survivor is doing would be nice aswell.

    • again, no Information that SWF wouldnt have, but it helps to know what your teammates are doing


    Also adding a Totem Counter for both Killer and Survivor without the need for a Perk could also help greatly.

    • Just a little Info, nothing Game breaking. Just some Quality of Life.