PERK REWORK COMPETITION: Left Behind.
LEFT BEHIND
CONDITIONS
1. It must be targeted to the Last Living survivors.
2. It must help these survivors to be able to continue playing a generator game despite all their teammates dying.
RELEVANT
Take the following concepts into consideration when creating your version of Left Behind:
-Generator regression is the most hurtful to low count survivor groups.
-Completing a generator will reveal your location, especially punishing when alone.
-Generators take longer to repair then it takes a killer to patrol the whole map.
-Killers can see which Gens have been touched if the regression indicator is gone, revealing the survivor to be in proximity based on the amount of time has passed from the killer regressing the generator.
-The noise and visuals of a generator reveal its progression.
AWARD
After a reasonable amount has passed (1 month) and suggestions have reached over a number of 10 or 10 exactly, I and others will consider the most upvoted version of Left Behind as the official communities' vote for the Reworking of this Perk.
Your (if most upvoted version) will be echoed among the forums when there's a mentioning of Left Behind as our most upvoted idea in the hope that the Devs see it.
May the strongest of ideas win (:
Comments
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BY Entità:
A very few people run Left Behind: the last survivor often looks for the hatch, and a unused perk is a waste of game programming. I suggest a buff: Left Behind should have the secondary effect of disrupting killer's ability to read gens' Auras, when all people except one have been killed.
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BY SpacingLlamas:
Left Behind
You'll get the job done... No matter the cost.
If you are the last Survivor remaining in the trial, for each Generator that needs to be completed, gain a 19/22/25 % bonus to Repair speed.
Have be 100% so its more useful (gens would take 40s to complete) or maybe 125% or 150%. It wouldn't so op cause only the last survivor would get its full effect/usage and doing gens will be possible when being the last one alive. Also possibly show generators auras or the hatch aura or both.
So either 50/75/100% or 100/125/150% bonus.
Perhaps have the last survivor have an increase in movement speed similar to the perk "Hope", this just something extra not needed though.
I know the perk still wont be good and will still be chosen rarely, but it will be much better then its current state.0 -
BY 303Mack:
Since most may label left behind situational or useless, would it be possible for it to be made a little more situational & useful by keeping it exactly how it is but adding a feature where at level 3 it also reveals the hatchs sure to the remaining survivor ? Or it could possibly be similar to wake up but instead it focuses on revealing the hatch to the remaining survivor. Possib so that left behind can be utilized for survivors to possibly great last resort classes or classes for completing enough generators once the other survivors have perished & it's earlier in the game (possibly due to hex, etc).
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BY tager:
Left Behind, as we all know, is a Bill's perk that is very situational and kinda of a waste of a perk slot.
I've searched on this forum but it seems that nobody has come with the idea of increasing the sound of the hatch.I'll make a quick explanation by changing the description of the perk a little bit.
You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to Repair speed. If you're the last one standing and the hatch is open, your ears will be fullfilled with audible energy, and the sound of the open hatch is increased by 19/22/25 %
I think this buff would make the perk much more viable, and although it will be aimed towards casual play.
The perk in its actual state is pretty useless, and it's obvious why nobody has it equiped.0 -
BY Nickenzie:
Left Behind: You won't give in to the killer, regardless of the situation! When you are the last survivor remaining in the trial, gain a 5/10/15% haste status effect and 100% repair speed increase when you're outside the killer's terror radius. If you are inside the killer's terror radius, your scratch marks will be hidden and you won't leave pools of blood behind.
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