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Trappers Perks and how he can be the face of DBD again.

Witchubtet
Witchubtet Member Posts: 642
edited June 2022 in Feedback and Suggestions

I love our boy. He is simple and easy to understand. However, that also means he is in need of some TLC and QOL changes.

I know they have done this before but he still doesn’t stack up to other killers. Let’s talk about his perks first.


Brutal Strength: 20% increased break speed. 


Agitation: Movement speed is increased by 10% while transferring bodies and terror radius is increased by 16 meters 


Unnerving Presence: 15% skill check chance while in the killers Terror Radius and success zones decreased by 75%


Compared to more modern perks these are just laughable and almost feel like universal perks. This is how I would change them.


Brutal Strength would be increased to 30%/40%/50%. Making him harder to flashlight but also allowing him to open the breakable doors with ease.


Agitation needs a whole overhaul and I believe I know what to do. If we change it to a Scourge Hook perk with this type of effect it could be a huge boon to him: “Four scourge hooks will spawn throughout the map, If a survivor is put on a scourge hook you gain a token. For each token your movement speed while carrying a survivor is increased by. 3%/4%/5%. Caps at 3. Upon getting three tokens you gain the ability to completely reset the next generator you hit. All tokens shall be used and you’ll have 0”


Unnerving Presence is actually a decent perk, but I feel like it can get a little buff by making the 15% just be automatically 100% with a 60/45/30 second cooldown.


Now his add-one are great, but I feel like he needs a passive or a secondary ability. I’m not fully sure on what however. Without making him over powered.


What do you guys think?

Post edited by Rizzo on

Comments

  • Witchubtet
    Witchubtet Member Posts: 642
  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    I'd just love to see a different way of his traps being used.

    Surv's get a blast mine, he could trap a gen, that injures or grabs the surv.

    Windows could get a trap placed upon them.

    Regular ground traps should auto camouflage to the map, i.e snow and sand, they shouldn't be perfect but at least have some way of making them harder to see.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Btw agitation is 18% movement speed and unnerving is 10% skill check chance

  • Mozic
    Mozic Member Posts: 601


    Really simple solution that stands to give the Trapper some help in the early game when he's weakest - in the form of slowdown with survivors really needing to not just leave armed traps laying around at random, info (where traps are being disarmed), and the occasional easy injury with the potential for a pickup.

    I think it'd help a lot.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    I mean, why would trapper leave disarmed traps everywhere? It doesn't even make sense

  • Mozic
    Mozic Member Posts: 601

    Trapper can only carry the two he starts with ☹️ the Entity scatters the rest (and, understandably, does not know how to use them)

  • regnam
    regnam Member Posts: 35

    @Mozic said it best. Trapper is weak because he has to spend time setting up traps in the early game. I can't personally think of anything to really help this, other than some sort of built-in slow-down. I do like the idea someone suggested of his traps auto-camouflaging for maps, would be cool if his traps retextured based on the map that was selected.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Agitation is already good, his best perk definitely. The fact that you move faster than survivors, and can catch people off guard so often, it has merits on its own. The increased terror radius seems useless, but it can actually be devastating paired with Starstruck.

    Brutal Strength just needs a flat number increase, 10% or 15% would be fine.

    Unnerving Presence is the one that needs a full rework, because the smaller skillchecks actually helps survivor because they're more likely to hit the great skillcheck part.

  • Ayamir
    Ayamir Member Posts: 291

    Agitation is a great perk and pairs well with others powerful perks on certain killers such as Nurse with Starstruck,it also helps you get to hooks where it will be easier for you to defend your gens + the hooked survivor,so no I disagree with you Agitation is not just a "feel good perk" or QoL improvement,I mean it is a feel good perk but this perk also has it utility when used well.

    Running Agitation makes it harder for survivors to do the occasional sabotage play since you're way faster than them,making Bodyblocking useless most of the time If you see the killer is running Agitation you already know hes gonna reach that hook no matter how many hits you take it is a 18% movement speed increase which is alot and not something to be underestimated.

    Brutal Stength is okay I guess if you learn how to use it correctly and not just mindlessly breaking pallets,you need to zone them out a little and then use Brutal to break the pallet,it's a mediocre/decent perk IMO the breaking speed should be increased to 30%.

    Unnerving Presence is just garbage and needs a whole rework/overhaul you should never run this perk probably one of the worst killer perks in the whole game.


    If you wish to buff Trapper we should not look at his perks but at his power,the beartraps are just outdated and can be disabled by survivors quite easily,his basekit should be made stronger if we at least want him to be B tier without add-ons.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 376

    Unnerving also has a 60% reduction to skill check windows, not 75%

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    Brutal strength might be mediocre as it is now but 50% is busted,,imagine enduring fury with this,,,

    Unnerving will never be used,,it's just a filler perk

    Agitation is fine as it is,,pairs well with iron grasp / starstruck or just used to reach hooks you wouldn't reach otherwise

  • Witchubtet
    Witchubtet Member Posts: 642

    I actually never looked at Starstruck. The one character it use Agitation on is Legion due to their anti-wiggle perk.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2022

    Also think Agitation is more or less fine as it is. This new idea seems like an entirely new perk idea tbh, which is Agitation and Pop combined yet somehow worse than either of them. Which I supposed could work, similarly to how Rancor is Bitter Murmer and NOED combined but only for the obsession, but as an entirely new perk.

