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Here's to hoping Circle of Healing gets addressed with the perk rework.
Ever since it's introduction to the game, Circle of Healing has been nothing but a detriment to killers and way too meta-defining.
Even post-nerf it's still way too powerful, being able to provide a better self-care for EVERY survivor, which both frees up a perk slot for survivors, and makes the killers job that much more difficult.
It won't be as noticeable with some of the more strong killers, but Circle of Healing has been absolutely awful for any type of hit-and-run killer, and just the lackluster m1 killers in general.
Pre-Circle of Healing introduction you were able to effectively waste a lot of time or create pressure by making people injured, but survivors can generally re-heal after maybe 10-30 seconds when they get hit.
It just feels so awful to play an m1 killer like The Pig, Trapper, etc because there is no reward for injuring multiple people since you can heal so quickly now.
And many of the anti-heal killer perks just do not feel good enough to counter the power of this perk unless you bring multiple anti-heal perks, which means you take off slowdown perks.
You could make the counter-argument by saying take the new anti-boon perk, but it's just not worth it compared to bringing any other kind of meta or slowdown perk.
It makes you gamble on them having a boon, plus you actually have to find the boon, which often is located in an isolated, safe part of the map.
In a meta where generators all pop in about 5-6 minutes if you don't run slowdown, it just doesn't feel worth the slot. I really hope BHVR addresses and changes this perk. It's not as harmful to the game as dead-hard but it comes awfully close.
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Circle would have been fine upon it release if they had made it so boons were stompable.
You still have a decent heal but it isn't endless.
All of the nerfs to it never fixed the core issue that it was endless, now it's semi useless.
And please press enter at the end of a sentence, it makes it alot easier to read.
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I apologize, I haven't used a game forum in ages, I'll format any future posts better next time.
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Literally every single problem about them making boons too weak would go out the window if killers stomping boons breaks the totem basekit
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Bro take a breath haha
i play GF more than any other killer w Sloppy Butcher + Nurses Calling, no one heals and I get consistent wins (im iri 1)
if the anti heal perks ur running dont seem enough maybe ur not exerting enough pressure. With sloppy it takes them a whole minute to heal, if ur leaving survs unchecked for that long I think the boon is not the issue. What do u play best? And what perks do u use?
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A free bottomless brown medkit for each survivor + boosted healing efficiency is useless? Forcing the killer into bad main building structures if they want to get rid of it is useless? Being able to pull off ridiculous heal times with a green medkit in CoH + Botany knowledge is useless?
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I pretty much flex and play most of the killers, except for Myers, Nurse, Huntress, Doctor, Clown, Oni and Twins.
I play a lot of Pinhead, Pig, Demogorgon, Plague, and Hillbilly. I usually 3k-4k most games, occasionally going even with a 2k, at least on the stronger killers that I play (Billy, Pinhead, Plague).
I run Corrupt Intervention, Sloppy Butcher, Barbecue, and then another slowdown perk, usually ruin.
I don't have issues with my games other than on killers that are sub-par or weak. Often it's hard to score hits, especially on maps with lots of windows or pallets, and I don't really have the luxury of playing a stealth killer, and getting a quick early hit off (Pig's stealth is garbage).
That build works on Ghostface because he can easily get the drop on people healing since he's a stealth killer. Most other killers don't have that luxury. And it creates a lot of pressure to not heal once they realize you use Nurse's Calling.
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Well then if the killer is weak or sub-par the problem isnt w CoH, dont u agree? And thats the thing man, u tailor your build to fit ur killer. I use nurses cause it works on GF, if they heal I stalk and get the down, if they dont I m1 and also get the down.
what i mean is u should make a build to fit the killer. If u want to play pig (which is a sub par kiler) Id recommend Monitor and Abuse+ Pop + Ruin and Whispers. Or Hex Plaything + Corrupt + Pop and Thrilling Tremors. Youd do just fine with these.
btw for pig the add ons are very important
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CoH is not a big deal anymore against most killers. If someone brings a green medkit w/ botany, that's on the medkit, not CoH. With the amount of time it takes to place the boon, and endlessly keep healing in ~22 seconds survivors waste a LOT of time healing, assuming you don't snuff it and make the person with CoH have to possibly find and bless a new totem, and assuming you don't have Sloppy which makes it take even longer to heal and can be interrupted to make it take even longer to heal.
At this point I honestly think it's fine as is. If you have a problem with heal speed, it's honestly medkits that you should be directing your ire towards, not CoH.
But really, the new change to hemorrhage is an amazing counter to CoH, and even healing in general.
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Circle is fine as it is now,on release it was bonkers and broken as hell
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Compared to what it was, and how popular it was earlier i'd say so.
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if you think that Circle of healing is so completely overbearing that it would make you lose every single match it is in, than you should consider running new perk Shattered Hope and snuff totems should one of the totems become active.
Sloppy butcher used to be one the most consistent killer perks at slowing down the game through slow healing because it has an easy activation condition, low effort, zero risk. Its no longer hit people, gain massive free pressure for no cost. i would know, I used to run the perk on every killer build.
There is now a risk to running such a perk. Hit & Run play-styles are not just universal uncontested playstyles that they once were for killer. There is risk to such a play-style being ineffective in comparison to the past. game-pressure through healing still be utilized for killer if the survivors do not bring perk to render less effective, but killers can now run a perk to force it to be effective. I wouldn't expect the perk to receive changes simply because its been weakened 3 times already and from popular request, the dev have added shatter-hope to accommodate popular requests for killers to be able to destroy the totem permanently if they so wish to render all boons ineffective.
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The devs in their perk overhaul news post said that all the perks in the “meta” builds chart are among the 40 they are changing. Note though that these changes aren’t solely perks, they also said they’re making base game changes as well to shake up the underlying reasons these perk loadouts are meta in the first place. So for example they may decide that healing is a bit too powerful and do an overall nerf to healing speeds or the ability to heal only yourself and Circle of Healing would be part of that. Or they might make some weak form of Self Care just be a base ability but then weaken all the healing related perks to compensate so survivors will feel freer to run non-healing perks but ones that do won’t be buffed.
Or in a similar vein they might decide that there’s too big a disparity in effectiveness between killer loadouts that have slowdown perks and ones that don’t and slow gens down across the board but also simultaneously nerf slow down perks so that loadouts without those perks enjoy a buff while ones with them stay relatively unchanged in total.
Point being that the goal of the overhaul is to shake up the meta, not just nerf popular stuff. Some things will be improved, others worsened, and base game changes are part of it too.
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