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Removing bloodpoint bonuses from perks excessively punishes new players
The dev post says that removing the bloodpoint bonuses from BBQ and WGLF is fine because the overall grind is lowered by 75%.
That's all very well for veteran players, because we now just tick our characters over P3 and never need to level their perks again.
However for new players, the main initial grind is completely untouched. New players still need to get all their new characters up to 50 to P1 them and get their perks, the old equivalent of getting them to 40 for their teachables before leveling their next character.
This grind has been completely untouched for new players, in fact it's 10 levels bigger per character than before.
Taking away perks like BBQ that accelerate the initial grind is going to severely increase the grind for new players and be more likely to drive them away. The benefits of this system only start applying after a HUGE initial grind.
I know there's now a BP incentive to playing the less-played side, but in most cases that isn't going to be what decides which side people open the game to play, and is never guaranteed to be 100% for either side.
Comments
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Also it is not 75 percent grind reduction, but only 50, because you don't get double bloodpoints from bbq or wglf.
Basically with this update you need to get your character to level 150, which doesn't seem easy. I am definitely will not be able and willing to get all perks on all survivors even after the grind reduction update.
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And all of the grind reduction only comes after every character is already level 50. The reduction only helps people who are over the most important part of the grind and catching up.
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If you get Survivor 50 Level P3 you unlocks all his perks at Tier III on every Survivor. It's huge. The biggest problem in grind was farming BP for max a Survivor (all perks). Now it will be much easier. Now, you wanna get for example Iron Will for other Survivors. You need reach 30-40 Level on Jake Park, then you need reach a few levels on others Survivors (maybe you wanna Iron Will on 5 Survivors) and sometimes you will get Iron Will on 50 Level or more. But now, if you reach 50 Level, you will get this perk at EVERY SURVIVOR at Tier I and then Tier II (100) and Tier III (150).
IMO this Prestige Rework is the best solution. And when new chapter will came out, you just need Reach 150 Level on Killer and you will get this perk at Tier III on every Killer (28??)
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For survivors this doesn't matter tbh.
For killers, I agree this is a huge change to the grind.
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Because new players will have access to Bubba and know that his perk is good for grinding blood points. They lowered the grind by 75%. What are you talking about??
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In my opinion , it's great that they removed the BP bonuses from BBQ and WGLF. I've been forcing myself to run BBQ in every match just so I don't miss out on BP. It's awful. I wanna be free and try different builds.
To help new players, they should consider something else, something that is not bound to these 2 perks, and thus causing the overuse of them.
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I think they should've made the bloodpoint bonuses a base part of the game. It would encourage healthier playstyles and still help out newer players — because while a 75% reduction to the grind is great, there's still a flat 100% nerf to actual BP gain.
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Agreed. I'm glad I won't feel like I only have 3 perks to choose because BBQ and WGLF are effectively mandatory, but I wish they would just permanently double the bp/halve the cost of items in the web.
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This is what we all want
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quoting again for emphasis. yes, please, this. and for me it's not even about the BP, though i understand ppl's points in here. i really, really don't want to lose the positive reinforcement for healthy playstyle choices. those stacks were instructive for new players, encourage and reinforce healthy play, and DbD, imo, needs that baked in. it's a great teaching feature that would be such a shame to lose.
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Another thread moaning about this theme?
BP's attached to perks are poor design.
They should have been taken out months ago.
They should not be basekit.
They are a crutch, grind or not.
This is the single best outcome of this entire overhaul.
Thank goodness.
There are many ways of helping new players - justifying keeping BBQ the same is poor reasoning to keep it.
Perhaps the other perks that have BP's attached to them will be changed in time, but these two perks are really the main offenders.
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The game needs something to reward players. I only bother hooking because of BBQ. Not sure what new goal I'm going to come up with as killer, now, as hooking alone is unrewarding as hell. I get an annoying scream in my ear, woo.
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Rewarding killers for hooking each survivor once is a GOOD THING.
If you're happy they removed that from BBQ, I hope you enjoy yet another reason why killers are just going to tunnel (and possibly camp). Why chase someone else, when you could get one guy out instead? You're not getting bonus BP for doing it anymore.
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They wanted to move forward, but moved back.
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you highlight another important point about the game: a lack of instruction. the "tutorials" don't actually teach anything beyond what a hook is and how to vault. facilitating community health has to come from the ground up, and they have to do it by attaching positive reinforcement to desired outcomes.
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Honestly, I think that more perks need the additional blood point gains. There's little reason for them to be so anemic.
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Perks should never have offered bonus bloodpoints to begin with - it creates an absolute must-have perk that you're shooting yourself if you don't take. Removing these in the same update where everyone is offered far more bloodpoints / BP efficiency to balance how everyone has gotten used to these is a good move.
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I totally agree.
But I think Behaviour could use the opportunity to modify the effect to gain tokens.
For example:
For survivors, give a token when a survivor unhooks another survivor and doesn't go critical for at least a minute.
Or for killers, give a token for each survivor that is hooked but has not been hooked twice in a row.
Or any other effect that would make the players have a fair play behaviour.
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I would say forcing new players to unlock BBQ/WGLF before anything else was a punishment.
Also "you gain half the BP now" is false. Unless you're assuming everyone runs BBQ/WGLF every game, always gets 4 stacks, and nobody ever plays a BP offering.
You're not always running those perks, especially as survivor (11% use rate for WGLF), and you're not always getting 4 stacks. As soon as you throw an Escape Cake/Survivor Pudding into the mix, the BBQ/WGLF contribution is reduced to 33%. Add party streamers, event cakes or bound envelopes and it shrinks even further.
On average, you're only getting about 25% out of BBQ, and less out of WGLF. And that's what you're going to be getting as a minimum from the new role incentive bonus.
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Your calculations are bit optimistic. On average you are not gonna have BPS/Cake offering so BBQ would still be around half of your bloodpoints.
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On average I probably have BPS/Cake more often than not.
You 'only' need to bank about 1000 during the anniversary and you have enough to last you all year, if you play on average 3/4 games a day.
I'm sure I have at least 800 between 5-7 characters in each role, then add in any BPS or EscapeCakes/SurvivorPuddings, plus BPS played by other survivors. I'd say on average, throughout the year, 80% of my games have at least +100% in BP offerings.
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Unless you're strictly speaking WGLF and BBQ & Chili, that's simply not true. I don't know many killer players who run Distressing and Beast of Prey or Thrill of the Hunt only for the bonus blood points; or Prove Thyself only for the extra co-op bloodpoints. Heck, a lot of people chose not to run WGLF on the survivor side of things, because of how inconsistent getting stacks was. Especially before it had it's secondary effect of healing slugs twice as fast.
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The reason noone runs those perks for bloodpoints is because they operate before the 8k limit per category is imposed - they make it a little easier to earn bloodpoints within a category, but they don't increase the maximum amount of bloodpoints you can earn. WGLF and BBQ are very different.
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