Rethink those baseline changes, BHVR
Gen time increase, not ideal gameplay wise, but probably good for balance. The 2,5% instant regression when kicking a gen is probably the very best change for killers here, design wise especially.
Pallet breaking speed, not sure about that one. It's fine where it is right now in my opinion, though maybe it could work. I can get behind the gen kick speed and the slight cooldown reduction when hitting a survivor, the speedboost reduction is unnecessary though.
The bloodlust buff is beyond bad. It's already not a liked mechanic, and with the other buffs to killers, if anything, I would like an duration increase until it klicks in, and not a decrease. 20/35/50 seconds sounds much better.
The anti tunneling measure on the other hand are not even nearly enough. 5 seconds of endurance and haste status effect is way too little. It has to be at least 12 seconds, preferably even 20 seconds. Survivors should also leave no scratch marks, no blood of pools, and make no grunts of pain for those 20 seconds.
Last but certainly not least, you absolutely HAVE to increase the hook phase duration of survivors on hooks. Right now each phase takes 60 seconds, it needs to be buffed to at least 80, preferably 90 seconds, especially now since gen times are increased.
The buffs to killers look good in general, but there is no reason to be so much more cautious when it comes to buffing survivors against camping and tunneling. If killers normal gameplay gets buffed much more, to incentivise them to play more fairly, the bad strategies, camping and tunneling, need to be nerfed far more than they are being nerfed.
Camping might even get buffed with gen times being increased and hook phase durations not being increased as well. That's bad, it needs to be nerfed, and hard.
Also, please don't come here with the entire bs of the devs only caring for killers. It's not true, they don't prefer any side, never have. These balance changes are just tilted towards killer too much, I am sure BHVR will realise this if enough people give them actual, constructive criticism, instead of being whiny like a 10 year old.
Edit: I see they are even buffing quite a few of the slowdown perks. And not nerfing the meta slowdown perks a lot either. This is really too much in my opinion, at least with the current, weak anti-tunneling buffs that have been listed. I don't get it.
2nd Edit: That nerf to DS, dear lord that's bad. Killers are getting a lot of help to ensure playing fair becomes viable, there is no reason why tunneling and camping shouldn't be nerfed to the ground as compensation. I really don't want to end up with 20 minute killer queue times.
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Wait they actually buffed bloodlust?
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It makes no sense at all, seeing all the other buffs killers are getting.
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well seeing how their design philosophy for new maps involves copious amounts of god windows and god pallets I guess they do want to encourage blood lust gaming
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Completely agree, especially on bloodlust (thought there was strong agreement that the mechanic was extremely outdated?) and hook timers. It's absolutely stunning that they're going to increase gen speeds without doing anything to weaken camping in return.
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I disagree with the idea that hook phases need to be increased by a lot. They could maybe look at it so camping doesn't become a bigger issue like you said, but I think the suggested change is too much. Most of the basekit changes for killer are fine I think (kicking faster, kicking with regression, wiping your weapon speed).
The bloodlust change is definitely a surprise, especially after the bloodlust testing weekend. I wonder how they ended up with the conclusion that bloodlust needed to kick in much faster. I'm not a big fan of getting outplayed by game mechanics like this but perhaps this is where they want to go in the future with DBD: a much faster paced game. I really don't know how to feel about it, but I guess we'll find out soon enough when the mid chaper comes to the test servers.
I feel like survivors do need more in game mechanics to counter camping and tunneling though. I honestly thought that some version of DS would become basekit but I guess not.
Either way, I'm sure the devs will follow the results of these changes closely to make adjustments in the future.
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I sense they feel the 2.5% kick will encourage killers to make a priority out of making the rounds to gens and kicking everything after hooking rather than lingering around, but I guess we'll see how it plays out in the PTB.
I like these changes, though. Bloodlusting will probably become a more viable strategy in chase, since the unchanged floor (15 seconds) means killers will probably view committing to chases instead of kicking palettes mid-chase will yield more dividends
Overall, being in chase with killer is a lot, LOT more dangerous. I'm really interested to see how it shakes out!@
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I agree, 5 seconds of built-in BT is not enough. And since probably less people will bring borrowed time, together with the increased gen repair times, this is a buff to camping.
Hook timers should be increased, or some better mechanic should be invented.
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100% agreed.
I am especially pissed off by the Bloodlust-Buff, this mechanic needs to be nerfed and not buffed.
And if they buff basic Killer gameplay, they need to nerf Camping and Tunneling. But they just buffed it. And this is beyond stupid.
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Yes exactly. It has to be an oversight though. I am sure they will change it if enough people make them aware of this. Buffing camping is not the way. And if they increase the timer to like 70, maybe even 75 seconds, camping will just be as strong as it is now. So it probably really needs to be increased to 90 seconds, so camping is actually nerfed in a noticeable way. There is no reason to make fair killer play viable, and then not nerf the completely terrible strategies that camping and tunneling are.
This game doesn't need an easy way out for killer.
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I still don't think the new map, or the Haddonfield map rework, are bad. A few strong windows are no reason to even buff bloodlust.
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Well tunneling hasn't really been buffed, but I do agree in general. I guess maybe it has been buffed a bit because of that incredibly stupid nerf to DS.
There is no way this can go through. There is no reason to buff killers so fair play becomes properly viable, which many people have wanted, but then not address the biggest frustrations survivors have properly, or just so cautiously. They went real aggressive with those killers buffs, which I generally kind of like. But with the survivor buffs they seem to have been so cautious, with two very mediocre buffs for anti-tunneling, and then camping even getting buffed as well.
The hook timer needs to be increased to 90 seconds, so that camping is actually less effective than it is now, depsite more gen times. Making it more effective is just so bad.
They said that kill rates have dropped more than they want them, so the buffs killers are getting, I think are fine, with the exception of bloodlust. It being buffed just doesn't make any sense to me at all. The devs should know how disliked that mechanic is, as a bad way to bandaid fix certain maps. It just gives you free movement speed bonus for not really doing well. They should increase the time it takes to get bloodulst instead.
I fear killer queue times would sky rocket if the all the changes made it into the game just as shown in the dev update.
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Yeah, these changes really aren't it. Camping and tunneling are just going to become far more effective.
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100%. Yes, the devs need to realise this. I think they will just increase the hook timers, since that is the easiest and fastest solution. And it is absolutely needed. Camping needs to be nerfed, not buffed.
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I had an idea to help a little against camping but please no one get annoyed with me it's just an idea... Well, I do think we may see more camping what if they removed hook grabs... Now you can still vault grab and gen grab but not hook grab. As I know sometimes it may be needed. But some of the other killers who do nothing all game and then just try clear up at the end then they intentionally stand near hooks trying to time the grab. Sorry maybe it's a stupid idea that's why I don't post a lot but I do play both sides. I play killer and survivor, a solo survivor at that.
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I think all the global killer buffs is going to multiplicatively buff killers because all the buffs work together.
10% attack speed, fast bloodlust, 10% faster kicking gens, 10% faster breaking pallets, 10 extra seconds on all gens and a 2.5% gen regression on kick.
This is a massive amount of global buffs, that look small, but since they all interact with each other, they make each buff much more significant.
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