    Brutal Strength could do with a slight buff but 50% is overkill, I'd make it 20/25/30%.

    Unnerving Presence works fine at 15%, though maybe increase to 20% or so could be fine. 100% with a 30s cooldown would be a nerf due to how skillchecks are calculated. The percentage is how likely you are to get a skill check every 3 seconds. So 100% every 30s, or 15% every 3s? This change would just mean a survivor gets one skillcheck the moment your TR touches them, which wouldn't do anything for you.

    Trapper needs basekit buffs, ideally ones that help his set up. So building on what has already been suggested:

    1. All automatically placed traps are spawned within 16m of a generator. (Greater chance of driving survivors away from the first gen they see if one of them gets trapped, even if they're rescued)

    2. All automatically placed traps more than 40m from your starting position start the game armed. (The ones you can reach, you can pick up, the ones you can't can do their job)

    3. Trap textures match the map, so that there's no inconsistency in contrast to the ground. Visible, but not obvious. (It's ridiculous that there's an add on that makes traps darker, which can be a boon or a detriment depending on map rng)

    Post edited by Seraphor on
  • StarLost
    StarLost Member Posts: 8,077

    His perks aren't the problem - there are other killers with bad perks that do pretty well.

    Agitation is actually quite strong, and makes a great scaffold for PR and Starstruck.

    The problem is that Trapper has a kit that was mediocre 4 years ago, and aside from some mild QOL stuff has never been changed.

    This is a good one. Or make him start with all his traps. The issue is that he has both the weakest early game out of all killers, and a very poor middle/end game. The only real 'play' he has is sticking someone in the basement and trapping the hell out of it.

  • rooCraah
    rooCraah Member Posts: 138
    edited June 2022

    I like how you felt like Agitation needed a whole overhaul like you've never tried just using the perk with Starstruck. Even without it, Agitation is an all-around B-tier perk for saving time, getting hits on survivors who don't expect it, and partially countering sabotage plays. but

    "Unnerving Presence is actually a decent perk"

    I'd like it if Unnerving Presence caused continuous skill checks like Merciless Storm or yellow glyphs, inflicting 3-5% instant regression and going on cooldown when any affected survivor failed an Unnerving skill check. Even without the extra regression, it'd be interesting due to how much attention survivors are forced to pay to it if they want to repair at all within terror radius. However, the unfortunate problem with any skill check perk is they're always going to be either too strong on Doc or too weak on every other killer to be used because only Doctor makes skill checks harder with just his base kit.

  • Deathstroke
    Deathstroke Member Posts: 3,526

    Agitation is very decent perk nobody will wiggle off and you can carry survivors to basement from distance. It also allows you to do hits which you would not normally get while carrying. Other trapper perks are trash but agitation is very good and needs zero changes other than even faster movement speed would be fine now it allows 16% increase. Without this perk basement trapper or bubba would have much harder times. Brutal streng is only good for farming. Unnerving presence does absolutly nothing.

  • Plsfix369
    Plsfix369 Member Posts: 566
    edited June 2022

    By far, he's worse than Myers in high MMR In my opinion. He's also the worst version of the Twins. He gets countered by pairing up. He won't get a down if someone is nearby the trapped survivor. Unless he's right next to them, it only takes 1.5 seconds to rescue someone from a bear trap, and once your bear trap has been called out, it won't be as useful. Not to mention, he lacks chase potential on huge maps. 

    What he needs is either automatic traps or stealth. Make the trap open automatically when he's nearby, or reduce his terror radius and make the traps harder to see.

    Just add a layer of deception to his kit, and he'll be as popular as the dredge.

    Post edited by Plsfix369 on
  • Entitled_survivor
    Entitled_survivor Member Posts: 828
    edited June 2022

    Trapper is actually one of the few killers that doesn't really care about maps as much as other killers,,sure his traps are screaming "i'm here don't step on me" on some maps like artist map,,but thing is most trappers use corrupt and try settin up around a 3 gen,,, a trapper spending early game chasing instead of settin is a trapper that will suffer and get zero or 1 kill probably,,

    Edit: Also good trappers will try herding you around their traps rather than following you they kinda need to force you into bad position

  • BenZ0
    BenZ0 Member Posts: 4,125

    that brutal change is unecessary, brutal is really strong with 20%. You clearly have never played with this perk, I am not saying use it on Killers like Artist. But brutal on Clown, Ghostface, Myers, Plague etc all these Killers that mostly need 1 single hit to down you (Clown technicly cuz he always gets his first hit rather easy) is insanely strong.

    Also buffing it to 50% would make it broken, survivors literally wouldnt have time to reach anything else.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    Make it where there are no traps on the ground when the game begins. Make it where he holds every trap from the beginning and make the bag addons increase the total traps. (You don't have to spend time picking up traps at the start of the trial).

    Brutal- Same 20% pallet breaking, but 50% breakable wall at any tier.

    Agitation is Fine

    Unnerving Presence- Constant Skillchecks while in terror radios (100%), zone decreased by 75%, no Great skillchecks.

    Also this may be a little too much, but Make it only a 5% chance for someone to escape a trap each time they attempt.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    Unnerving Presence= Old ruin- whenever you are in terror radious the old ruin effect activates. Imagine.

  • toxik_survivor
    toxik_survivor Member Posts: 1,184

    So maybe make his traps like Freddie's snares? Where you just throw them down on the floor and the auto set?

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108