The Only Nemesis Change That I Want
I love nemmy boy, and while I don't think he needs many changes, there is one change that I want him to have so bad.
Give Nemesis the ability to damage generators with his tentacle, as well as snuff Boons. The tentacle will work like a normal kick, so Pop, Dragon's Grip, Overcharge, etc. will still activate. If the Devs do this, Nemesis will be the perfect Killer for me, and he'll end up saving a lot of time, which will directly improve his map pressure.
Comments
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I could see that as his main Tier 3 benefit, as a direct upgrade from the pallet/wall break.
Not sure how balanced it'd be, but my gut instinct tells me it'd be pretty alright.
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Oh, I like this. It'd be a nice buff that wouldn't make him super annoying to play against in a chase.
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As he is a bit on the stronger side i don´t think he is getting buffed soon - if ever.
Improved Zombie pathing would be nice.
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The only Nemesis change I want is for Nemesis to be renamed to Rival so it no longer causes confusion with the Killer called The Nemesis.
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The only change I want is, that they fix the tentacle's ######### hitbox. I'm sick of getting hit from around corners because the hitbox moves with the killer and does not stick to the tentacle (which already hit the ground).
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Or just call the perk Hatred, because that's it's in-game file name.
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Its a bit of a shame that Nemesis (killer) gets so little value out of Nemesis (perk) given Nemesis (killer) has such an easy time dealing with palettes that Nemesis (perk) ends up being dependent on survivors bringing stunning or blinding perks/equipment.
Though I guess Nemesis (perk) could be used in those cases for some slick m2's, plus Nemesis (killer) still gets palette stunned from time to time. Maybe I'll try some Nemesis (perk) Nemesis (killer) sometime. 🤔
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Well the lingering hitbox is a good thing, but I agree that it shouldn't go past objects so you can theoretically get a hit around objects. That seems weird.
This only happens to me incredibly rarely however, so I have always assumed that it was just lag.
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Do other medium ranged killers get this kind of hitbox? No. So why should Nemesis?
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No other killer has his tentacle strike as an ability....
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But similar mid ranged powers: Deathslinger, Doc, PyH, PiH...
None of their hitboxes move with them.
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I just want them to fix the visuals and audio for him picking up his whip. Half the time I go down to Nemesis's whip, he doesnt even have it pulled up visually, it just does the normal running animation. The other half of the time I just get no audio for it being pulled up. I wouldnt mind a buff to Nemesis, just a fix to him would also be cool. (Also, for the love of all that is holy, BHVR also needs to look at him not being able to hit people crouched behind windows, anytime I do it to a Nemesis I just feel bad from how awful that hitbox design is.)
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Fair enough, but Nemesis tentacle doesn't have much range. I would argue it's so that survivors can't just zickzack and avoid the tentacle strike easily. It has a very narrow hitbox, so I think it's fine the way it is.
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Narrow hitbox? That thing is huge. You can't dodge it like huntress' hatchets. It's just a big block that hits you from a meter away. Deathslinger has a narrow hitbox (u can squeeze that thing through almost any hole).
Maybe it's just so frustrating to see that line on the ground, 1m next to you and still getting hit because Nemesis walks his phantom hitbox behind you.
And before you ask: I have around 40ms ping, so that issue is not on my half.
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I like this idea and Nemesis first tier should be basekit as well.
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