What if DS be a Hex totem ?
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).
Comments
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@DarkGGhost said:
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).hmm i dont know about just ds but youv given me a fabulous idea
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@friendlykillermain said:
@DarkGGhost said:
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).hmm i dont know about just ds but youv given me a fabulous idea
i think with that hex totems will be more save and even we the SWF they will no be sure if they have a hex perk
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@DarkGGhost said:
@friendlykillermain said:
@DarkGGhost said:
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).hmm i dont know about just ds but youv given me a fabulous idea
i think with that hex totems will be more save and even we the SWF they will no be sure if they have a hex perk
maybe check out the thread i just made it touches on your idea and i think it could be great
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I think it's the most balance idea because if you want to keep your DS toy must keep the totems and at the same time you keep the hex perk.
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Bad idea, what if the meta change? What if some of them get reworked in either side?
Just rework the DS itself and that's it. You have been creative I give you that but I won't bind an existing perk to a mechanic to balance it
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@Malakir said:
Bad idea, what if the meta change? What if some of them get reworked in either side?Just rework the DS itself and that's it. You have been creative I give you that but I won't bind an existing perk to a mechanic to balance it
creativity is what counts though give this man an awesome
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@DarkGGhost said:
When ane survivor /s use DS one hex totem will light up and if will break the survivor/s will lose the perk even if he/she didn't use it.
1) If a killer have a hex then the DS will be in that totem ( one totem 2 perks)
2) if their more than one hex perks then one will be chosen randomly
3)Nor the killer nor the survivors will know in which totem the DS will be.
4) we need one or two more perks ( popular perks to be hex too).I like this idea.
I assume there is only one hex combined for all survivor perks?0 -
@Malakir rework to do what stop give free to escape the problem will stay and besides the mate will only chance only when SC and SB rework as well but we know this will never happen.
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@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.
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@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
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@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
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@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
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@Master said:
@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
well we can dream
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@friendlykillermain said:
@Master said:
@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
well we can dream
I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.
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@DarkGGhost said:
@friendlykillermain said:
@Master said:
@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
well we can dream
I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.
ds should be rng and the chance of a skill check appearing is increased by 25% each time you finish a generator
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@friendlykillermain said:
@DarkGGhost said:
@friendlykillermain said:
@Master said:
@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
well we can dream
I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.
ds should be rng and the chance of a skill check appearing is increased by 25% each time you finish a generator
now this is something will never see the light of DBD.( but i like it)
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@DarkGGhost said:
@friendlykillermain said:
@DarkGGhost said:
@friendlykillermain said:
@Master said:
@friendlykillermain said:
@Master said:
@DarkGGhost said:
@Master my idea is think like this all the DS go to one totem and after that, another hex perk ( survivors) will go to another one.Sounds reasonable
i just made a thread that expanded off this idea what do you think
Lets face it, something liek this will never make it into the game sadly
well we can dream
I think if we push the idea one day it may come true and besides, maybe this is the chance devs will like to make to DS.
ds should be rng and the chance of a skill check appearing is increased by 25% each time you finish a generator
now this is something will never see the light of DBD.( but i like it)
thanks just makes more sense if you are deliberately playing a distraction why should you get a free escape if your a team player and were at the wrong place at the wrong time then i have no problem letting them wiggle free after all they did the most work they deserve it the most
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